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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/scalpel/scalpel_inventory.h
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_INVENTORY_H
+#define SHERLOCK_SCALPEL_INVENTORY_H
+
+#include "sherlock/inventory.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+class ScalpelInventory : public Inventory {
+public:
+ ScalpelInventory(SherlockEngine *vm);
+ ~ScalpelInventory();
+
+ /**
+ * Put the game into inventory mode and open the interface window.
+ */
+ void drawInventory(InvNewMode flag);
+
+ /**
+ * Prints the line of inventory commands at the top of an inventory window with
+ * the correct highlighting
+ */
+ void invCommands(bool slamIt);
+
+ /**
+ * Set the highlighting color of a given inventory item
+ */
+ void highlight(int index, byte color);
+
+ /**
+ * Support method for refreshing the display of the inventory
+ */
+ void refreshInv();
+
+ /**
+ * Display the character's inventory. The slamIt parameter specifies:
+ */
+ void putInv(InvSlamMode slamIt);
+
+ /**
+ * Load the list of names the inventory items correspond to, if not already loaded,
+ * and then calls loadGraphics to load the associated graphics
+ */
+ virtual void loadInv();
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif