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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_inventory.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_inventory.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.h b/engines/sherlock/scalpel/scalpel_inventory.h new file mode 100644 index 0000000000..afafb0b94a --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_inventory.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_INVENTORY_H +#define SHERLOCK_SCALPEL_INVENTORY_H + +#include "sherlock/inventory.h" + +namespace Sherlock { + +namespace Scalpel { + +class ScalpelInventory : public Inventory { +public: + ScalpelInventory(SherlockEngine *vm); + ~ScalpelInventory(); + + /** + * Put the game into inventory mode and open the interface window. + */ + void drawInventory(InvNewMode flag); + + /** + * Prints the line of inventory commands at the top of an inventory window with + * the correct highlighting + */ + void invCommands(bool slamIt); + + /** + * Set the highlighting color of a given inventory item + */ + void highlight(int index, byte color); + + /** + * Support method for refreshing the display of the inventory + */ + void refreshInv(); + + /** + * Display the character's inventory. The slamIt parameter specifies: + */ + void putInv(InvSlamMode slamIt); + + /** + * Load the list of names the inventory items correspond to, if not already loaded, + * and then calls loadGraphics to load the associated graphics + */ + virtual void loadInv(); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |