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author | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
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committer | Filippos Karapetis | 2015-07-10 14:13:18 +0300 |
commit | fc1464155a7e48b05829401c7605c3f65bda0000 (patch) | |
tree | 111540a177a4afa0215f954876b14d924e960b3e /engines/sherlock/scene.cpp | |
parent | 6546882b4f6de983a43d140eb4faf8171a12a1c1 (diff) | |
download | scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.gz scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.tar.bz2 scummvm-rg350-fc1464155a7e48b05829401c7605c3f65bda0000.zip |
SCI: Enable the save game menu option when dying in PQ2 - bug #6875
This uses the same hack as the one used to reset the menus in Jones.
I've tested some more SCI games, and they don't disable menu entries
when loading a game. Hopefully, Jones and PQ2 are the only ones
Diffstat (limited to 'engines/sherlock/scene.cpp')
0 files changed, 0 insertions, 0 deletions