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authorTravis Howell2009-07-18 00:53:31 +0000
committerTravis Howell2009-07-18 00:53:31 +0000
commitaa98f944fe87e21870f375581541926913a4ac82 (patch)
treeb9b8d19a94f4683ad699c6b590e9e8583241c014 /engines/scumm
parentcdf751accda346f5d96e3fdfa2fd4a1b92ed4d19 (diff)
parent025702ba4084dcad8dbe65c07a718f086320c19c (diff)
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Merged revisions 42463,42468-42484,42486-42488,42490-42495,42498-42507,42510-42513,42516-42518,42521-42525,42527-42531,42533,42536-42540,42543,42545,42548,42551-42552,42558-42561,42563-42565,42570,42572 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r42463 | drmccoy | 2009-07-14 09:42:37 +1000 (Tue, 14 Jul 2009) | 1 line Allow resource loading from EXT even if the TOT has none again ........ r42468 | fingolfin | 2009-07-14 18:36:06 +1000 (Tue, 14 Jul 2009) | 1 line TINSEL: Don't use ioFailed to check if a file was opened succesfuly ........ r42469 | drmccoy | 2009-07-14 18:57:55 +1000 (Tue, 14 Jul 2009) | 1 line Removing ioFailed() usage and fixing a leak in case of error ........ r42470 | joostp | 2009-07-14 19:44:56 +1000 (Tue, 14 Jul 2009) | 2 lines commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert ........ r42471 | dreammaster | 2009-07-14 20:26:56 +1000 (Tue, 14 Jul 2009) | 1 line Bugfix for player being able to walk through some objects against room walls ........ r42472 | dreammaster | 2009-07-14 20:55:51 +1000 (Tue, 14 Jul 2009) | 1 line Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur ........ r42473 | joostp | 2009-07-14 21:15:21 +1000 (Tue, 14 Jul 2009) | 2 lines add workaround for #2687172: BASS: Occasional loss of speech ........ r42474 | Kirben | 2009-07-14 22:34:42 +1000 (Tue, 14 Jul 2009) | 1 line Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed. ........ r42475 | vinterstum | 2009-07-14 22:55:54 +1000 (Tue, 14 Jul 2009) | 1 line Updated xcode project ........ r42476 | strangerke | 2009-07-14 23:25:38 +1000 (Tue, 14 Jul 2009) | 1 line Add detection for Playtoons CK 3 (FR) ........ r42477 | buddha_ | 2009-07-14 23:48:31 +1000 (Tue, 14 Jul 2009) | 1 line Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments. ........ r42478 | Kirben | 2009-07-14 23:50:17 +1000 (Tue, 14 Jul 2009) | 1 line Change key combination to dump all script, due to conflict. ........ r42479 | vinterstum | 2009-07-14 23:52:11 +1000 (Tue, 14 Jul 2009) | 1 line Split the iPhone OSystem class up into several files ........ r42480 | Kirben | 2009-07-14 23:53:54 +1000 (Tue, 14 Jul 2009) | 1 line Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too. ........ r42481 | Kirben | 2009-07-14 23:55:10 +1000 (Tue, 14 Jul 2009) | 1 line Remove last ioFailed() usage in AGOS game engine. ........ r42482 | buddha_ | 2009-07-15 01:02:17 +1000 (Wed, 15 Jul 2009) | 1 line Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). ........ r42483 | strangerke | 2009-07-15 01:48:05 +1000 (Wed, 15 Jul 2009) | 1 line Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 ........ r42484 | eriktorbjorn | 2009-07-15 02:45:18 +1000 (Wed, 15 Jul 2009) | 3 lines Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG decoder at the moment, and it was only used in the BACKEND_8BIT case anyway. ........ r42486 | lordhoto | 2009-07-15 04:14:20 +1000 (Wed, 15 Jul 2009) | 1 line Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files. ........ r42487 | lordhoto | 2009-07-15 04:15:07 +1000 (Wed, 15 Jul 2009) | 1 line Fix possible memory leak. ........ r42488 | fingolfin | 2009-07-15 04:24:20 +1000 (Wed, 15 Jul 2009) | 1 line Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) ........ r42490 | lordhoto | 2009-07-15 05:32:25 +1000 (Wed, 15 Jul 2009) | 2 lines Replaced char usage by int8, since char is unsigned on Linux/PPC by default. ........ r42491 | fingolfin | 2009-07-15 07:46:23 +1000 (Wed, 15 Jul 2009) | 1 line AGOS: Cleanup PN code a bit, trying to make sense out of it ........ r42492 | fingolfin | 2009-07-15 07:50:22 +1000 (Wed, 15 Jul 2009) | 1 line AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26 ........ r42493 | lordhoto | 2009-07-15 08:47:33 +1000 (Wed, 15 Jul 2009) | 1 line Fix graphics glitch in LoL PC98 intro. ........ r42494 | fingolfin | 2009-07-15 09:03:25 +1000 (Wed, 15 Jul 2009) | 1 line AGOS: Some more cleanup and added some comments to the PN code ........ r42495 | buddha_ | 2009-07-15 09:03:40 +1000 (Wed, 15 Jul 2009) | 1 line Remove ioFailed() usage from AGI engine. ........ r42498 | Kirben | 2009-07-15 12:06:26 +1000 (Wed, 15 Jul 2009) | 1 line Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. ........ r42499 | Kirben | 2009-07-15 15:00:59 +1000 (Wed, 15 Jul 2009) | 1 line Hack is no longer required, due to revision 42498. ........ r42500 | dreammaster | 2009-07-15 18:55:12 +1000 (Wed, 15 Jul 2009) | 1 line Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version ........ r42501 | fingolfin | 2009-07-15 20:04:50 +1000 (Wed, 15 Jul 2009) | 1 line Got rid of two more ioFailed uses ........ r42502 | buddha_ | 2009-07-15 23:04:17 +1000 (Wed, 15 Jul 2009) | 1 line Remove ioFailed() usage from Cine engine. ........ r42503 | buddha_ | 2009-07-15 23:10:29 +1000 (Wed, 15 Jul 2009) | 1 line Fix some typos in TransactionError-enumeration's comments. ........ r42504 | Kirben | 2009-07-15 23:19:49 +1000 (Wed, 15 Jul 2009) | 1 line Fix recent PN regression in vc32_saveScreen(). ........ r42505 | Kirben | 2009-07-15 23:53:18 +1000 (Wed, 15 Jul 2009) | 1 line Add Discworld 1/2. ........ r42506 | Kirben | 2009-07-15 23:58:23 +1000 (Wed, 15 Jul 2009) | 1 line Add Cruise for a Corpse and games from MADE engine. ........ r42507 | lordhoto | 2009-07-16 01:51:47 +1000 (Thu, 16 Jul 2009) | 1 line Bugfix: Disallow GMM Save/Load while in kyragem scene. ........ r42510 | lordhoto | 2009-07-16 03:07:45 +1000 (Thu, 16 Jul 2009) | 1 line Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example. ........ r42511 | lordhoto | 2009-07-16 03:23:27 +1000 (Thu, 16 Jul 2009) | 1 line Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus. ........ r42512 | lordhoto | 2009-07-16 04:05:37 +1000 (Thu, 16 Jul 2009) | 1 line For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not. ........ r42513 | lordhoto | 2009-07-16 04:08:54 +1000 (Thu, 16 Jul 2009) | 1 line Fix formatting of some switch statements. ........ r42516 | robinwatts | 2009-07-16 06:51:31 +1000 (Thu, 16 Jul 2009) | 4 lines New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work in my mockup - I don't have a smartphone resolution device to test it. ........ r42517 | lordhoto | 2009-07-16 08:19:16 +1000 (Thu, 16 Jul 2009) | 1 line Fix ugly spacing between tabs in classic theme (as reported by sunmax on -devel). ........ r42518 | lordhoto | 2009-07-16 08:19:31 +1000 (Thu, 16 Jul 2009) | 1 line Slightly brighten up the active tab color in the modern theme. ........ r42521 | dreammaster | 2009-07-16 12:27:26 +1000 (Thu, 16 Jul 2009) | 1 line Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area ........ r42522 | dreammaster | 2009-07-16 14:06:35 +1000 (Thu, 16 Jul 2009) | 1 line Added no blocking fix for Present Outside Inn scene as well ........ r42523 | thebluegr | 2009-07-16 18:13:08 +1000 (Thu, 16 Jul 2009) | 1 line Added a detection entry for Pepper's Adventures in Time, and fixed an issue with _gfxop_set_pic(), which was causing crashes in that game ........ r42524 | thebluegr | 2009-07-16 18:17:38 +1000 (Thu, 16 Jul 2009) | 1 line Added the French version of KQ5 floppy (bug report #2812611) ........ r42525 | thebluegr | 2009-07-16 18:21:06 +1000 (Thu, 16 Jul 2009) | 1 line Added missing information for the newly-added version of Pepper ........ r42527 | dreammaster | 2009-07-16 19:31:31 +1000 (Thu, 16 Jul 2009) | 1 line Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper ........ r42528 | dreammaster | 2009-07-16 19:53:19 +1000 (Thu, 16 Jul 2009) | 1 line Prior script fix also fixes bug #2820788, with stealing wizard's mallets ........ r42529 | tanoku | 2009-07-16 21:37:36 +1000 (Thu, 16 Jul 2009) | 2 lines Fixed issue with beveled shapes being drawn outside their shapes. Possible regressions. ........ r42530 | lordhoto | 2009-07-16 21:41:45 +1000 (Thu, 16 Jul 2009) | 1 line Formatting. ........ r42531 | lordhoto | 2009-07-16 21:42:07 +1000 (Thu, 16 Jul 2009) | 1 line Update classic and builtin theme after r42529. ........ r42533 | thebluegr | 2009-07-16 22:43:42 +1000 (Thu, 16 Jul 2009) | 1 line Added a proper fix for Pepper (the previous one caused regressions in KQ6) ........ r42536 | eriktorbjorn | 2009-07-17 03:26:44 +1000 (Fri, 17 Jul 2009) | 2 lines Fixed GCC warning. ........ r42537 | tanoku | 2009-07-17 03:29:31 +1000 (Fri, 17 Jul 2009) | 2 lines Fixed bug 2820514 ("Help dialog causes crash") ........ r42538 | lordhoto | 2009-07-17 03:39:16 +1000 (Fri, 17 Jul 2009) | 1 line Formatting fixes. ........ r42539 | lordhoto | 2009-07-17 03:44:05 +1000 (Fri, 17 Jul 2009) | 1 line This commit is just for DrMcCoy. (forgot to fix two usages of whitespaces instead of tabs for indentation -.-) ........ r42540 | tanoku | 2009-07-17 03:51:12 +1000 (Fri, 17 Jul 2009) | 2 lines Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly. ........ r42543 | lordhoto | 2009-07-17 07:47:57 +1000 (Fri, 17 Jul 2009) | 1 line Fix bug in "KyraEngine_v2::runSceneScript6", fixes text line Zanthia says, when picking up the spellbook page in the town. ........ r42545 | Kirben | 2009-07-17 10:10:10 +1000 (Fri, 17 Jul 2009) | 1 line Fix using subtitles only setting in The Dig. ........ r42548 | Kirben | 2009-07-17 10:25:27 +1000 (Fri, 17 Jul 2009) | 1 line Fix bug #2821986 - COMI: setting to 'subtitles only' does not disable speech. ........ r42551 | drmccoy | 2009-07-17 10:55:42 +1000 (Fri, 17 Jul 2009) | 1 line Added some more debug warnings when resources can't be loaded ........ r42552 | drmccoy | 2009-07-17 10:55:56 +1000 (Fri, 17 Jul 2009) | 1 line Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in ........ r42558 | dreammaster | 2009-07-17 15:10:24 +1000 (Fri, 17 Jul 2009) | 1 line Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed ........ r42559 | Kirben | 2009-07-17 16:26:37 +1000 (Fri, 17 Jul 2009) | 1 line Fix input glitch regression, after pausing in PN. ........ r42560 | Kirben | 2009-07-17 19:56:03 +1000 (Fri, 17 Jul 2009) | 1 line Fix bug #2822956 - ELVIRA2: Crash at the beginning (regression). ........ r42561 | Kirben | 2009-07-17 20:48:30 +1000 (Fri, 17 Jul 2009) | 1 line Correct error in saveBackGround. ........ r42563 | lordhoto | 2009-07-17 23:35:56 +1000 (Fri, 17 Jul 2009) | 1 line Replace LGPL header by GPL header. ........ r42564 | lordhoto | 2009-07-17 23:50:59 +1000 (Fri, 17 Jul 2009) | 3 lines - Moved SoundAdlibPC definition to new header file sound_adlib.h - Made the future versions of sound.h GPL only - sound_adlib.h is dual licensed under GPL and LGPL (so AdPlug can still benefit from future changes) ........ r42565 | lordhoto | 2009-07-18 00:05:22 +1000 (Sat, 18 Jul 2009) | 1 line Cleanup. ........ r42570 | drmccoy | 2009-07-18 05:22:12 +1000 (Sat, 18 Jul 2009) | 1 line Adding a workaround for the vanishing Coh Cott bug (#1972466), which is actually an error in that video file ........ r42572 | drmccoy | 2009-07-18 06:03:41 +1000 (Sat, 18 Jul 2009) | 1 line /Finally/ fixing the longstanding flicker bug in Woodruff. I was completely mistaken about its cause, too ........ svn-id: r42576
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/dialogs.cpp15
-rw-r--r--engines/scumm/dialogs.h1
-rw-r--r--engines/scumm/imuse_digi/dimuse_track.cpp6
-rw-r--r--engines/scumm/input.cpp17
-rw-r--r--engines/scumm/player_v2.h4
-rw-r--r--engines/scumm/script.cpp11
-rw-r--r--engines/scumm/script_v6.cpp5
-rw-r--r--engines/scumm/scumm.cpp1
-rw-r--r--engines/scumm/scumm_v6.h1
-rw-r--r--engines/scumm/scumm_v7.h1
-rw-r--r--engines/scumm/string.cpp3
