diff options
44 files changed, 905 insertions, 1112 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 681e71d0f6..4442c1da85 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -23,6 +23,8 @@ #include "sherlock/animation.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" + #include "common/algorithm.h" namespace Sherlock { @@ -89,7 +91,7 @@ bool Animation::play(const Common::String &filename, bool intro, int minDelay, i // Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame, // since we don't want the offsets in the image file to be used, just the explicit position we specify - screen.transBlitFrom(images[imageFrame]._frame, pt); + screen.SHtransBlitFrom(images[imageFrame]._frame, pt); } else { // At this point, either the sprites for the frame has been complete, or there weren't any sprites // at all to draw for the frame @@ -201,7 +203,7 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay // Draw the sprite. Note that we explicitly use the raw frame below, rather than the ImageFrame, // since we don't want the offsets in the image file to be used, just the explicit position we specify - screen._backBuffer1.transBlitFrom(images[imageFrame]._frame, pt); + screen._backBuffer1.SHtransBlitFrom(images[imageFrame]._frame, pt); if (!fadeActive) screen.slamArea(pt.x, pt.y, images[imageFrame]._frame.w, images[imageFrame]._frame.h); } else { diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp index 4b0b7dfb3f..6cfee5d822 100644 --- a/engines/sherlock/events.cpp +++ b/engines/sherlock/events.cpp @@ -143,7 +143,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const // Form a single surface containing both frames Surface s(r.width(), r.height()); - s.fill(TRANSPARENCY); + s.clear(TRANSPARENCY); // Draw the passed image Common::Point drawPos; @@ -151,11 +151,11 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const drawPos.x = -cursorPt.x; if (cursorPt.y < 0) drawPos.y = -cursorPt.y; - s.blitFrom(surface, Common::Point(drawPos.x, drawPos.y)); + s.SHblitFrom(surface, Common::Point(drawPos.x, drawPos.y)); // Draw the cursor image drawPos = Common::Point(MAX(cursorPt.x, (int16)0), MAX(cursorPt.y, (int16)0)); - s.transBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y)); + s.SHtransBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y)); // Set up hotspot position for cursor, adjusting for cursor image's position within the surface Common::Point hotspot; @@ -163,7 +163,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const hotspot = Common::Point(8, 8); hotspot += drawPos; // Set the cursor - setCursor(s.getRawSurface(), hotspot.x, hotspot.y); + setCursor(s, hotspot.x, hotspot.y); } void Events::animateCursorIfNeeded() { diff --git a/engines/sherlock/fonts.cpp b/engines/sherlock/fonts.cpp index 8e36c3908a..5a14881f1c 100644 --- a/engines/sherlock/fonts.cpp +++ b/engines/sherlock/fonts.cpp @@ -43,7 +43,7 @@ void Fonts::setVm(SherlockEngine *vm) { _charCount = 0; } -void Fonts::free() { +void Fonts::freeFont() { delete _font; } @@ -213,7 +213,7 @@ void Fonts::writeString(Surface *surface, const Common::String &str, if (curChar < _charCount) { ImageFrame &frame = (*_font)[curChar]; - surface->transBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor); + surface->SHtransBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor); charPos.x += frame._frame.w + 1; } else { warning("Invalid character encountered - %d", (int)curChar); diff --git a/engines/sherlock/fonts.h b/engines/sherlock/fonts.h index a527cc73c0..3594d466c2 100644 --- a/engines/sherlock/fonts.h +++ b/engines/sherlock/fonts.h @@ -57,7 +57,7 @@ public: /** * Frees the font manager */ - static void free(); + static void freeFont(); /** * Set the font to use for writing text on the screen diff --git a/engines/sherlock/image_file.h b/engines/sherlock/image_file.h index da260ab30b..778332b726 100644 --- a/engines/sherlock/image_file.h +++ b/engines/sherlock/image_file.h @@ -46,6 +46,11 @@ struct ImageFrame { Graphics::Surface _frame; /** + * Converts an ImageFrame record to a surface for convenience in passing to drawing methods + */ + operator const Graphics::Surface &() { return _frame; } + + /** * Decompress a single frame for the sprite */ void decompressFrame(const byte *src, bool isRoseTattoo); diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk index 7fa7896691..0d17d0b249 100644 --- a/engines/sherlock/module.mk +++ b/engines/sherlock/module.mk @@ -3,6 +3,7 @@ MODULE := engines/sherlock MODULE_OBJS = \ scalpel/scalpel.o \ scalpel/3do/movie_decoder.o \ + scalpel/3do/scalpel_3do_screen.o \ scalpel/drivers/adlib.o \ scalpel/drivers/mt32.o \ scalpel/tsage/logo.o \ @@ -30,6 +31,7 @@ MODULE_OBJS = \ tattoo/tattoo_people.o \ tattoo/tattoo_resources.o \ tattoo/tattoo_scene.o \ + tattoo/tattoo_screen.o \ tattoo/tattoo_talk.o \ tattoo/tattoo_user_interface.o \ tattoo/widget_base.o \ diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index a89b8dce86..644c0c74c9 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -365,8 +365,8 @@ bool BaseObject::checkEndOfSequence() { if (seq == 99) { --_frameNumber; - screen._backBuffer1.transBlitFrom(*_imageFrame, _position); - screen._backBuffer2.transBlitFrom(*_imageFrame, _position); + screen._backBuffer1.SHtransBlitFrom(*_imageFrame, _position); + screen._backBuffer2.SHtransBlitFrom(*_imageFrame, _position); _type = INVALID; } else if (IS_ROSE_TATTOO && _talkSeq && seq == 0) { setObjTalkSequence(_talkSeq); diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp new file mode 100644 index 0000000000..f848394864 --- /dev/null +++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.cpp @@ -0,0 +1,286 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/scalpel.