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authorMax Horn2010-10-24 13:04:33 +0000
committerMax Horn2010-10-24 13:04:33 +0000
commitc975ed11a14a78bfbf6aa0442058a8f19d470c6c (patch)
treeddf2b8d072ed7bafd12da32d8d98db4a6f370241 /engines/scumm
parentbf5ae45490a0683692715fcc8a103f0e096e9c21 (diff)
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ALL: Fix various typos (patch #3093266)
svn-id: r53762
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/debugger.cpp2
-rw-r--r--engines/scumm/insane/insane_ben.cpp2
-rw-r--r--engines/scumm/insane/insane_enemy.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 45a407629b..61a2a38a3f 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -529,7 +529,7 @@ bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
} else {
DebugPrintf("Usage: debug [+CHANNEL|-CHANNEL]\n");
DebugPrintf("Enables or disables the given debug channel.\n");
- DebugPrintf("When used without parameters, lists all avaiable debug channels and their status.\n");
+ DebugPrintf("When used without parameters, lists all available debug channels and their status.\n");
}
return true;
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index 9ddb4c6670..05775f1585 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -1163,7 +1163,7 @@ void Insane::actor02Reaction(int32 buttons) {
setBenState();
_actor[0].act[2].tilt = 0;
// for some reason there is no break at this
- // place, so tilt gets overriden on next line
+ // place, so tilt gets overridden on next line
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
break;
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 23415bd332..e8d97d3875 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -2072,7 +2072,7 @@ void Insane::actor12Reaction(int32 buttons) {
setEnemyState();
_actor[1].act[2].tilt = 0;
// for some reason there is no break at this
- // place, so tilt gets overriden on next line
+ // place, so tilt gets overridden on next line
}
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
break;