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authorPaul Gilbert2015-03-21 09:20:39 -0400
committerPaul Gilbert2015-03-21 09:20:39 -0400
commit06fbefc7875b37dd531b65c42087e4e6782c03a6 (patch)
treee7bf6566d22b0b9e328742242dac283195756f8f /engines/sherlock/scalpel/scalpel.cpp
parentf0ad2f624bddcc031c99a487bff1d5ec89956477 (diff)
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SHERLOCK: Beginnings of transitionToScene
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 40ca9736d6..2477f2894f 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -193,8 +193,8 @@ void ScalpelEngine::startScene() {
_scene->_goToRoom = _chess->doChessBoard();
_sound->freeSong();
- _hsavedPos = Common::Point(-1, -1);
- _hsavedFs = -1;
+ _scene->_hsavedPos = Common::Point(-1, -1);
+ _scene->_hsavedFs = -1;
}
// Some rooms are prologue cutscenes, rather than normal game scenes. These are: