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authorMartin Kiewitz2016-01-30 19:22:49 +0100
committerMartin Kiewitz2016-01-30 19:22:49 +0100
commitd79728114ef61dd8761bee2966701667a41daf13 (patch)
tree2ca15993a7759682dcbfe0bd4a1e0950fd7a050a /engines/sherlock/scalpel/scalpel_fixed_text.cpp
parent7d20df856703fa57015dfb6b613d9478a8042987 (diff)
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SHERLOCK: SS: make main buttons multilingual
Also fix graphical issue with "press any key to continue" text
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_fixed_text.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_fixed_text.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/sherlock/scalpel/scalpel_fixed_text.cpp b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
index 8e8d01cad4..1cbd0c0cd8 100644
--- a/engines/sherlock/scalpel/scalpel_fixed_text.cpp
+++ b/engines/sherlock/scalpel/scalpel_fixed_text.cpp
@@ -28,6 +28,8 @@ namespace Sherlock {
namespace Scalpel {
static const char *const fixedTextEN[] = {
+ // Game hotkeys
+ "LMTPOCIUGJFS",
// SH1: Window buttons
"Exit",
"Up",
@@ -88,10 +90,8 @@ static const char *const fixedTextEN[] = {
"YYes",
"NNo",
// SH1: Press key text
- "Press any Key for More.",
- "P",
- "Press any Key to Continue.",
- "P",
+ "PPress any Key for More.",
+ "PPress any Key to Continue.",
// SH1: Initial Inventory
"A message requesting help",
"A number of business cards",
@@ -173,6 +173,8 @@ static const char *const fixedTextEN[] = {
// small o-umlaut: 0x94 / octal 224
// small u-umlaut: 0x81 / octal 201
static const char *const fixedTextDE[] = {
+ // Game hotkeys
+ "SBRNOCTEGADU", // original: did not support hotkeys for actions
// SH1: Window buttons
"Zur\201ck",
"Hoch",
@@ -233,10 +235,8 @@ static const char *const fixedTextDE[] = {
"JJa",
"NNein",
// SH1: Press key text
- "Mehr auf Tastendruck...",
- "M",
- "Beliebige Taste dr\201cken.",
- "B",
+ "MMehr auf Tastendruck...",
+ "BBeliebige Taste dr\201cken.",
// SH1: Initial Inventory
"Ein Hilferuf von Lestrade",
"Holmes' Visitenkarten",
@@ -317,6 +317,8 @@ static const char *const fixedTextDE[] = {
// up-side down question mark - 0xA8 / octal 250
// n with a wave on top - 0xA4 / octal 244
static const char *const fixedTextES[] = {
+ // Game hotkeys
+ "VMHTACIUDNFO",
// SH1: Window buttons
"Salir", // original interpreter: "Exit"
"Subir",
@@ -377,10 +379,8 @@ static const char *const fixedTextES[] = {
"SSi",
"NNo",
// SH1: Press key text
- "Tecla para ver mas",
- "T",
- "Tecla para continuar",
- "T",
+ "TTecla para ver mas",
+ "TTecla para continuar",
// SH1: Initial Inventory
"Un mensaje solicitando ayuda",
"Unas cuantas tarjetas de visita",