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author | Matthew Hoops | 2009-08-16 14:04:54 +0000 |
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committer | Matthew Hoops | 2009-08-16 14:04:54 +0000 |
commit | ce30a513acdaab2ca5eacd136cc80ade1beabb3a (patch) | |
tree | f4d2d125f92a9df24976f78583978dad695ab365 /engines/scumm | |
parent | a718e608f4dfa7206ebd41ea5fafa3ff736922a1 (diff) | |
download | scummvm-rg350-ce30a513acdaab2ca5eacd136cc80ade1beabb3a.tar.gz scummvm-rg350-ce30a513acdaab2ca5eacd136cc80ade1beabb3a.tar.bz2 scummvm-rg350-ce30a513acdaab2ca5eacd136cc80ade1beabb3a.zip |
Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
svn-id: r43441
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/input.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 6523635643..ab32992b03 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -135,13 +135,6 @@ void ScummEngine::parseEvent(Common::Event event) { // Normal key press, pass on to the game. _keyPressed = event.kbd; } - - // WORKAROUND: On Mac OS X, the ascii value has to be set to the - // backspace keycode in order for the backspace to work in HE games. - // This includes using the backspace when entering coach names - // in the backyard games. - if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) - _keyPressed.ascii = Common::KEYCODE_BACKSPACE; // FIXME: We are using ASCII values to index the _keyDownMap here, // yet later one code which checks _keyDownMap will use KEYCODEs |