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" + +namespace Sherlock { + +namespace Scalpel { + +Scalpel3DOScreen::Scalpel3DOScreen(SherlockEngine *vm): ScalpelScreen(vm) { +} + +void Scalpel3DOScreen::SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { + if (!_vm->_isScreenDoubled) { + ScalpelScreen::SHblitFrom(src, pt, srcBounds); + return; + } + + Common::Rect srcRect = srcBounds; + Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height()); + + if (!srcRect.isValidRect() || !clip(srcRect, destRect)) + return; + + // Add dirty area remapped to the 640x200 surface + addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2)); + + // Transfer the area, doubling each pixel + for (int yp = 0; yp < srcRect.height(); ++yp) { + const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp); + uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2); + + for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) { + *destP = *srcP; + *(destP + 1) = *srcP; + *(destP + 640) = *srcP; + *(destP + 640 + 1) = *srcP; + } + } +} + +void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, + bool flipped, int overrideColor) { + error("TODO: Refactor"); +#if 0 + if (!_vm->_isScreenDoubled) { + ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor); + return; + } + + Common::Rect drawRect(0, 0, src.w, src.h); + Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); + + // Clip the display area to on-screen + if (!clip(drawRect, destRect)) + // It's completely off-screen + return; + + if (flipped) + drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom, + src.w - drawRect.left, src.h - drawRect.top); + + Common::Point destPt(destRect.left, destRect.top); + addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2, + (destPt.y + drawRect.height()) * 2)); + + assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2); + + for (int yp = 0; yp < drawRect.height(); ++yp) { + const uint16 *srcP = (const uint16 *)src.getBasePtr( + flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp); + uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2); + + for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) { + // RGB 0, 0, 0 -> transparent on 3DO + if (*srcP) { + *destP = *srcP; + *(destP + 1) = *srcP; + *(destP + 640) = *srcP; + *(destP + 640 + 1) = *srcP; + } + + srcP = flipped ? srcP - 1 : srcP + 1; + } + } +#endif +} + +void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) { + if (_vm->_isScreenDoubled) + ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color); + else + ScalpelScreen::fillRect(r, color); +} + +void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) { + Events &events = *_vm->_events; + uint16 *currentScreenBasePtr = (uint16 *)getPixels(); + uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels(); + uint16 currentScreenPixel = 0; + uint16 targetScreenPixel = 0; + + uint16 currentScreenPixelRed = 0; + uint16 currentScreenPixelGreen = 0; + uint16 currentScreenPixelBlue = 0; + + uint16 targetScreenPixelRed = 0; + uint16 targetScreenPixelGreen = 0; + uint16 targetScreenPixelBlue = 0; + + uint16 screenWidth = SHERLOCK_SCREEN_WIDTH; + uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT; + uint16 screenX = 0; + uint16 screenY = 0; + uint16 pixelsChanged = 0; + + clearDirtyRects(); + + do { + pixelsChanged = 0; + uint16 *currentScreenPtr = currentScreenBasePtr; + uint16 *targetScreenPtr = targetScreenBasePtr; + + for (screenY = 0; screenY < screenHeight; screenY++) { + for (screenX = 0; screenX < screenWidth; screenX++) { + currentScreenPixel = *currentScreenPtr; + targetScreenPixel = *targetScreenPtr; + + if (currentScreenPixel != targetScreenPixel) { + // pixel doesn't match, adjust accordingly + currentScreenPixelRed = currentScreenPixel & 0xF800; + currentScreenPixelGreen = currentScreenPixel & 0x07E0; + currentScreenPixelBlue = currentScreenPixel & 0x001F; + targetScreenPixelRed = targetScreenPixel & 0xF800; + targetScreenPixelGreen = targetScreenPixel & 0x07E0; + targetScreenPixelBlue = targetScreenPixel & 0x001F; + + if (currentScreenPixelRed != targetScreenPixelRed) { + if (currentScreenPixelRed < targetScreenPixelRed) { + currentScreenPixelRed += 0x0800; + } else { + currentScreenPixelRed -= 0x0800; + } + } + if (currentScreenPixelGreen != targetScreenPixelGreen) { + // Adjust +2/-2 because we are running RGB555 at RGB565 + if (currentScreenPixelGreen < targetScreenPixelGreen) { + currentScreenPixelGreen += 0x0040; + } else { + currentScreenPixelGreen -= 0x0040; + } + } + if (currentScreenPixelBlue != targetScreenPixelBlue) { + if (currentScreenPixelBlue < targetScreenPixelBlue) { + currentScreenPixelBlue += 0x0001; + } else { + currentScreenPixelBlue -= 0x0001; + } + } + + uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; + *currentScreenPtr = v; + if (_vm->_isScreenDoubled) { + *(currentScreenPtr + 1) = v; + *(currentScreenPtr + 640) = v; + *(currentScreenPtr + 640 + 1) = v; + } + + pixelsChanged++; + } + + currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1; + targetScreenPtr++; + } + + if (_vm->_isScreenDoubled) + currentScreenPtr += 640; + } + + // Too much considered dirty at the moment + if (_vm->_isScreenDoubled) + addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2)); + else + addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); + + events.pollEvents(); + events.delay(10 * speed); + } while ((pixelsChanged) && (!