aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel.h
diff options
context:
space:
mode:
authorPaul Gilbert2015-09-06 22:18:47 -0400
committerPaul Gilbert2015-09-06 22:18:47 -0400
commit1f5afe5c845829464230e73ec392b52bb64fc84f (patch)
treef5702cb95ae75864bbd6558bf92e07b0968eb618 /engines/sherlock/scalpel/scalpel.h
parent8b3dd18aca839c87790c4fabec33178bc6d1bf16 (diff)
downloadscummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.tar.gz
scummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.tar.bz2
scummvm-rg350-1f5afe5c845829464230e73ec392b52bb64fc84f.zip
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.h')
-rw-r--r--engines/sherlock/scalpel/scalpel.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h
index 6ae8563e61..5c46b16973 100644
--- a/engines/sherlock/scalpel/scalpel.h
+++ b/engines/sherlock/scalpel/scalpel.h
@@ -128,6 +128,16 @@ public:
* This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
*/
void flushBrumwellMirror();
+
+ /**
+ * Show the ScummVM restore savegame dialog
+ */
+ void showScummVMSaveDialog();
+
+ /**
+ * Show the ScummVM restore savegame dialog
+ */
+ void showScummVMRestoreDialog();
};
} // End of namespace Scalpel