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author | Eugene Sandulenko | 2010-09-25 20:50:13 +0000 |
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committer | Eugene Sandulenko | 2010-09-25 20:50:13 +0000 |
commit | f965616552a4a0d569a73be0649a11e4dd6dd96a (patch) | |
tree | 4b37f61d6925b4f3b462146d659def2a36ea26e1 /engines/scumm | |
parent | 73c5895ed26d49ae04600be8bf1247335e89fb4d (diff) | |
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SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack
svn-id: r52891
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/scumm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 6a841b7a2d..0f1b43cedb 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -2124,6 +2124,7 @@ void ScummEngine::scummLoop_updateScummVars() { VAR(VAR_CAMERA_POS_X) = camera._cur.x; VAR(VAR_CAMERA_POS_Y) = camera._cur.y; } else if (_game.platform == Common::kPlatformNES) { +#if 0 // WORKAROUND: // Since there are 2 2-stripes wide borders in MM NES screen, // we have to compensate for it here. This fixes paning effects. @@ -2133,6 +2134,7 @@ void ScummEngine::scummLoop_updateScummVars() { if (VAR(VAR_CAMERA_POS_X) < (camera._cur.x >> V12_X_SHIFT) + 2) VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT) + 2; else +#endif VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT); } else if (_game.version <= 2) { VAR(VAR_CAMERA_POS_X) = camera._cur.x >> V12_X_SHIFT; |