11 files changed, 43 insertions, 22 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 9fb107f9fc..880fab04a5 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -641,6 +641,8 @@ HelpDialog::HelpDialog(const GameSettings &game)
new GUI::ButtonWidget(this, "ScummHelp.Close", "Close", kCloseCmd, 'C');
_prevButton->clearFlags(WIDGET_ENABLED);
+ _numLines = HELP_NUM_LINES;
+
// Dummy entries
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignRight);
@@ -658,22 +660,25 @@ void HelpDialog::reflowLayout() {
g_gui.xmlEval()->getWidgetData("ScummHelp.HelpText", x, y, w, h);
+ // Make sure than we don't have more lines than what we can fit
+ // on the space that the layout reserves for text
+ _numLines = MIN(HELP_NUM_LINES, (int)(h / lineHeight));
+
int keyW = w * 20 / 100;
int dscX = x + keyW + 32;
int dscW = w * 80 / 100;
int xoff = (_w >> 1) - (w >> 1);
- for (int i = 0; i < HELP_NUM_LINES; i++) {
- _key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight + 2);
- _dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight + 2);
+ for (int i = 0; i < _numLines; i++) {
+ _key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight);
+ _dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight);
}
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
-
String titleStr, *keyStr, *dscStr;
#ifndef __DS__
@@ -684,7 +689,7 @@ void HelpDialog::displayKeyBindings() {
#endif
_title->setLabel(titleStr);
- for (int i = 0; i < HELP_NUM_LINES; i++) {
+ for (int i = 0; i < _numLines; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
diff --git a/engines/scumm/dialogs.h b/engines/scumm/dialogs.h
index 290b3450dc..af844272fa 100644
--- a/engines/scumm/dialogs.h
+++ b/engines/scumm/dialogs.h
@@ -124,6 +124,7 @@ protected:
int _page;
int _numPages;
+ int _numLines;
const GameSettings _game;
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp
index 6ded6d23b2..a389c0e7e7 100644
--- a/engines/scumm/imuse_digi/dimuse_track.cpp
+++ b/engines/scumm/imuse_digi/dimuse_track.cpp
@@ -22,6 +22,7 @@
* $Id$
*/
+#include "common/config-manager.h"
#include "common/timer.h"
#include "scumm/actor.h"
@@ -136,6 +137,11 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType,
track->pan = a->_talkPan;
track->vol = a->_talkVolume * 1000;
}
+
+ // The volume is set to zero, when using subtitles only setting in COMI
+ if (ConfMan.getBool("speech_mute") || _vm->VAR(_vm->VAR_VOICE_MODE) == 2) {
+ track->vol = 0;
+ }
}
assert(bits == 8 || bits == 12 || bits == 16);
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 42b48a3f3d..61b714a3e2 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -258,6 +258,18 @@ void ScummEngine_v0::processInput() {
ScummEngine::processInput();
}
+#ifdef ENABLE_SCUMM_7_8
+void ScummEngine_v7::processInput() {
+ ScummEngine::processInput();
+
+ if (_skipVideo && !_smushActive) {
+ abortCutscene();
+ _mouseAndKeyboardStat = Common::ASCII_ESCAPE;
+ _skipVideo = false;
+ }
+}
+#endif
+
void ScummEngine::processInput() {
Common::KeyState lastKeyHit = _keyPressed;
_keyPressed.reset();
@@ -392,9 +404,10 @@ void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
- }
- if (!_smushActive || _smushVideoShouldFinish)
+ _skipVideo = true;
+ } else {
abortCutscene();
+ }
_mouseAndKeyboardStat = Common::ASCII_ESCAPE;
diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h
index f0e14cdde3..5b375fb1e5 100644
--- a/engines/scumm/player_v2.h
+++ b/engines/scumm/player_v2.h
@@ -242,8 +242,8 @@ protected:
Voice2 _cmsVoices[8];
MusicChip _cmsChips[2];
- char _tempo;
- char _tempoSum;
+ int8 _tempo;
+ int8 _tempoSum;
byte _looping;
byte _octaveMask;
int16 _midiDelay;
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 78f7fb0453..4d9447bee5 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -1367,17 +1367,6 @@ void ScummEngine::abortCutscene() {
VAR(VAR_OVERRIDE) = 1;
vm.cutScenePtr[idx] = 0;
-
- // HACK to fix issues with SMUSH and the way it does keyboard handling.
