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authorPaul Gilbert2015-06-05 21:07:14 -0400
committerPaul Gilbert2015-06-05 21:07:14 -0400
commit8ede67cd942ffa328cf9aa9ab58a9d58fe0c30cc (patch)
tree55f0216e94a099fc091bd41d1d9f9df6d46ead04 /engines/sherlock/people.cpp
parent003afa45a37f17e5d148232bfd35a461901222cc (diff)
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SHERLOCK: Fix map player icon jerking when reaching destination
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r--engines/sherlock/people.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index e119235165..ec67b4469f 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -452,7 +452,7 @@ void People::gotoStand(Sprite &sprite) {
if (map._active) {
sprite._sequenceNumber = 0;
_player._position.x = (map[map._charPoint].x - 6) * 100;
- _player._position.y = (map[map._charPoint].x + 10) * 100;
+ _player._position.y = (map[map._charPoint].y + 10) * 100;
}
_oldWalkSequence = -1;