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author | Paul Gilbert | 2015-05-28 08:31:53 -0400 |
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committer | Paul Gilbert | 2015-05-28 08:31:53 -0400 |
commit | f4902b516ec8486338b777354809171112671e5b (patch) | |
tree | 2d286bb33818babf3eade15e5babec8570ba3e7e /engines/sherlock/scene.h | |
parent | 45b4989b55a043a9d2f1806db375d9f91476ed89 (diff) | |
download | scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.tar.gz scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.tar.bz2 scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.zip |
SHERLOCK: Moving split up classes into their own files
Diffstat (limited to 'engines/sherlock/scene.h')
-rw-r--r-- | engines/sherlock/scene.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h index ce0785063d..b5e27ff99d 100644 --- a/engines/sherlock/scene.h +++ b/engines/sherlock/scene.h @@ -318,61 +318,6 @@ public: void setNPCPath(int npc); }; -namespace Scalpel { - -class ScalpelScene : public Scene { -private: - void doBgAnimCheckCursor(); -protected: - /** - * Checks all the background shapes. If a background shape is animating, - * it will flag it as needing to be drawn. If a non-animating shape is - * colliding with another shape, it will also flag it as needing drawing - */ - virtual void checkBgShapes(); -public: - ScalpelScene(SherlockEngine *vm) : Scene(vm) {} - - /** - * Draw all objects and characters. - */ - virtual void doBgAnim(); -}; - -} // End of namespace Scalpel - -namespace Tattoo { - -class TattooScene : public Scene { -private: - int _arrowZone; - int _maskCounter; - Common::Point _maskOffset; -private: - void doBgAnimCheckCursor(); - - void doBgAnimEraseBackground(); -protected: - /** - * Checks all the background shapes. If a background shape is animating, - * it will flag it as needing to be drawn. If a non-animating shape is - * colliding with another shape, it will also flag it as needing drawing - */ - virtual void checkBgShapes(); -public: - ImageFile *_mask, *_mask1; - CAnimStream _activeCAnim; -public: - TattooScene(SherlockEngine *vm); - - /** - * Draw all objects and characters. - */ - virtual void doBgAnim(); -}; - -} // End of namespace Tattoo - } // End of namespace Sherlock #endif |