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-rw-r--r--engines/sherlock/scene.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index ce0785063d..b5e27ff99d 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -318,61 +318,6 @@ public:
void setNPCPath(int npc);
};
-namespace Scalpel {
-
-class ScalpelScene : public Scene {
-private:
- void doBgAnimCheckCursor();
-protected:
- /**
- * Checks all the background shapes. If a background shape is animating,
- * it will flag it as needing to be drawn. If a non-animating shape is
- * colliding with another shape, it will also flag it as needing drawing
- */
- virtual void checkBgShapes();
-public:
- ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
-
- /**
- * Draw all objects and characters.
- */
- virtual void doBgAnim();
-};
-
-} // End of namespace Scalpel
-
-namespace Tattoo {
-
-class TattooScene : public Scene {
-private:
- int _arrowZone;
- int _maskCounter;
- Common::Point _maskOffset;
-private:
- void doBgAnimCheckCursor();
-
- void doBgAnimEraseBackground();
-protected:
- /**
- * Checks all the background shapes. If a background shape is animating,
- * it will flag it as needing to be drawn. If a non-animating shape is
- * colliding with another shape, it will also flag it as needing drawing
- */
- virtual void checkBgShapes();
-public:
- ImageFile *_mask, *_mask1;
- CAnimStream _activeCAnim;
-public:
- TattooScene(SherlockEngine *vm);
-
- /**
- * Draw all objects and characters.
- */
- virtual void doBgAnim();
-};
-
-} // End of namespace Tattoo
-
} // End of namespace Sherlock
#endif