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authorMartin Kiewitz2016-02-04 23:24:59 +0100
committerMartin Kiewitz2016-02-04 23:24:59 +0100
commit72a3cae20b081c28f9b55b3d1440739d6aa2e4e1 (patch)
treef44893d69359aafcb0ee71b301f8059b3eff464f /engines/sherlock/image_file.cpp
parent4b7d49dcff2377a6fe95af634bd5a0de5bf78326 (diff)
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AGI: Restrict hide.mouse to AGI3 only
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled.
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