diff options
Diffstat (limited to 'engines/sherlock/scalpel')
| -rw-r--r-- | engines/sherlock/scalpel/scalpel_people.cpp | 4 | ||||
| -rw-r--r-- | engines/sherlock/scalpel/scalpel_people.h | 2 | ||||
| -rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp index 0a9d510df5..57cf9f9d38 100644 --- a/engines/sherlock/scalpel/scalpel_people.cpp +++ b/engines/sherlock/scalpel/scalpel_people.cpp @@ -315,8 +315,8 @@ void ScalpelPerson::setWalking() { } // See if the new walk sequence is the same as the old. If it's a new one, - // we need to reset the frame number to zero so it's animation starts at - // it's beginning. Otherwise, if it's the same sequence, we can leave it + // we need to reset the frame number to zero so its animation starts at + // its beginning. Otherwise, if it's the same sequence, we can leave it // as is, so it keeps the animation going at wherever it was up to if (_sequenceNumber != _oldWalkSequence) _frameNumber = 0; diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h index 941c2dc274..2ab6f5bc7d 100644 --- a/engines/sherlock/scalpel/scalpel_people.h +++ b/engines/sherlock/scalpel/scalpel_people.h @@ -52,7 +52,7 @@ public: virtual void synchronize(Serializer &s); /** - * This adjusts the sprites position, as well as it's animation sequence: + * This adjusts the sprites position, as well as its animation sequence: */ virtual void adjustSprite(); diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h index 7829ffca9f..9a55189a66 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.h +++ b/engines/sherlock/scalpel/scalpel_user_interface.h @@ -84,7 +84,7 @@ private: void lookScreen(const Common::Point &pt); /** - * Gets the item in the inventory the mouse is on and display's it's description + * Gets the item in the inventory the mouse is on and display's its description */ void lookInv(); |
