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author | Paul Gilbert | 2015-09-06 22:18:47 -0400 |
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committer | Paul Gilbert | 2015-09-06 22:18:47 -0400 |
commit | 1f5afe5c845829464230e73ec392b52bb64fc84f (patch) | |
tree | f5702cb95ae75864bbd6558bf92e07b0968eb618 /engines/sherlock/scalpel/scalpel.h | |
parent | 8b3dd18aca839c87790c4fabec33178bc6d1bf16 (diff) | |
download | scummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.tar.gz scummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.tar.bz2 scummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.zip |
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h index 6ae8563e61..5c46b16973 100644 --- a/engines/sherlock/scalpel/scalpel.h +++ b/engines/sherlock/scalpel/scalpel.h @@ -128,6 +128,16 @@ public: * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it */ void flushBrumwellMirror(); + + /** + * Show the ScummVM restore savegame dialog + */ + void showScummVMSaveDialog(); + + /** + * Show the ScummVM restore savegame dialog + */ + void showScummVMRestoreDialog(); }; } // End of namespace Scalpel |