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author | Eugene Sandulenko | 2006-05-18 13:59:20 +0000 |
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committer | Eugene Sandulenko | 2006-05-18 13:59:20 +0000 |
commit | 9e3b78e1e988ec042ab8b20b27246ccf6ba73614 (patch) | |
tree | ab599e515f1dead68d4abce02c9982f891653bb7 /engines/scumm | |
parent | e563d0c18203e4ca4d5a585eb98365fef513ca4a (diff) | |
download | scummvm-rg350-9e3b78e1e988ec042ab8b20b27246ccf6ba73614.tar.gz scummvm-rg350-9e3b78e1e988ec042ab8b20b27246ccf6ba73614.tar.bz2 scummvm-rg350-9e3b78e1e988ec042ab8b20b27246ccf6ba73614.zip |
--force-1x-overlay is no more. Remove leftovers.
svn-id: r22519
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/scumm.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 0c79a0b109..98dfb2c446 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -954,11 +954,6 @@ int ScummEngine::init() { _system->initSize(Common::kHercW, Common::kHercH); defaultTo1XScaler = true; } else { - // FIXME: The way we now handle the force_1x_overlay setting implies - // that if you start scummvm into the launcher with force_1x_overlay - // set to true, it'll get reset to the default value (usually 'false' - // except for Symbian) before launching a game. - // This may or may not be the desired behavior... _system->initSize(_screenWidth, _screenHeight); defaultTo1XScaler = (_screenWidth > 320); } |