diff options
author | Martin Kiewitz | 2016-01-30 19:22:49 +0100 |
---|---|---|
committer | Martin Kiewitz | 2016-01-30 19:22:49 +0100 |
commit | d79728114ef61dd8761bee2966701667a41daf13 (patch) | |
tree | 2ca15993a7759682dcbfe0bd4a1e0950fd7a050a /engines/sherlock/scalpel/scalpel_fixed_text.cpp | |
parent | 7d20df856703fa57015dfb6b613d9478a8042987 (diff) | |
download | scummvm-rg350-d79728114ef61dd8761bee2966701667a41daf13.tar.gz scummvm-rg350-d79728114ef61dd8761bee2966701667a41daf13.tar.bz2 scummvm-rg350-d79728114ef61dd8761bee2966701667a41daf13.zip |
SHERLOCK: SS: make main buttons multilingual
Also fix graphical issue with "press any key to continue" text
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_fixed_text.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_fixed_text.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp index 8e8d01cad4..1cbd0c0cd8 100644 --- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp +++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp @@ -28,6 +28,8 @@ namespace Sherlock { namespace Scalpel { static const char *const fixedTextEN[] = { + // Game hotkeys + "LMTPOCIUGJFS", // SH1: Window buttons "Exit", "Up", @@ -88,10 +90,8 @@ static const char *const fixedTextEN[] = { "YYes", "NNo", // SH1: Press key text - "Press any Key for More.", - "P", - "Press any Key to Continue.", - "P", + "PPress any Key for More.", + "PPress any Key to Continue.", // SH1: Initial Inventory "A message requesting help", "A number of business cards", @@ -173,6 +173,8 @@ static const char *const fixedTextEN[] = { // small o-umlaut: 0x94 / octal 224 // small u-umlaut: 0x81 / octal 201 static const char *const fixedTextDE[] = { + // Game hotkeys + "SBRNOCTEGADU", // original: did not support hotkeys for actions // SH1: Window buttons "Zur\201ck", "Hoch", @@ -233,10 +235,8 @@ static const char *const fixedTextDE[] = { "JJa", "NNein", // SH1: Press key text - "Mehr auf Tastendruck...", - "M", - "Beliebige Taste dr\201cken.", - "B", + "MMehr auf Tastendruck...", + "BBeliebige Taste dr\201cken.", // SH1: Initial Inventory "Ein Hilferuf von Lestrade", "Holmes' Visitenkarten", @@ -317,6 +317,8 @@ static const char *const fixedTextDE[] = { // up-side down question mark - 0xA8 / octal 250 // n with a wave on top - 0xA4 / octal 244 static const char *const fixedTextES[] = { + // Game hotkeys + "VMHTACIUDNFO", // SH1: Window buttons "Salir", // original interpreter: "Exit" "Subir", @@ -377,10 +379,8 @@ static const char *const fixedTextES[] = { "SSi", "NNo", // SH1: Press key text - "Tecla para ver mas", - "T", - "Tecla para continuar", - "T", + "TTecla para ver mas", + "TTecla para continuar", // SH1: Initial Inventory "Un mensaje solicitando ayuda", "Unas cuantas tarjetas de visita", |