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authorEugene Sandulenko2013-03-30 14:01:43 +0200
committerEugene Sandulenko2013-03-30 15:53:44 +0200
commit9479d1a9ee0b17302410af5a54f5942ff864ceec (patch)
treea7dce20d27917e668e1cdde272593757dc9d9d6c /engines/scumm
parente848ed7bace4af925b399dca0b3ea3cf4b09a0a4 (diff)
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SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old mine road"
There was a missing Sfx call.
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/insane/insane_enemy.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 913f761f31..f416601e2d 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -2343,6 +2343,7 @@ void Insane::actor12Reaction(int32 buttons) {
_actor[1].kicking = false;
break;
case 92:
+ case 96:
smlayer_setActorLayer(1, 2, 5);
_actor[1].kicking = false;
break;
@@ -2353,6 +2354,7 @@ void Insane::actor12Reaction(int32 buttons) {
smlayer_setActorFacing(1, 2, 18, 180);
_actor[1].act[2].state = 94;
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
+ smlayer_startSfx(102);
break;
case 94:
smlayer_setActorLayer(1, 2, 4);