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author | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
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committer | Paul Gilbert | 2015-06-05 23:05:22 -0400 |
commit | 566d4805ef2e0324cc06c6cae48cde1908858b13 (patch) | |
tree | af656b343634800f5a16db1fa7966a57f4684610 /engines/sherlock/scalpel/scalpel_talk.h | |
parent | 389d453f0e805e7b6b7eef8632889837fd5e3445 (diff) | |
download | scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.gz scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.tar.bz2 scummvm-rg350-566d4805ef2e0324cc06c6cae48cde1908858b13.zip |
SHERLOCK: Move the Talk descendant classes into their own files
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_talk.h')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_talk.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.h b/engines/sherlock/scalpel/scalpel_talk.h new file mode 100644 index 0000000000..8121e1985e --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_talk.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_TALK_H +#define SHERLOCK_SCALPEL_TALK_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "common/stream.h" +#include "common/stack.h" +#include "sherlock/talk.h" + +namespace Sherlock { + +namespace Scalpel { + +class ScalpelTalk : public Talk { +protected: + OpcodeReturn cmdAssignPortraitLocation(const byte *&str); + OpcodeReturn cmdClearInfoLine(const byte *&str); + OpcodeReturn cmdClearWindow(const byte *&str); + OpcodeReturn cmdDisplayInfoLine(const byte *&str); + OpcodeReturn cmdElse(const byte *&str); + OpcodeReturn cmdIf(const byte *&str); + OpcodeReturn cmdMoveMouse(const byte *&str); + OpcodeReturn cmdPlayPrologue(const byte *&str); + OpcodeReturn cmdRemovePortrait(const byte *&str); + OpcodeReturn cmdSfxCommand(const byte *&str); + OpcodeReturn cmdSummonWindow(const byte *&str); + OpcodeReturn cmdCarriageReturn(const byte *&str); +public: + ScalpelTalk(SherlockEngine *vm); + virtual ~ScalpelTalk() {} +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |