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authorTorbjörn Andersson2015-06-05 08:17:47 +0200
committerTorbjörn Andersson2015-06-05 08:17:47 +0200
commit766b4fdde65d8592c00df8cce9e52f4964a2d061 (patch)
tree96d9ef9cd99c6216c59553d6bacce436d6a23165 /engines/sherlock/scene.h
parentfb8e745e11a196ab345559740d70df248e127443 (diff)
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SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNT
Though at the moment, the SCENE_COUNT for Rose Tattoo is just a guess.
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r--engines/sherlock/scene.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 0831de2c1f..1555e37282 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -33,7 +33,6 @@
namespace Sherlock {
-#define SCENES_COUNT 63
#define MAX_ZONES 40
#define INFO_LINE 140
@@ -202,8 +201,8 @@ protected:
public:
int _currentScene;
int _goToScene;
- bool _sceneStats[SCENES_COUNT][65];
- bool _savedStats[SCENES_COUNT][9];
+ bool **_sceneStats;
+ bool **_savedStats;
bool _walkedInScene;
int _version;
bool _lzwMode;