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-rw-r--r--engines/sherlock/scalpel/scalpel_people.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp
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+++ b/engines/sherlock/scalpel/scalpel_people.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/sherlock.h"
+
+namespace Sherlock {
+
+namespace Scalpel {
+
+void ScalpelPeople::setTalking(int speaker) {
+ Resources &res = *_vm->_res;
+
+ // If no speaker is specified, then we can exit immediately
+ if (speaker == -1)
+ return;
+
+ if (_portraitsOn) {
+ delete _talkPics;
+ Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
+ _talkPics = new ImageFile(filename);
+
+ // Load portrait sequences
+ Common::SeekableReadStream *stream = res.load("sequence.txt");
+ stream->seek(speaker * MAX_FRAME);
+
+ int idx = 0;
+ do {
+ _portrait._sequences[idx] = stream->readByte();
+ ++idx;
+ } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);
+
+ delete stream;
+
+ _portrait._maxFrames = idx;
+ _portrait._frameNumber = 0;
+ _portrait._sequenceNumber = 0;
+ _portrait._images = _talkPics;
+ _portrait._imageFrame = &(*_talkPics)[0];
+ _portrait._position = Common::Point(_portraitSide, 10);
+ _portrait._delta = Common::Point(0, 0);
+ _portrait._oldPosition = Common::Point(0, 0);
+ _portrait._goto = Common::Point(0, 0);
+ _portrait._flags = 5;
+ _portrait._status = 0;
+ _portrait._misc = 0;
+ _portrait._allow = 0;
+ _portrait._type = ACTIVE_BG_SHAPE;
+ _portrait._name = " ";
+ _portrait._description = " ";
+ _portrait._examine = " ";
+ _portrait._walkCount = 0;
+
+ if (_holmesFlip || _speakerFlip) {
+ _portrait._flags |= 2;
+
+ _holmesFlip = false;
+ _speakerFlip = false;
+ }
+
+ if (_portraitSide == 20)
+ _portraitSide = 220;
+ else
+ _portraitSide = 20;
+
+ _portraitLoaded = true;
+ }
+}
+
+} // End of namespace Scalpel
+
+} // End of namespace Sherlock