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authorPaul Gilbert2015-07-10 20:11:19 -0400
committerPaul Gilbert2015-07-10 20:11:19 -0400
commit4c4aa45b5595990af3fc674b0c912be0d278be1e (patch)
treedc4a26f7f4003bcafcf1cd2d196f88b881e303bb /engines/sherlock/tattoo/tattoo_darts.h
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SHERLOCK: RT: Beginnings of darts minigame
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_DARTS_H
+#define SHERLOCK_TATTOO_DARTS_H
+
+#include "common/scummsys.h"
+#include "sherlock/image_file.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
+
+class Darts {
+private:
+ SherlockEngine *_vm;
+ GameType _gameType;
+ ImageFile *_hand1, *_hand2;
+ ImageFile *_dartGraphics;
+ ImageFile *_dartsLeft;
+ ImageFile *_dartMap;
+ ImageFile *_dartBoard;
+ Common::Rect _dartInfo;
+ int _cricketScore[2][7];
+ int _score1, _score2;
+ int _roundNum;
+ int _level;
+ int _compPlay;
+ Common::String _opponent;
+
+ /**
+ * Initialize game variables
+ */
+ void initDarts();
+
+ /**
+ * Load dartboard graphics
+ */
+ void loadDarts();
+
+ /**
+ * Free loaded dart images
+ */
+ void closeDarts();
+public:
+ Darts(SherlockEngine *vm);
+
+ /**
+ * Play the darts game
+ */
+ void playDarts(GameType gameType);
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif