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authorPaul Gilbert2015-08-15 11:27:35 -0400
committerPaul Gilbert2015-08-15 11:27:35 -0400
commit00918f1aaaae88e0bbf35d4a52279d1684322cf4 (patch)
tree6ca9fe8335e6172e2f7ecedab34dd6814dcef044 /engines/sherlock/objects.h
parentdf80a92e0abb7ec1fc4d6fd8b304ea2ae65f3aea (diff)
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SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
Diffstat (limited to 'engines/sherlock/objects.h')
-rw-r--r--engines/sherlock/objects.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 337d320912..38b02aeae8 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -209,6 +209,7 @@ public:
ImageFile *_images; // Sprite images
ImageFrame *_imageFrame; // Pointer to shape in the images
int _sequenceNumber; // Sequence being used
+ int _startSeq; // Frame sequence starts at
int _walkCount; // Walk counter
int _allow; // Allowed UI commands
int _frameNumber; // Frame number in rame sequence to draw
@@ -289,7 +290,6 @@ public:
int8 _misc; // Miscellaneous use
// Rose Tattoo fields
- int _startSeq; // Frame sequence starts at
ImageFrame *_stopFrames[8]; // Stop/rest frame for each direction
ImageFile *_altImages; // Images used for alternate NPC sequences
int _altSeq; // Which of the sequences the alt graphics apply to (0: main, 1=NPC seq)