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author | athrxx | 2011-11-24 21:27:22 +0100 |
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committer | athrxx | 2011-11-24 21:29:14 +0100 |
commit | ae5192c5d396b6ab3caf57adabeb03a832966dd3 (patch) | |
tree | cbf49635d7b146487e388e0343d52e0f39c83015 /engines/scumm | |
parent | 7c78fe0d2261b337055fff327f8542b1e87ff903 (diff) | |
download | scummvm-rg350-ae5192c5d396b6ab3caf57adabeb03a832966dd3.tar.gz scummvm-rg350-ae5192c5d396b6ab3caf57adabeb03a832966dd3.tar.bz2 scummvm-rg350-ae5192c5d396b6ab3caf57adabeb03a832966dd3.zip |
SCUMM: make FM-Towns save files compatible between DS and other platforms
(only applies to new save files)
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/saveload.cpp | 28 | ||||
-rw-r--r-- | engines/scumm/saveload.h | 2 |
2 files changed, 25 insertions, 5 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 2f9f4c1195..572e46009c 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1286,17 +1286,35 @@ void ScummEngine::saveOrLoad(Serializer *s) { // // Save/load palette data - // - if (_16BitPalette && !(_game.platform == Common::kPlatformFMTowns && s->isLoading() && s->getVersion() < VER(82))) { + // Don't save 16 bit palette in FM-Towns and PCE games, since it gets regenerated afterwards anyway. + if (_16BitPalette && !(_game.platform == Common::kPlatformFMTowns && s->getVersion() < VER(82)) && !((_game.platform == Common::kPlatformFMTowns || _game.platform == Common::kPlatformPCEngine) && s->getVersion() > VER(87))) { s->saveLoadArrayOf(_16BitPalette, 512, sizeof(_16BitPalette[0]), sleUint16); } -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + // FM-Towns specific (extra palette data, color cycle data, etc.) // In earlier save game versions (below 87) the FM-Towns specific data would get saved (and loaded) even in non FM-Towns games. // This would cause an unnecessary save file incompatibility between DS (which uses the DISABLE_TOWNS_DUAL_LAYER_MODE setting) // and other ports. - if ((_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(87)) || (s->getVersion() >= VER(82) && s->getVersion() < VER(87))) { + // In version 88 and later the save files from FM-Towns targets are compatible between DS and other platforms, too. + +#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE + byte hasTownsData = 0; + if (_game.platform == Common::kPlatformFMTowns && s->getVersion() > VER(87)) + s->saveLoadArrayOf(&hasTownsData, 1, sizeof(byte), sleByte); + + if (hasTownsData) { + // Skip FM-Towns specific data + for (int i = 69 * sizeof(uint8) + 11 * sizeof(Common::Rect); i; i--) + s->loadByte(); + } + +#else + byte hasTownsData = ((_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(87)) || (s->getVersion() >= VER(82) && s->getVersion() < VER(87))) ? 1 : 0; + if (_game.platform == Common::kPlatformFMTowns && s->getVersion() > VER(87)) + s->saveLoadArrayOf(&hasTownsData, 1, sizeof(byte), sleByte); + + if (hasTownsData) { const SaveLoadEntry townsFields[] = { MKLINE(Common::Rect, left, sleInt16, VER(82)), MKLINE(Common::Rect, top, sleInt16, VER(82)), @@ -1319,6 +1337,8 @@ void ScummEngine::saveOrLoad(Serializer *s) { s->saveLoadArrayOf(&_curStringRect, 1, sizeof(_curStringRect), townsFields); s->saveLoadArrayOf(_townsCharsetColorMap, 16, sizeof(_townsCharsetColorMap[0]), sleUint8); s->saveLoadEntries(this, townsExtraEntries); + } else if (_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(82)) { + warning("Save file is missing FM-Towns specific graphic data (game was apparently saved on another platform)"); } #endif diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h index d55ec2d047..064bdf1406 100644 --- a/engines/scumm/saveload.h +++ b/engines/scumm/saveload.h @@ -47,7 +47,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 87 +#define CURRENT_VER 88 /** * An auxillary macro, used to specify savegame versions. We use this instead |