diff options
author | Torbjörn Andersson | 2015-08-29 21:30:55 +0200 |
---|---|---|
committer | Torbjörn Andersson | 2015-08-29 21:30:55 +0200 |
commit | 303bbe75d58b74dac6ef38c7bebf59f72fca42b1 (patch) | |
tree | 129261a657130c5ad9cec323f5fabfe865a67558 /engines/sherlock/scalpel | |
parent | e734bb5078055521e04508ce19c5766b36817300 (diff) | |
download | scummvm-rg350-303bbe75d58b74dac6ef38c7bebf59f72fca42b1.tar.gz scummvm-rg350-303bbe75d58b74dac6ef38c7bebf59f72fca42b1.tar.bz2 scummvm-rg350-303bbe75d58b74dac6ef38c7bebf59f72fca42b1.zip |
SHERLOCK: Fix comment typos
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.cpp | 4 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 2 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp index 0a9d510df5..57cf9f9d38 100644 --- a/engines/sherlock/scalpel/scalpel_people.cpp +++ b/engines/sherlock/scalpel/scalpel_people.cpp @@ -315,8 +315,8 @@ void ScalpelPerson::setWalking() { } // See if the new walk sequence is the same as the old. If it's a new one, - // we need to reset the frame number to zero so it's animation starts at - // it's beginning. Otherwise, if it's the same sequence, we can leave it + // we need to reset the frame number to zero so its animation starts at + // its beginning. Otherwise, if it's the same sequence, we can leave it // as is, so it keeps the animation going at wherever it was up to if (_sequenceNumber != _oldWalkSequence) _frameNumber = 0; diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index 941c2dc274..2ab6f5bc7d 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -52,7 +52,7 @@ public: virtual void synchronize(Serializer &s); /** - * This adjusts the sprites position, as well as it's animation sequence: + * This adjusts the sprites position, as well as its animation sequence: */ virtual void adjustSprite(); diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h index 7829ffca9f..9a55189a66 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.h +++ b/engines/sherlock/scalpel/scalpel_user_interface.h @@ -84,7 +84,7 @@ private: void lookScreen(const Common::Point &pt); /** - * Gets the item in the inventory the mouse is on and display's it's description + * Gets the item in the inventory the mouse is on and display's its description */ void lookInv(); |