- // In particular, normally abortCutscene() is being called while no
- // scripts are active. But SMUSH runs from *inside* the script engine.
- // And it calls abortCutscene() if ESC is pressed... not good.
- // Proper fix might be to let SMUSH/INSANE run from outside the script
- // engine but that would require lots of changes and may actually have
- // negative effects, too. So we cheat here, to fix bug #751670.
- if (_game.version == 7)
- getScriptEntryPoint();
-
}
}
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index c23a64be5b..dcd60352c7 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -1396,6 +1396,7 @@ void ScummEngine_v6::o6_getVerbFromXY() {
void ScummEngine_v6::o6_beginOverride() {
beginOverride();
+ _skipVideo = 0;
}
void ScummEngine_v6::o6_endOverride() {
@@ -2457,7 +2458,7 @@ void ScummEngine_v7::o6_kernelSetFunctions() {
break;
case 6: {
// SMUSH movie playback
- if (args[1] == 0) {
+ if (args[1] == 0 && !_skipVideo) {
const char *videoname = (const char *)getStringAddressVar(VAR_VIDEONAME);
assert(videoname);
@@ -2474,7 +2475,7 @@ void ScummEngine_v7::o6_kernelSetFunctions() {
if (_game.id == GID_DIG) {
_disableFadeInEffect = true;
}
- } else if (_game.id == GID_FT) {
+ } else if (_game.id == GID_FT && !_skipVideo) {
const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC))
? 232 : 233;
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index a00ace1f49..70b2d7285e 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -687,6 +687,7 @@ ScummEngine_v6::ScummEngine_v6(OSystem *syst, const DetectorResult &dr)
_curVerbSlot = 0;
_forcedWaitForMessage = false;
+ _skipVideo = false;
VAR_VIDEONAME = 0xFF;
VAR_RANDOM_NR = 0xFF;
diff --git a/engines/scumm/scumm_v6.h b/engines/scumm/scumm_v6.h
index d4768a7e92..eb55b83596 100644
--- a/engines/scumm/scumm_v6.h
+++ b/engines/scumm/scumm_v6.h
@@ -93,6 +93,7 @@ protected:
int _curVerbSlot;
bool _forcedWaitForMessage;
+ bool _skipVideo;
public:
ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
diff --git a/engines/scumm/scumm_v7.h b/engines/scumm/scumm_v7.h
index fdc1d6de9c..fcadadb04d 100644
--- a/engines/scumm/scumm_v7.h
+++ b/engines/scumm/scumm_v7.h
@@ -103,6 +103,7 @@ protected:
virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing();
+ virtual void processInput();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void setupScumm();
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index d40bbb9aaa..f00f4ff33b 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -1415,6 +1415,9 @@ void ScummEngine_v7::loadLanguageBundle() {
}
void ScummEngine_v7::playSpeech(const byte *ptr) {
+ if (_game.id == GID_DIG && (ConfMan.getBool("speech_mute") || VAR(VAR_VOICE_MODE) == 2))
+ return;
+
if ((_game.id == GID_DIG || _game.id == GID_CMI) && ptr[0]) {
char pointer[20];
strcpy(pointer, (const char *)ptr);