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authorEugene Sandulenko2006-05-18 13:59:20 +0000
committerEugene Sandulenko2006-05-18 13:59:20 +0000
commit9e3b78e1e988ec042ab8b20b27246ccf6ba73614 (patch)
treeab599e515f1dead68d4abce02c9982f891653bb7 /engines/scumm
parente563d0c18203e4ca4d5a585eb98365fef513ca4a (diff)
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--force-1x-overlay is no more. Remove leftovers.
svn-id: r22519
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/scumm.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 0c79a0b109..98dfb2c446 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -954,11 +954,6 @@ int ScummEngine::init() {
_system->initSize(Common::kHercW, Common::kHercH);
defaultTo1XScaler = true;
} else {
- // FIXME: The way we now handle the force_1x_overlay setting implies
- // that if you start scummvm into the launcher with force_1x_overlay
- // set to true, it'll get reset to the default value (usually 'false'
- // except for Symbian) before launching a game.
- // This may or may not be the desired behavior...
_system->initSize(_screenWidth, _screenHeight);
defaultTo1XScaler = (_screenWidth > 320);
}