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author | Paul Gilbert | 2015-10-05 22:47:14 -0400 |
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committer | Paul Gilbert | 2015-10-05 22:47:14 -0400 |
commit | 654155bbe0db06ff23adbba748bc1c749c4f7e4c (patch) | |
tree | c6b8d4284f3334c7dc8177c31565d54de67f2a12 /engines/sherlock/scalpel/scalpel_journal.cpp | |
parent | 6aa5566a0f67a033ff02ae47a4c21aa3edc3c3ec (diff) | |
download | scummvm-rg350-654155bbe0db06ff23adbba748bc1c749c4f7e4c.tar.gz scummvm-rg350-654155bbe0db06ff23adbba748bc1c749c4f7e4c.tar.bz2 scummvm-rg350-654155bbe0db06ff23adbba748bc1c749c4f7e4c.zip |
SHERLOCK: SS: Fix garbage text in German version conversation
Talking to Watson in the Alleyway scene can result in the text
"Change Speaker to Sherlock Holmes" appearing mid-conversation,
even in DosBox. This workaround fixes this by skipping the text.
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_journal.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_journal.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_journal.cpp b/engines/sherlock/scalpel/scalpel_journal.cpp index 787d899aee..e068e3bc48 100644 --- a/engines/sherlock/scalpel/scalpel_journal.cpp +++ b/engines/sherlock/scalpel/scalpel_journal.cpp @@ -631,6 +631,14 @@ void ScalpelJournal::record(int converseNum, int statementNum, bool replyOnly) { Journal::record(converseNum, statementNum, replyOnly); } +void ScalpelJournal::skipBadText(const byte *&msgP) { + // WORKAROUND: Skip over bad text in the original game + const char *BAD_PHRASE1 = "Change Speaker to Sherlock Holmes "; + + if (!strncmp((const char *)msgP, BAD_PHRASE1, strlen(BAD_PHRASE1))) + msgP += strlen(BAD_PHRASE1); +} + } // End of namespace Scalpel } // End of namespace Sherlock |