_vm->shouldQuit())); +} + +void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) { + uint16 *currentScreenPtr = (uint16 *)getPixels(); + uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels(); + uint16 currentScreenPixel = 0; + + uint16 screenWidth = SHERLOCK_SCREEN_WIDTH; + uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT; + uint16 screenX = 0; + uint16 screenY = 0; + + uint16 currentScreenPixelRed = 0; + uint16 currentScreenPixelGreen = 0; + uint16 currentScreenPixelBlue = 0; + + uint16 limitPixelRed = limitColor & 0xF800; + uint16 limitPixelGreen = limitColor & 0x07E0; + uint16 limitPixelBlue = limitColor & 0x001F; + + for (screenY = 0; screenY < screenHeight; screenY++) { + for (screenX = 0; screenX < screenWidth; screenX++) { + currentScreenPixel = *targetScreenPtr; + + currentScreenPixelRed = currentScreenPixel & 0xF800; + currentScreenPixelGreen = currentScreenPixel & 0x07E0; + currentScreenPixelBlue = currentScreenPixel & 0x001F; + + if (currentScreenPixelRed < limitPixelRed) + currentScreenPixelRed = limitPixelRed; + if (currentScreenPixelGreen < limitPixelGreen) + currentScreenPixelGreen = limitPixelGreen; + if (currentScreenPixelBlue < limitPixelBlue) + currentScreenPixelBlue = limitPixelBlue; + + uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; + *currentScreenPtr = v; + if (_vm->_isScreenDoubled) { + *(currentScreenPtr + 1) = v; + *(currentScreenPtr + 640) = v; + *(currentScreenPtr + 640 + 1) = v; + } + + currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1; + targetScreenPtr++; + } + + if (_vm->_isScreenDoubled) + currentScreenPtr += 640; + } + + // Too much considered dirty at the moment + if (_vm->_isScreenDoubled) + addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2)); + else + addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); +} + +uint16 Scalpel3DOScreen::width() const { + return _vm->_isScreenDoubled ? this->w / 2 : this->w; +} + +uint16 Scalpel3DOScreen::height() const { + return _vm->_isScreenDoubled ? this->h / 2 : this->h; +} + +void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) { + Common::Rect srcRect(0, 0, src.w, src.h); + Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); + + addDirtyRect(destRect); + copyRectToSurface(src, destRect.left, destRect.top, srcRect); +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.h b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h new file mode 100644 index 0000000000..422f588b17 --- /dev/null +++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H +#define SHERLOCK_SCALPEL_3DO_SCREEN_H + +#include "sherlock/scalpel/scalpel_screen.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +class Scalpel3DOScreen : public ScalpelScreen { +protected: + /** + * Draws a sub-section of a surface at a given position within this surface + * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface + */ + virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); + + /** + * Draws a surface at a given position within this surface with transparency + */ + virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, + int overrideColor); +public: + Scalpel3DOScreen(SherlockEngine *vm); + virtual ~Scalpel3DOScreen() {} + + /** + * Draws a sub-section of a surface at a given position within this surface + */ + void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt); + + /** + * Fade backbuffer 1 into screen (3DO RGB!) + */ + void fadeIntoScreen3DO(int speed); + + void blitFrom3DOcolorLimit(uint16 color); + + /** + * Fill a given area of the surface with a given color + */ + virtual void fillRect(const Common::Rect &r, uint color); + + virtual uint16 width() const; + virtual uint16 height() const; +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index b17f38b218..cbb202095f 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -29,6 +29,7 @@ #include "sherlock/scalpel/scalpel_people.h" #include "sherlock/scalpel/scalpel_scene.h" #include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" #include "sherlock/scalpel/tsage/logo.h" #include "sherlock/sherlock.h" #include "sherlock/music.h" @@ -371,8 +372,8 @@ bool ScalpelEngine::showCityCutscene() { if (finished) { ImageFile titleImages_LondonNovember("title2.vgs", true); - _screen->_backBuffer1.blitFrom(*_screen); - _screen->_backBuffer2.blitFrom(*_screen); + _screen->_backBuffer1.SHblitFrom(*_screen); + _screen->_backBuffer2.SHblitFrom(*_screen); Common::Point londonPosition; @@ -386,19 +387,19 @@ bool ScalpelEngine::showCityCutscene() { } // London, England - _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[0], londonPosition); + _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[0], londonPosition); _screen->randomTransition(); finished = _events->delay(1000, true); // November, 1888 if (finished) { - _screen->_backBuffer1.transBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100)); + _screen->_backBuffer1.SHtransBlitFrom(titleImages_LondonNovember[1], Common::Point(100, 