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author | D G Turner | 2018-10-17 23:29:01 +0100 |
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committer | D G Turner | 2018-10-17 23:29:01 +0100 |
commit | 15306581ab27c0ea9605b7d3909262b70226954c (patch) | |
tree | 7d0b55725b4071d27ac9701735e99ed95103bb0a /engines/sherlock/tattoo/tattoo.h | |
parent | 8a374bdf0c9ab5df77c43a4e89249144e123e4cd (diff) | |
download | scummvm-rg350-15306581ab27c0ea9605b7d3909262b70226954c.tar.gz scummvm-rg350-15306581ab27c0ea9605b7d3909262b70226954c.tar.bz2 scummvm-rg350-15306581ab27c0ea9605b7d3909262b70226954c.zip |
SHERLOCK: RT: Disable Loading from GMM During Prolog or Credits.
Loading from the GMM during the prolog resulted in the mouse cursor
getting stuck hidden and possibly other game state issues, so best to
disable loading in these cases as already was done for saving.
This fixes bug Trac #10746.
Diffstat (limited to 'engines/sherlock/tattoo/tattoo.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h index 71872ab1b9..eff8734d62 100644 --- a/engines/sherlock/tattoo/tattoo.h +++ b/engines/sherlock/tattoo/tattoo.h @@ -103,6 +103,11 @@ public: virtual void saveConfig(); /** + * Returns true if a savegame can be loaded + */ + virtual bool canLoadGameStateCurrently(); + + /** * Returns true if the game can be saved */ virtual bool canSaveGameStateCurrently(); |