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authorPaul Gilbert2015-06-07 19:18:14 -0400
committerPaul Gilbert2015-06-07 19:18:14 -0400
commitaf2a1a33514ae101d1df52e6a978296ed0bef68b (patch)
treeda8cd807e375ad6b8d20d374ccfc685f3e3805c7 /engines/sherlock/people.h
parent19448b2fdb172a6fd85b0ffad727116dea19d5d5 (diff)
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SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r--engines/sherlock/people.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index 4b19d44c7c..c4abf397b2 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -24,9 +24,9 @@
#define SHERLOCK_PEOPLE_H
#include "common/scummsys.h"
-#include "common/serializer.h"
#include "common/queue.h"
#include "sherlock/objects.h"
+#include "sherlock/saveload.h"
namespace Sherlock {
@@ -189,7 +189,7 @@ public:
/**
* Synchronize the data for a savegame
*/
- void synchronize(Common::Serializer &s);
+ virtual void synchronize(Serializer &s) = 0;
/**
* Change the sequence of the scene background object associated with the current speaker.