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author | Paul Gilbert | 2015-06-06 22:40:29 -0400 |
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committer | Paul Gilbert | 2015-06-06 22:40:29 -0400 |
commit | 933e6751943fcb28fdb1b616f9834bd4f231f63d (patch) | |
tree | 4c4fc326b171ee60725af90c0afad08e779f04d3 /engines/sherlock/scalpel/scalpel_people.h | |
parent | 3511f30a2621af4773df5271cdffb6275b9e829e (diff) | |
download | scummvm-rg350-933e6751943fcb28fdb1b616f9834bd4f231f63d.tar.gz scummvm-rg350-933e6751943fcb28fdb1b616f9834bd4f231f63d.tar.bz2 scummvm-rg350-933e6751943fcb28fdb1b616f9834bd4f231f63d.zip |
SHERLOCK: Setting up game specific People descendant classes
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_people.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h new file mode 100644 index 0000000000..714337722a --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_PEOPLE_H +#define SHERLOCK_SCALPEL_PEOPLE_H + +#include "common/scummsys.h" +#include "sherlock/people.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +// Animation sequence identifiers for characters +enum ScalpelSequences { + WALK_RIGHT = 0, WALK_DOWN = 1, WALK_LEFT = 2, WALK_UP = 3, STOP_LEFT = 4, + STOP_DOWN = 5, STOP_RIGHT = 6, STOP_UP = 7, WALK_UPRIGHT = 8, + WALK_DOWNRIGHT = 9, WALK_UPLEFT = 10, WALK_DOWNLEFT = 11, + STOP_UPRIGHT = 12, STOP_UPLEFT = 13, STOP_DOWNRIGHT = 14, + STOP_DOWNLEFT = 15, TALK_RIGHT = 6, TALK_LEFT = 4, +}; + +class ScalpelPeople : public People { +public: + ScalpelPeople(SherlockEngine *vm) : People(vm) {} + virtual ~ScalpelPeople() {} + + /** + * Setup the data for an animating speaker portrait at the top of the screen + */ + void setTalking(int speaker); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |