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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_MAP_H
#define SHERLOCK_MAP_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Sherlock {
class SherlockEngine;
class Map {
private:
SherlockEngine *_vm;
Common::Array<Common::Point> _points; // Map locations for each scene
public:
public:
Map(SherlockEngine *vm);
const Common::Point &operator[](int idx) { return _points[idx]; }
void loadPoints(int count, const int *xList, const int *yList);
int show();
};
} // End of namespace Sherlock
#endif
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