aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
diff options
context:
space:
mode:
authorMatthew Hoops2012-09-20 12:00:13 -0400
committerMatthew Hoops2012-09-20 12:00:13 -0400
commitb105104534d31fc80fb73ba34bf1913d1cd4cb87 (patch)
tree8067052ac1db23a730c33d9b2d3f51f3bad64794 /engines/scumm
parent2a9d98003e07890dc74694b62bd694d1fc8a19f3 (diff)
downloadscummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.tar.gz
scummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.tar.bz2
scummvm-rg350-b105104534d31fc80fb73ba34bf1913d1cd4cb87.zip
SCUMM: Update comments
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/imuse/imuse_part.cpp2
-rw-r--r--engines/scumm/sound.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/imuse/imuse_part.cpp b/engines/scumm/imuse/imuse_part.cpp
index 9c720b76bf..89c16a8bb5 100644
--- a/engines/scumm/imuse/imuse_part.cpp
+++ b/engines/scumm/imuse/imuse_part.cpp
@@ -367,7 +367,7 @@ void Part::set_instrument(uint b) {
if (_bank)
error("Non-zero instrument bank selection. Please report this");
// HACK: Horrible hack to allow tracing of program change source.
- // The Mac version of Monkey Island 2 uses a different program "bank"
+ // The Mac m68k versions of MI2 and Indy4 use a different program "bank"
// when it gets program change events through the iMuse SysEx handler.
// We emulate this by introducing a special instrument, which sets
// the instrument via sysEx_customInstrument. This seems to be
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 60a7fbe968..43c86db85f 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -249,7 +249,7 @@ void Sound::playSound(int soundID) {
}
// Support for sampled sound effects in Monkey Island 1 and 2
else if (_vm->_game.platform != Common::kPlatformFMTowns
- // The Macintosh version of MI2 just ignores SBL effects.
+ // The Macintosh m68k versions of MI2/Indy4 just ignore SBL effects.
&& !_vm->isMacM68kIMuse()
&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");