100)); _screen->randomTransition(); finished = _events->delay(5000, true); } // Transition out the title - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2); + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2); _screen->randomTransition(); } @@ -407,8 +408,8 @@ bool ScalpelEngine::showCityCutscene() { if (finished) { ImageFile titleImages_SherlockHolmesTitle("title.vgs", true); - _screen->_backBuffer1.blitFrom(*_screen); - _screen->_backBuffer2.blitFrom(*_screen); + _screen->_backBuffer1.SHblitFrom(*_screen); + _screen->_backBuffer2.SHblitFrom(*_screen); Common::Point lostFilesPosition; Common::Point sherlockHolmesPosition; @@ -427,17 +428,17 @@ bool ScalpelEngine::showCityCutscene() { } // The Lost Files of - _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition); + _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[0], lostFilesPosition); // Sherlock Holmes - _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition); + _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[1], sherlockHolmesPosition); // copyright - _screen->_backBuffer1.transBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition); + _screen->_backBuffer1.SHtransBlitFrom(titleImages_SherlockHolmesTitle[2], copyrightPosition); _screen->verticalTransition(); finished = _events->delay(4000, true); if (finished) { - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2); + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2); _screen->randomTransition(); finished = _events->delay(2000); } @@ -461,7 +462,7 @@ bool ScalpelEngine::showCityCutscene() { // English, width 175, height 38 alleyPosition = Common::Point(72, 51); } - _screen->transBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition); + _screen->SHtransBlitFrom(titleImages_SherlockHolmesTitle[3], alleyPosition); _screen->fadeIn(palette, 3); // Wait until the track got looped and the first few notes were played @@ -537,7 +538,7 @@ bool ScalpelEngine::showAlleyCutscene() { earlyTheFollowingMorningPosition = Common::Point(35, 52); } - _screen->transBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition); + _screen->SHtransBlitFrom(titleImages_EarlyTheFollowingMorning[0], earlyTheFollowingMorningPosition); // fast fade-in _screen->fadeIn(palette, 1); @@ -641,23 +642,23 @@ bool ScalpelEngine::scrollCredits() { delete stream; // Save a copy of the screen background for use in drawing each credit frame - _screen->_backBuffer1.blitFrom(*_screen); + _screen->_backBuffer1.SHblitFrom(*_screen); // Loop for showing the credits for(int idx = 0; idx < 600 && !_events->kbHit() && !shouldQuit(); ++idx) { // Copy the entire screen background before writing text - _screen->blitFrom(_screen->_backBuffer1); + _screen->SHblitFrom(_screen->_backBuffer1); // Write the text appropriate for the next frame if (idx < 400) - _screen->transBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0); + _screen->SHtransBlitFrom(creditsImages[0], Common::Point(10, 200 - idx), false, 0); if (idx > 200) - _screen->transBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0); + _screen->SHtransBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0); // Don't show credit text on the top and bottom ten rows of the screen - _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->w(), 10)); - _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, _screen->h() - 10), - Common::Rect(0, _screen->h() - 10, _screen->w(), _screen->h())); + _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->width(), 10)); + _screen->SHblitFrom(_screen->_backBuffer1, Common::Point(0, _screen->height() - 10), + Common::Rect(0, _screen->height() - 10, _screen->width(), _screen->height())); _events->delay(100); } @@ -670,7 +671,7 @@ bool ScalpelEngine::show3DOSplash() { // 3DO EA Splash screen ImageFile3DO titleImage_3DOSplash("3DOSplash.cel", kImageFile3DOType_Cel); - _screen->transBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20)); + _screen->SHtransBlitFrom(titleImage_3DOSplash[0]._frame, Common::Point(0, -20)); bool finished = _events->delay(3000, true); if (finished) { @@ -706,7 +707,7 @@ bool ScalpelEngine::showCityCutscene3DO() { _sound->playAiff("prologue/sounds/rain.aiff", 15, true); // Fade screen to grey - screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey) + screen._backBuffer1.clear(0xCE59); // RGB565: 25, 50, 25 (grey) screen.fadeIntoScreen3DO(2); } @@ -715,16 +716,16 @@ bool ScalpelEngine::showCityCutscene3DO() { } if (finished) { - screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white + screen._backBuffer1.clear(0); // fill backbuffer with black to avoid issues during fade from white finished = _animation->play3DO("26open1", true, 1, true, 2); } if (finished) { - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); // "London, England" ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel); - screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50)); + screen._backBuffer1.SHtransBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50)); screen.fadeIntoScreen3DO(1); finished = _events->delay(1500, true); @@ -732,7 +733,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { // "November, 1888" ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel); - screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100)); + screen._backBuffer1.SHtransBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100)); screen.fadeIntoScreen3DO(1); finished = _music->waitUntilMSec(14700, 0, 0, 5000); @@ -740,8 +741,8 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { // Restore screen - _screen->_backBuffer1.blitFrom(screen._backBuffer2); - _screen->blitFrom(screen._backBuffer1); + _screen->_backBuffer1.SHblitFrom(screen._backBuffer2); + _screen->SHblitFrom(screen._backBuffer1); } } @@ -751,7 +752,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { // "Sherlock Holmes" (title) ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel); - screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5)); + screen._backBuffer1.SHtransBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5)); // Blend in screen.fadeIntoScreen3DO(2); @@ -761,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel); - screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); + screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); finished = _events->delay(3500, true); } } @@ -780,7 +781,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { // "In the alley behind the Regency Theatre..." ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel); - screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51)); + screen._backBuffer1.SHtransBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51)); // Fade in screen.fadeIntoScreen3DO(4); @@ -819,7 +820,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() { ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel); screen.clear(); - screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0)); + screen.SHtransBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0)); // Play "scream.aiff" if (_sound->_voices) @@ -848,7 +849,7 @@ bool ScalpelEngine::showAlleyCutscene3DO() { if (finished) { // "Early the following morning on Baker Street..." ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel); - screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51)); + screen._backBuffer1.SHtransBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51)); // Fade in screen.fadeIntoScreen3DO(4); @@ -908,7 +909,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() { ImageFile3DO titleImage_CoffeeNote("note.cel", kImageFile3DOType_Cel); _screen->clear(); - _screen->transBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0)); + _screen->SHtransBlitFrom(titleImage_CoffeeNote[0]._frame, Common::Point(0, 0)); if (_sound->_voices) { finished = _sound->playSound("prologue/sounds/note.aiff", WAIT_KBD_OR_FINISH); @@ -937,7 +938,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() { // TODO: Brighten the image, possibly by doing a partial fade // to white. - _screen->_backBuffer2.blitFrom(_screen->_backBuffer1); + _screen->_backBuffer2.SHblitFrom(_screen->_backBuffer1); for (int nr = 1; finished && nr <= 4; nr++) { char filename[15]; @@ -945,8 +946,8 @@ bool ScalpelEngine::showOfficeCutscene3DO() { ImageFile3DO *creditsImage = new ImageFile3DO(filename, kImageFile3DOType_Cel); ImageFrame *creditsFrame = &(*creditsImage)[0]; for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) { - _screen->blitFrom(_screen->_backBuffer2); - _screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i)); + _screen->SHblitFrom(_screen->_backBuffer2); + _screen->SHtransBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i)); if (!_events->delay(70, true)) finished = false; } @@ -998,7 +999,7 @@ void ScalpelEngine::showLBV(const Common::String &filename) { delete stream; _screen->setPalette(images._palette); - _screen->_backBuffer1.blitFrom(images[0]); + _screen->_backBuffer1.SHblitFrom(images[0]); _screen->verticalTransition(); } @@ -1156,7 +1157,7 @@ void ScalpelEngine::eraseBrumwellMirror() { // If player is in range of the mirror, then restore background from the secondary back buffer if (Common::Rect(70, 100, 200, 200).contains(pt)) { - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 18), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 18), Common::Rect(137, 18, 184, 74)); } } @@ -1218,20 +1219,20 @@ void ScalpelEngine::doBrumwellMirror() { bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT || people[HOLMES]._sequenceNumber == WALK_UPRIGHT || people[HOLMES]._sequenceNumber == STOP_UPRIGHT || people[HOLMES]._sequenceNumber == WALK_DOWNLEFT || people[HOLMES]._sequenceNumber == STOP_DOWNLEFT; - _screen->_backBuffer1.transBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped); + _screen->_backBuffer1.SHtransBlitFrom(imageFrame, pt + Common::Point(38, -imageFrame._frame.h - 25), flipped); // Redraw the mirror borders to prevent the drawn image of Holmes from appearing outside of the mirror - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(114, 18), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(114, 18), Common::Rect(114, 18, 137, 114)); - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 70), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(137, 70), Common::Rect(137, 70, 142, 114)); - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(142, 71), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(142, 71), Common::Rect(142, 71, 159, 114)); - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(159, 72), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(159, 72), Common::Rect(159, 72, 170, 116)); - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(170, 73), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(170, 73), Common::Rect(170, 73, 184, 114)); - _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(184, 18), + _screen->_backBuffer1.SHblitFrom(_screen->_backBuffer2, Common::Point(184, 18), Common::Rect(184, 18, 212, 114)); } } @@ -1272,7 +1273,7 @@ void ScalpelEngine::showScummVMRestoreDialog() { bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait) { Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen; Scalpel3DOMovieDecoder *videoDecoder = new Scalpel3DOMovieDecoder(); - Graphics::Surface tempSurface; + Graphics::ManagedSurface tempSurface; Common::Point framePos(pos.x, pos.y); ImageFile3DO *frameImageFile = nullptr; @@ -1307,7 +1308,7 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P // If we're to show the movie at half-size, we'll need a temporary intermediate surface if (halfSize) - tempSurface.create(width / 2, height / 2, _screen->getPixelFormat()); + tempSurface.create(width / 2, height / 2); while (!shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) { if (videoDecoder->needsUpdate()) { @@ -1371,19 +1372,19 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P } // Point the drawing frame to the temporary surface - frame = &tempSurface; + frame = &tempSurface.rawSurface(); } if (isPortrait && !frameShown) { // Draw the frame (not the frame of the video, but a frame around the video) itself - _screen->transBlitFrom(frameImage->_frame, framePos); + _screen->SHtransBlitFrom(frameImage->_frame, framePos); frameShown = true; } if (isPortrait && !halfSize) { screen.rawBlitFrom(*frame, Common::Point(pos.x * 2, pos.y * 2)); } else { - _screen->blitFrom(*frame, pos); + _screen->SHblitFrom(*frame, pos); } _screen->update(); @@ -1413,9 +1414,9 @@ bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::P } // Restore scene - screen._backBuffer1.blitFrom(screen._backBuffer2); + screen._backBuffer1.SHblitFrom(screen._backBuffer2); _scene->updateBackground(); - screen.slamArea(0, 0, screen.w(), CONTROLS_Y); + screen.slamArea(0, 0, screen.width(), CONTROLS_Y); return !skipVideo; } diff --git a/engines/sherlock/scalpel/scalpel_darts.cpp b/engines/sherlock/scalpel/scalpel_darts.cpp index 87f4566837..c5ba8032f3 100644 --- a/engines/sherlock/scalpel/scalpel_darts.cpp +++ b/engines/sherlock/scalpel/scalpel_darts.cpp @@ -102,7 +102,7 @@ void Darts::playDarts() { score -= lastDart; _roundScore += lastDart; - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.print(Common::Point(DART_INFO_X, DART_INFO_Y), DART_COL_FORE, "Dart # %d", idx + 1); screen.print(Common::Point(DART_INFO_X, DART_INFO_Y + 10), DART_COL_FORE, "Scored %d points", lastDart); @@ -154,7 +154,7 @@ void Darts::playDarts() { events.wait(20); } - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } @@ -166,8 +166,8 @@ void Darts::playDarts() { done |= _vm->shouldQuit(); if (!done) { - screen._backBuffer2.blitFrom((*_dartImages)[0], Common::Point(0, 0)); - screen._backBuffer1.blitFrom(screen._backBuffer2); + screen._backBuffer2.SHblitFrom((*_dartImages)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom(screen._backBuffer2); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } } while (!done); @@ -185,7 +185,7 @@ void Darts::loadDarts() { _dartImages = new ImageFile("darts.vgs"); screen.setPalette(_dartImages->_palette); - screen._backBuffer1.blitFrom((*_dartImages)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom((*_dartImages)[0], Common::Point(0, 0)); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } @@ -245,7 +245,7 @@ void Darts::showNames(int playerNum) { screen.slamArea(STATUS_INFO_X + 50, STATUS_INFO_Y + 10, 81, 12); // Make a copy of the back buffer to the secondary one - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); } void Darts::showStatus(int playerNum) { @@ -253,7 +253,7 @@ void Darts::showStatus(int playerNum) { byte color; // Copy scoring screen from secondary back buffer. This will erase any previously displayed status/score info - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, SHERLOCK_SCREEN_WIDTH, STATUS_INFO_Y + 48)); color = (playerNum == 0) ? PLAYER_COLOR : DART_COL_FORE; @@ -292,7 +292,7 @@ int Darts::throwDart(int dartNum, int computer) { if (_vm->shouldQuit()) return 0; - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_INFO_X, DART_INFO_Y - 1), Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.slamRect(Common::Rect(DART_INFO_X, DART_INFO_Y - 1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); @@ -309,9 +309,9 @@ int Darts::throwDart(int dartNum, int computer) { // Copy the bars to the secondary back buffer so that they remain fixed at their selected values // whilst the dart is being animated at being thrown at the board - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1), + screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARHX - 1, DARTHORIZY - 1), Common::Rect(DARTBARHX - 1, DARTHORIZY - 1, DARTBARHX + DARTBARSIZE + 3, DARTHORIZY + 10)); - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1), + screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1), Common::Rect(DARTBARVX - 1, DARTHEIGHTY - 1, DARTBARVX + 11, DARTHEIGHTY + DARTBARSIZE + 3)); // Convert height and width to relative range of -50 to 50, where 0,0 is the exact centre of the board @@ -344,7 +344,7 @@ void Darts::drawDartThrow(const Common::Point &pt) { // Draw the dart Common::Point drawPos(pos.x - frame._width / 2, pos.y - frame._height); - screen._backBuffer1.transBlitFrom(frame, drawPos); + screen._backBuffer1.SHtransBlitFrom(frame, drawPos); screen.slamArea(drawPos.x, drawPos.y, frame._width, frame._height); // Handle erasing old dart frame area @@ -352,14 +352,14 @@ void Darts::drawDartThrow(const Common::Point &pt) { screen.slamRect(oldDrawBounds); oldDrawBounds = Common::Rect(drawPos.x, drawPos.y, drawPos.x + frame._width, drawPos.y + frame._height); - screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos, oldDrawBounds); + screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, oldDrawBounds); events.wait(2); } // Draw dart in final "stuck to board" form - screen._backBuffer1.