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author | Eugene Sandulenko | 2007-01-20 21:27:57 +0000 |
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committer | Eugene Sandulenko | 2007-01-20 21:27:57 +0000 |
commit | cd8a5f3a98287fe7366db100c2fb45ff986e2d1b (patch) | |
tree | c3acca9454ff39fc71da8444eb98494683a6261f /engines/scumm | |
parent | 47b1321d1520eabcfa4d971bd945f4461eeada49 (diff) | |
download | scummvm-rg350-cd8a5f3a98287fe7366db100c2fb45ff986e2d1b.tar.gz scummvm-rg350-cd8a5f3a98287fe7366db100c2fb45ff986e2d1b.tar.bz2 scummvm-rg350-cd8a5f3a98287fe7366db100c2fb45ff986e2d1b.zip |
First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 722336ed7c..9422e6982c 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -1360,8 +1360,8 @@ GameDescriptor Engine_SCUMM_findGameID(const char *gameid) { const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { - gs.gameid = gameid; - gs.description = "Obsolete game ID"; + gs["gameid"] = gameid; + gs["description"] = "Obsolete game ID"; return gs; } o++; @@ -1370,15 +1370,15 @@ GameDescriptor Engine_SCUMM_findGameID(const char *gameid) { } -DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { - DetectedGameList detectedGames; +GameList Engine_SCUMM_detectGames(const FSList &fslist) { + GameList detectedGames; Common::List<DetectorResult> results; detectGames(fslist, results, 0); for (Common::List<DetectorResult>::iterator x = results.begin(); x != results.end(); ++x) { - DetectedGame dg(x->game.gameid, findDescriptionFromGameID(x->game.gameid), + GameDescriptor dg(x->game.gameid, findDescriptionFromGameID(x->game.gameid), x->language, x->game.platform); dg.updateDesc(x->extra); // Append additional information, if set, to the description. detectedGames.push_back(dg); |