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authorPaul Gilbert2015-06-06 22:40:29 -0400
committerPaul Gilbert2015-06-06 22:40:29 -0400
commit933e6751943fcb28fdb1b616f9834bd4f231f63d (patch)
tree4c4fc326b171ee60725af90c0afad08e779f04d3 /engines/sherlock/scalpel
parent3511f30a2621af4773df5271cdffb6275b9e829e (diff)
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SHERLOCK: Setting up game specific People descendant classes
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp1
-rw-r--r--engines/sherlock/scalpel/scalpel_people.cpp91
-rw-r--r--engines/sherlock/scalpel/scalpel_people.h59
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp1
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp23
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.h1
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp3
7 files changed, 178 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 39d4437918..9d2c3b8d81 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -22,6 +22,7 @@
#include "engines/util.h"
#include "sherlock/scalpel/scalpel.h"
+#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp
new file mode 100644
index 0000000000..5e661fe16a
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_people.cpp
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+void ScalpelPeople::setTalking(int speaker) {
+ Resources &res = *_vm->_res;
+
+ // If no speaker is specified, then we can exit immediately
+ if (speaker == -1)
+ return;
+
+ if (_portraitsOn) {
+ delete _talkPics;
+ Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
+ _talkPics = new ImageFile(filename);
+
+ // Load portrait sequences
+ Common::SeekableReadStream *stream = res.load("sequence.txt");
+ stream->seek(speaker * MAX_FRAME);
+
+ int idx = 0;
+ do {
+ _portrait._sequences[idx] = stream->readByte();
+ ++idx;
+ } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);
+
+ delete stream;
+
+ _portrait._maxFrames = idx;
+ _portrait._frameNumber = 0;
+ _portrait._sequenceNumber = 0;
+ _portrait._images = _talkPics;
+ _portrait._imageFrame = &(*_talkPics)[0];
+ _portrait._position = Common::Point(_portraitSide, 10);
+ _portrait._delta = Common::Point(0, 0);
+ _portrait._oldPosition = Common::Point(0, 0);
+ _portrait._goto = Common::Point(0, 0);
+ _portrait._flags = 5;
+ _portrait._status = 0;
+ _portrait._misc = 0;
+ _portrait._allow = 0;
+ _portrait._type = ACTIVE_BG_SHAPE;
+ _portrait._name = " ";
+ _portrait._description = " ";
+ _portrait._examine = " ";
+ _portrait._walkCount = 0;
+
+ if (_holmesFlip || _speakerFlip) {
+ _portrait._flags |= 2;
+
+ _holmesFlip = false;
+ _speakerFlip = false;
+ }
+
+ if (_portraitSide == 20)
+ _portraitSide = 220;
+ else
+ _portraitSide = 20;
+
+ _portraitLoaded = true;
+ }
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h
new file mode 100644
index 0000000000..714337722a
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_people.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SCALPEL_PEOPLE_H
+#define SHERLOCK_SCALPEL_PEOPLE_H
+
+#include "common/scummsys.h"
+#include "sherlock/people.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Scalpel {
+
+// Animation sequence identifiers for characters
+enum ScalpelSequences {
+ WALK_RIGHT = 0, WALK_DOWN = 1, WALK_LEFT = 2, WALK_UP = 3, STOP_LEFT = 4,
+ STOP_DOWN = 5, STOP_RIGHT = 6, STOP_UP = 7, WALK_UPRIGHT = 8,
+ WALK_DOWNRIGHT = 9, WALK_UPLEFT = 10, WALK_DOWNLEFT = 11,
+ STOP_UPRIGHT = 12, STOP_UPLEFT = 13, STOP_DOWNRIGHT = 14,
+ STOP_DOWNLEFT = 15, TALK_RIGHT = 6, TALK_LEFT = 4,
+};
+
+class ScalpelPeople : public People {
+public:
+ ScalpelPeople(SherlockEngine *vm) : People(vm) {}
+ virtual ~ScalpelPeople() {}
+
+ /**
+ * Setup the data for an animating speaker portrait at the top of the screen
+ */
+ void setTalking(int speaker);
+};
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index e85bb35255..e0ad3a7b6d 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -21,6 +21,7 @@
*/
#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/events.h"
#include "sherlock/people.h"
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 65f7a76049..0d805c6177 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -21,6 +21,7 @@
*/
#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
#include "sherlock/sherlock.h"
#include "sherlock/screen.h"
@@ -154,6 +155,28 @@ ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
_opcodeTable = OPCODE_METHODS;
}
+OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
+ ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
+ UserInterface &ui = *_vm->_ui;
+
+ if (!(_speaker & SPEAKER_REMOVE))
+ people.clearTalking();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ _speaker = *++str - 1;
+ people.setTalking(_speaker);
+ pullSequence();
+ pushSequence(_speaker);
+ setSequence(_speaker);
+
+ return RET_SUCCESS;
+}
+
OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
People &people = *_vm->_people;
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h
index 1947e2cd79..88637906cc 100644
--- a/engines/sherlock/scalpel/scalpel_talk.h
+++ b/engines/sherlock/scalpel/scalpel_talk.h
@@ -37,6 +37,7 @@ namespace Scalpel {
class ScalpelTalk : public Talk {
private:
+ OpcodeReturn cmdSwitchSpeaker(const byte *&str);
OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
OpcodeReturn cmdClearInfoLine(const byte *&str);
OpcodeReturn cmdClearWindow(const byte *&str);
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index e2c66789ad..62083586e7 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -21,6 +21,7 @@
*/
#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/settings.h"
@@ -1468,7 +1469,7 @@ void ScalpelUserInterface::doPickControl() {
void ScalpelUserInterface::doTalkControl() {
Events &events = *_vm->_events;
Journal &journal = *_vm->_journal;
- People &people = *_vm->_people;
+ ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
Talk &talk = *_vm->_talk;