diff options
author | Paul Gilbert | 2015-06-11 22:55:36 -0400 |
---|---|---|
committer | Paul Gilbert | 2015-06-11 22:55:36 -0400 |
commit | a97715f9dcca2022a8f502ded4e4843f076b4687 (patch) | |
tree | 8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/objects.h | |
parent | a3e75c2a498644eee386877fcbd30f95014778d7 (diff) | |
download | scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.tar.gz scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.tar.bz2 scummvm-rg350-a97715f9dcca2022a8f502ded4e4843f076b4687.zip |
SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/objects.h')
-rw-r--r-- | engines/sherlock/objects.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h index 3c690e960f..b9911c7946 100644 --- a/engines/sherlock/objects.h +++ b/engines/sherlock/objects.h @@ -304,6 +304,11 @@ public: * This adjusts the sprites position, as well as it's animation sequence: */ virtual void adjustSprite() = 0; + + /** + * Bring a moving character using the sprite to a standing position + */ + virtual void gotoStand() = 0; }; enum { OBJ_BEHIND = 1, OBJ_FLIPPED = 2, OBJ_FORWARD = 4, TURNON_OBJ = 0x20, TURNOFF_OBJ = 0x40 }; |