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authorPaul Gilbert2015-06-11 22:55:36 -0400
committerPaul Gilbert2015-06-11 22:55:36 -0400
commita97715f9dcca2022a8f502ded4e4843f076b4687 (patch)
tree8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/objects.h
parenta3e75c2a498644eee386877fcbd30f95014778d7 (diff)
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SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/objects.h')
-rw-r--r--engines/sherlock/objects.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 3c690e960f..b9911c7946 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -304,6 +304,11 @@ public:
* This adjusts the sprites position, as well as it's animation sequence:
*/
virtual void adjustSprite() = 0;
+
+ /**
+ * Bring a moving character using the sprite to a standing position
+ */
+ virtual void gotoStand() = 0;
};
enum { OBJ_BEHIND = 1, OBJ_FLIPPED = 2, OBJ_FORWARD = 4, TURNON_OBJ = 0x20, TURNOFF_OBJ = 0x40 };