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authorPaul Gilbert2015-06-05 23:05:22 -0400
committerPaul Gilbert2015-06-05 23:05:22 -0400
commit566d4805ef2e0324cc06c6cae48cde1908858b13 (patch)
treeaf656b343634800f5a16db1fa7966a57f4684610 /engines/sherlock/scalpel/scalpel_talk.cpp
parent389d453f0e805e7b6b7eef8632889837fd5e3445 (diff)
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SHERLOCK: Move the Talk descendant classes into their own files
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_talk.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp330
1 files changed, 330 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
new file mode 100644
index 0000000000..0b0259ce0f
--- /dev/null
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -0,0 +1,330 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_talk.h"
+#include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/screen.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+const byte SCALPEL_OPCODES[] = {
+ 128, // OP_SWITCH_SPEAKER
+ 129, // OP_RUN_CANIMATION
+ 130, // OP_ASSIGN_PORTRAIT_LOCATION
+ 131, // OP_PAUSE
+ 132, // OP_REMOVE_PORTRAIT
+ 133, // OP_CLEAR_WINDOW
+ 134, // OP_ADJUST_OBJ_SEQUENCE
+ 135, // OP_WALK_TO_COORDS
+ 136, // OP_PAUSE_WITHOUT_CONTROL
+ 137, // OP_BANISH_WINDOW
+ 138, // OP_SUMMON_WINDOW
+ 139, // OP_SET_FLAG
+ 140, // OP_SFX_COMMAND
+ 141, // OP_TOGGLE_OBJECT
+ 142, // OP_STEALTH_MODE_ACTIVE
+ 143, // OP_IF_STATEMENT
+ 144, // OP_ELSE_STATEMENT
+ 145, // OP_END_IF_STATEMENT
+ 146, // OP_STEALTH_MODE_DEACTIVATE
+ 147, // OP_TURN_HOLMES_OFF
+ 148, // OP_TURN_HOLMES_ON
+ 149, // OP_GOTO_SCENE
+ 150, // OP_PLAY_PROLOGUE
+ 151, // OP_ADD_ITEM_TO_INVENTORY
+ 152, // OP_SET_OBJECT
+ 153, // OP_CALL_TALK_FILE
+ 143, // OP_MOVE_MOUSE
+ 155, // OP_DISPLAY_INFO_LINE
+ 156, // OP_CLEAR_INFO_LINE
+ 157, // OP_WALK_TO_CANIMATION
+ 158, // OP_REMOVE_ITEM_FROM_INVENTORY
+ 159, // OP_ENABLE_END_KEY
+ 160, // OP_DISABLE_END_KEY
+ 161, // OP_CARRIAGE_RETURN
+ 0, // OP_MOUSE_ON_OFF
+ 0, // OP_SET_WALK_CONTROL
+ 0, // OP_SET_TALK_SEQUENCE
+ 0, // OP_PLAY_SONG
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
+ 0, // OP_SET_NPC_PATH_DEST
+ 0, // OP_NEXT_SONG
+ 0, // OP_SET_NPC_PATH_PAUSE
+ 0, // OP_PASSWORD
+ 0, // OP_SET_SCENE_ENTRY_FLAG
+ 0, // OP_WALK_NPC_TO_CANIM
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
+ 0, // OP_SET_NPC_TALK_FILE
+ 0, // OP_TURN_NPC_OFF
+ 0, // OP_TURN_NPC_ON
+ 0, // OP_NPC_DESC_ON_OFF
+ 0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
+ 0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
+ 0, // OP_ENABLE_TALK_INTERRUPTS
+ 0, // OP_DISABLE_TALK_INTERRUPTS
+ 0, // OP_SET_NPC_INFO_LINE
+ 0, // OP_SET_NPC_POSITION
+ 0, // OP_NPC_PATH_LABEL
+ 0, // OP_PATH_GOTO_LABEL
+ 0, // OP_PATH_IF_FLAG_GOTO_LABEL
+ 0, // OP_NPC_WALK_GRAPHICS
+ 0, // OP_NPC_VERB
+ 0, // OP_NPC_VERB_CANIM
+ 0, // OP_NPC_VERB_SCRIPT
+ 0, // OP_RESTORE_PEOPLE_SEQUENCE
+ 0, // OP_NPC_VERB_TARGET
+ 0 // OP_TURN_SOUNDS_OFF
+};
+
+/*----------------------------------------------------------------*/
+
+ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
+ static OpcodeMethod OPCODE_METHODS[] = {
+ (OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
+ (OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
+
+ (OpcodeMethod)&ScalpelTalk::cmdPause,
+ (OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
+ (OpcodeMethod)&ScalpelTalk::cmdClearWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
+ (OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
+ (OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
+ (OpcodeMethod)&ScalpelTalk::cmdSetFlag,
+ (OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
+
+ (OpcodeMethod)&ScalpelTalk::cmdToggleObject,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
+ (OpcodeMethod)&ScalpelTalk::cmdIf,
+ (OpcodeMethod)&ScalpelTalk::cmdElse,
+ nullptr,
+ (OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
