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authorFilippos Karapetis2015-06-07 20:51:16 +0300
committerFilippos Karapetis2015-06-07 20:51:45 +0300
commitdc43979a9c73e7f93733d050716b8afd02a1741c (patch)
tree3dd525c18a4fb28aaf41a47554889eb3c1126cfb /engines/sherlock/scalpel/scalpel_talk.cpp
parent0f8f40c11185edd361bedf443f79b64328be6088 (diff)
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SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
This also adds some code missing from the Serrated Scalpel implementation
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_talk.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index b3ac27c137..2d9db77552 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -287,6 +287,40 @@ OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
return RET_SUCCESS;
}
+OpcodeReturn ScalpelTalk::cmdGotoScene(const byte *&str) {
+ Map &map = *_vm->_map;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ scene._goToScene = str[1] - 1;
+
+ if (scene._goToScene != 100) {
+ // Not going to the map overview
+ map._oldCharPoint = scene._goToScene;
+ map._overPos.x = map[scene._goToScene].x * 100 - 600;
+ map._overPos.y = map[scene._goToScene].y * 100 + 900;
+
+ // Run a canimation?
+ if (str[2] > 100) {
+ people._hSavedFacing = str[2];
+ people._hSavedPos = Point32(160, 100);
+ } else {
+ people._hSavedFacing = str[2] - 1;
+ int32 posX = (str[3] - 1) * 256 + str[4] - 1;
+ int32 posY = str[5] - 1;
+ people._hSavedPos = Point32(posX, posY);
+ }
+ } // if (scene._goToScene != 100)
+
+ str += 6;
+
+ _scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
+ _scriptSaveIndex = str - _scriptStart;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
People &people = *_vm->_people;