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author | Paul Gilbert | 2015-07-12 22:30:32 -0400 |
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committer | Paul Gilbert | 2015-07-12 22:30:32 -0400 |
commit | 6c036549806491012a1921bbe4aa3b5a3252702d (patch) | |
tree | e4f7d2be1b9f0228dac559f35d87b1a1ee1a6073 /engines/sherlock/scalpel/scalpel_debugger.h | |
parent | 918f6c06a61e777ba200335a3595d90e21bdc6dd (diff) | |
download | scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.tar.gz scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.tar.bz2 scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.zip |
SHERLOCK: Split up Debugger class for both games
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_debugger.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_debugger.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_debugger.h b/engines/sherlock/scalpel/scalpel_debugger.h new file mode 100644 index 0000000000..17a84779f0 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_debugger.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_DEBUGGER_H +#define SHERLOCK_SCALPEL_DEBUGGER_H + +#include "sherlock/debugger.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +class ScalpelDebugger : public Debugger { +private: + /** + * Plays a 3DO movie + */ + bool cmd3DO_PlayMovie(int argc, const char **argv); + + /** + * Plays a 3DO audio + */ + bool cmd3DO_PlayAudio(int argc, const char **argv); +public: + ScalpelDebugger(SherlockEngine *vm); + virtual ~ScalpelDebugger() {} +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif /* SHERLOCK_DEBUGGER_H */ |