+ (OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
+ (OpcodeMethod)&ScalpelTalk::cmdGotoScene,
+ (OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
+
+ (OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdSetObject,
+ (OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
+ (OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
+ (OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
+ (OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
+ (OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
+ (OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
+ (OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
+
+ (OpcodeMethod)&ScalpelTalk::cmdCarriageReturn,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
+ };
+
+ _opcodes = SCALPEL_OPCODES;
+ _opcodeTable = OPCODE_METHODS;
+}
+
+OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
+ People &people = *_vm->_people;
+
+ ++str;
+ switch (str[0] & 15) {
+ case 1:
+ people._portraitSide = 20;
+ break;
+ case 2:
+ people._portraitSide = 220;
+ break;
+ case 3:
+ people._portraitSide = 120;
+ break;
+ default:
+ break;
+ }
+
+ if (str[0] > 15)
+ people._speakerFlip = true;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui._infoFlag = true;
+ ui.clearInfo();
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
+ UserInterface &ui = *_vm->_ui;
+
+ ui.clearWindow();
+ _yp = CONTROLS_Y + 12;
+ _charCount = _line = 0;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
+ Screen &screen = *_vm->_screen;
+ UserInterface &ui = *_vm->_ui;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < str[0]; ++idx)
+ tempString += str[idx + 1];
+ str += str[0];
+
+ screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
+ ui._menuCounter = 30;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
+ // If this is encountered here, it means that a preceeding IF statement was found,
+ // and evaluated to true. Now all the statements for the true block are finished,
+ // so skip over the block of code that would have executed if the result was false
+ _wait = 0;
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
+ ++str;
+ int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
+ ++str;
+ _wait = 0;
+
+ bool result = flag < 0x8000;
+ if (_vm->readFlags(flag & 0x7fff) != result) {
+ do {
+ ++str;
+ } while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
+
+ if (!str[0])
+ _endStr = true;
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
+ Events &events = *_vm->_events;
+
+ ++str;
+ events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
+ if (_talkToAbort)
+ return RET_EXIT;
+ str += 3;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
+ Animation &anim = *_vm->_animation;
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+
+ anim.play(tempString, 1, 3, true, 4);
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
+ People &people = *_vm->_people;
+
+ if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
+ people.clearTalking();
+ pullSequence();
+ if (_talkToAbort)
+ return RET_EXIT;
+
+ _speaker |= SPEAKER_REMOVE;
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
+ Sound &sound = *_vm->_sound;
+ Common::String tempString;
+
+ ++str;
+ if (sound._voices) {
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
+
+ // Set voices to wait for more
+ sound._voices = 2;
+ sound._speechOn = (*sound._soundIsOn);
+ }
+
+ _wait = 1;
+ str += 7;
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
+ Events &events = *_vm->_events;
+ Screen &screen = *_vm->_screen;
+
+ drawInterface();
+ events._pressed = events._released = false;
+ events.clearKeyboard();
+ _noTextYet = false;
+
+ if (_speaker != -1) {
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
+ }
+
+ return RET_SUCCESS;
+}
+
+OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) {
+ return RET_SUCCESS;
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock