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author | Paul Gilbert | 2016-03-10 21:51:47 -0500 |
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committer | Paul Gilbert | 2016-03-14 20:56:27 -0400 |
commit | 3da3dda187b4f88b21c3c7015c953fe0b30b2a50 (patch) | |
tree | 37cef401337051f8c02ca6cfcdbcef2aca331892 /engines/sherlock/tattoo/tattoo_screen.h | |
parent | b4e3d4abc16d9996651874c8952b1ce846dcb6a1 (diff) | |
download | scummvm-rg350-3da3dda187b4f88b21c3c7015c953fe0b30b2a50.tar.gz scummvm-rg350-3da3dda187b4f88b21c3c7015c953fe0b30b2a50.tar.bz2 scummvm-rg350-3da3dda187b4f88b21c3c7015c953fe0b30b2a50.zip |
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Diffstat (limited to 'engines/sherlock/tattoo/tattoo_screen.h')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_screen.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_screen.h b/engines/sherlock/tattoo/tattoo_screen.h new file mode 100644 index 0000000000..b55e9bb0dd --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_screen.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_SCREEN_H +#define SHERLOCK_TATTOO_SCREEN_H + +#include "sherlock/screen.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class TattooScreen : public Screen { +public: + TattooScreen(SherlockEngine *vm); + virtual ~TattooScreen() {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |