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authorsirlemonhead2015-05-12 00:42:57 +0100
committerPaul Gilbert2015-05-12 08:56:53 -0400
commit7b2da2abc58866d6ad33730d2237bc0decf4ae0e (patch)
treed3e72cd2290b677a34c40e82b1aec34804fb5979 /engines/sherlock/scalpel
parent0d3750a768c8f9457530344fa6871b98dd20276b (diff)
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SHERLOCK: Re-factored Scalpel arrays out of Animation
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 8dc75c034f..5d84a7f5ed 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -22,11 +22,46 @@
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h"
+#include "sherlock/animation.h"
namespace Sherlock {
namespace Scalpel {
+#define PROLOGUE_NAMES_COUNT 6
+
+// The following are a list of filenames played in the prologue that have
+// special effects associated with them at specific frames
+static const char *const PROLOGUE_NAMES[PROLOGUE_NAMES_COUNT] = {
+ "subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
+};
+
+static const int PROLOGUE_FRAMES[6][9] = {
+ { 4, 26, 54, 72, 92, 134, FRAMES_END },
+ { 2, 80, 95, 117, 166, FRAMES_END },
+ { 1, FRAMES_END },
+ { 42, FRAMES_END },
+ { FRAMES_END },
+ { FRAMES_END }
+};
+
+#define TITLE_NAMES_COUNT 7
+
+// Title animations file list
+static const char *const TITLE_NAMES[TITLE_NAMES_COUNT] = {
+ "27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
+};
+
+static const int TITLE_FRAMES[7][9] = {
+ { 29, 131, FRAMES_END },
+ { 55, 80, 95, 117, 166, FRAMES_END },
+ { 15, FRAMES_END },
+ { 4, 37, 92, FRAMES_END },
+ { 2, 43, FRAMES_END },
+ { 2, FRAMES_END },
+ { 10, 50, FRAMES_END }
+};
+
#define NUM_PLACES 100
const int MAP_X[NUM_PLACES] = {
0, 368, 0, 219, 0, 282, 0, 43, 0, 0, 396, 408, 0, 0, 0, 568, 37, 325,
@@ -227,6 +262,12 @@ void ScalpelEngine::initialize() {
// Set up constants used by the talk system
_talk->setSequences(&TALK_SEQUENCES[0][0], &STILL_SEQUENCES[0][0], MAX_PEOPLE);
+ _animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
+ _animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);
+
+ _animation->setTitleNames(&TITLE_NAMES[0], TITLE_NAMES_COUNT);
+ _animation->setTitleFrames(&TITLE_FRAMES[0][0], 7, 9);
+
// Starting scene
if (getIsDemo())
_scene->_goToScene = 3;