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authorPaul Gilbert2015-03-15 16:52:55 -0400
committerWillem Jan Palenstijn2015-05-07 22:49:22 +0200
commit87a9ba5f2f5b9c3cde675c238ce718147417df03 (patch)
tree53d88c7f5f573b7cc0ebc474e0fda3319765cfb7 /engines/sherlock/sound.h
parent6d8134f7518a2c368a55cfc49ba0a625a9744645 (diff)
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SHERLOCK: Initial commit
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_SOUND_H
+#define SHERLOCK_SOUND_H
+
+namespace Sherlock {
+
+class Sound {
+public
+ void playSound(const char *name);
+ void cacheSound(const char *name, int index);
+ void playCachedSound(int index);
+ void clearCache();
+
+};
+
+} // End of namespace Sherlock
+
+#endif