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top)); - screen._backBuffer2.transBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top)); + screen._backBuffer1.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top)); + screen._backBuffer2.SHtransBlitFrom((*_dartImages)[22], Common::Point(oldDrawBounds.left, oldDrawBounds.top)); screen.slamRect(oldDrawBounds); } @@ -368,8 +368,8 @@ void Darts::erasePowerBars() { screen._backBuffer1.fillRect(Common::Rect(DARTBARHX, DARTHORIZY, DARTBARHX + DARTBARSIZE, DARTHORIZY + 10), BLACK); screen._backBuffer1.fillRect(Common::Rect(DARTBARVX, DARTHEIGHTY, DARTBARVX + 10, DARTHEIGHTY + DARTBARSIZE), BLACK); - screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1)); - screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(DARTBARHX - 1, DARTHORIZY - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(DARTBARVX - 1, DARTHEIGHTY - 1)); screen.slamArea(DARTBARHX - 1, DARTHORIZY - 1, DARTBARSIZE + 3, 11); screen.slamArea(DARTBARVX - 1, DARTHEIGHTY - 1, 11, DARTBARSIZE + 3); } @@ -398,11 +398,11 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i if (isVertical) { screen._backBuffer1.hLine(pt.x, pt.y + DARTBARSIZE - 1 - idx, pt.x + 8, color); - screen._backBuffer1.transBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartImages)[3], Common::Point(pt.x - 1, pt.y - 1)); screen.slamArea(pt.x, pt.y + DARTBARSIZE - 1 - idx, 8, 2); } else { screen._backBuffer1.vLine(pt.x + idx, pt.y, pt.y + 8, color); - screen._backBuffer1.transBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartImages)[2], Common::Point(pt.x - 1, pt.y - 1)); screen.slamArea(pt.x + idx, pt.y, 1, 8); } diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp index c3e20295fd..e8d4d3b934 100644 --- a/engines/sherlock/scalpel/scalpel_inventory.cpp +++ b/engines/sherlock/scalpel/scalpel_inventory.cpp @@ -201,7 +201,7 @@ void ScalpelInventory::highlight(int index, byte color) { ImageFrame &frame = (*_invShapes[slot])[0]; bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color); - bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2), + bb.SHtransBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2), 163 + ((33 - frame._height) / 2))); screen.slamArea(8 + slot * 52, 165, 44, 30); } @@ -217,12 +217,12 @@ void ScalpelInventory::refreshInv() { ui._infoFlag = true; ui.clearInfo(); - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y), + screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y), Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); ui.examine(); if (!talk._talkToAbort) { - screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y)); + screen._backBuffer2.SHblitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y)); loadInv(); } } @@ -264,7 +264,7 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) { // Draw the item image ImageFrame &frame = (*_invShapes[itemNum])[0]; - bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2), + bb.SHtransBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2), 163 + ((33 - frame._height) / 2))); } diff --git a/engines/sherlock/scalpel/scalpel_map.cpp b/engines/sherlock/scalpel/scalpel_map.cpp index 0924581e38..ba14b5b300 100644 --- a/engines/sherlock/scalpel/scalpel_map.cpp +++ b/engines/sherlock/scalpel/scalpel_map.cpp @@ -167,13 +167,13 @@ int ScalpelMap::show() { setupSprites(); if (!IS_3DO) { - screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); } else { - screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); - screen.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); + screen.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); } _drawMap = true; @@ -238,12 +238,12 @@ int ScalpelMap::show() { changed = false; if (!IS_3DO) { - screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y)); - screen._backBuffer1.blitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[1], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[2], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y)); } else { - screen._backBuffer1.blitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); + screen._backBuffer1.SHblitFrom((*bigMap)[0], Common::Point(-_bigPos.x, -_bigPos.y)); } showPlaces(); @@ -359,7 +359,6 @@ void ScalpelMap::freeSprites() { delete _mapCursors; delete _shapes; delete _iconShapes; - _iconSave.free(); } void ScalpelMap::showPlaces() { @@ -376,7 +375,7 @@ void ScalpelMap::showPlaces() { if (pt.x >= _bigPos.x && (pt.x - _bigPos.x) < SHERLOCK_SCREEN_WIDTH && pt.y >= _bigPos.y && (pt.y - _bigPos.y) < SHERLOCK_SCREEN_HEIGHT) { if (_vm->readFlags(idx)) { - screen._backBuffer1.transBlitFrom((*_iconShapes)[pt._translate], + screen._backBuffer1.SHtransBlitFrom((*_iconShapes)[pt._translate], Common::Point(pt.x - _bigPos.x - 6, pt.y - _bigPos.y - 12)); } } @@ -388,13 +387,13 @@ void ScalpelMap::showPlaces() { } void ScalpelMap::saveTopLine() { - _topLine.blitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12)); + _topLine.SHblitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12)); } void ScalpelMap::eraseTopLine() { Screen &screen = *_vm->_screen; - screen._backBuffer1.blitFrom(_topLine, Common::Point(0, 0)); - screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.h()); + screen._backBuffer1.SHblitFrom(_topLine, Common::Point(0, 0)); + screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, _topLine.height()); } void ScalpelMap::showPlaceName(int idx, bool highlighted) { @@ -409,7 +408,7 @@ void ScalpelMap::showPlaceName(int idx, bool highlighted) { bool flipped = people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT || people[HOLMES]._sequenceNumber == MAP_UPLEFT; - screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped); + screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, _lDrawnPos, flipped); } if (highlighted) { @@ -451,9 +450,9 @@ void ScalpelMap::updateMap(bool flushScreen) { saveIcon(people[HOLMES]._imageFrame, hPos); if (people[HOLMES]._sequenceNumber == MAP_DOWNLEFT || people[HOLMES]._sequenceNumber == MAP_LEFT || people[HOLMES]._sequenceNumber == MAP_UPLEFT) - screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, true); + screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, true); else - screen._backBuffer1.transBlitFrom(*people[HOLMES]._imageFrame, hPos, false); + screen._backBuffer1.SHtransBlitFrom(*people[HOLMES]._imageFrame, hPos, false); if (flushScreen) { screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); @@ -553,8 +552,8 @@ void ScalpelMap::saveIcon(ImageFrame *src, const Common::Point &pt) { return; } - assert(size.x <= _iconSave.w() && size.y <= _iconSave.h()); - _iconSave.blitFrom(screen._backBuffer1, Common::Point(0, 0), + assert(size.x <= _iconSave.width() && size.y <= _iconSave.height()); + _iconSave.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y)); _savedPos = pos; _savedSize = size; @@ -565,7 +564,7 @@ void ScalpelMap::restoreIcon() { if (_savedPos.x >= 0 && _savedPos.y >= 0 && _savedPos.x <= SHERLOCK_SCREEN_WIDTH && _savedPos.y < SHERLOCK_SCREEN_HEIGHT) - screen._backBuffer1.blitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y)); + screen._backBuffer1.SHblitFrom(_iconSave, _savedPos, Common::Rect(0, 0, _savedSize.x, _savedSize.y)); } void ScalpelMap::highlightIcon(const Common::Point &pt) { diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp index b62703e0fb..83e49bb3fa 100644 --- a/engines/sherlock/scalpel/scalpel_scene.cpp +++ b/engines/sherlock/scalpel/scalpel_scene.cpp @@ -71,26 +71,26 @@ void ScalpelScene::drawAllShapes() { // Draw all active shapes which are behind the person for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == BEHIND) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } // Draw all canimations which are behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == BEHIND) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, + screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } // Draw all active shapes which are normal and behind the person for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE && _bgShapes[idx]._misc == NORMAL_BEHIND) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } // Draw all canimations which are normal and behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if (_canimShapes[idx]->_type == ACTIVE_BG_SHAPE && _canimShapes[idx]->_misc == NORMAL_BEHIND) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -103,7 +103,7 @@ void ScalpelScene::drawAllShapes() { p._sequenceNumber == WALK_UPLEFT || p._sequenceNumber == STOP_UPLEFT || p._sequenceNumber == WALK_DOWNRIGHT || p._sequenceNumber == STOP_DOWNRIGHT); - screen._backBuffer->transBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, + screen._backBuffer->SHtransBlitFrom(*p._imageFrame, Common::Point(p._position.x / FIXED_INT_MULTIPLIER, p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight()), flipped); } } @@ -112,7 +112,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } @@ -120,7 +120,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) && _canimShapes[idx]->_misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -132,7 +132,7 @@ void ScalpelScene::drawAllShapes() { if ((_bgShapes[idx]._type == ACTIVE_BG_SHAPE || _bgShapes[idx]._type == STATIC_BG_SHAPE) && _bgShapes[idx]._misc == FORWARD) - screen._backBuffer->transBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, + screen._backBuffer->SHtransBlitFrom(*_bgShapes[idx]._imageFrame, _bgShapes[idx]._position, _bgShapes[idx]._flags & OBJ_FLIPPED); } @@ -140,7 +140,7 @@ void ScalpelScene::drawAllShapes() { for (uint idx = 0; idx < _canimShapes.size(); ++idx) { if ((_canimShapes[idx]->_type == ACTIVE_BG_SHAPE || _canimShapes[idx]->_type == STATIC_BG_SHAPE) && _canimShapes[idx]->_misc == FORWARD) - screen._backBuffer->transBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, + screen._backBuffer->SHtransBlitFrom(*_canimShapes[idx]->_imageFrame, _canimShapes[idx]->_position, _canimShapes[idx]->_flags & OBJ_FLIPPED); } @@ -242,7 +242,7 @@ void ScalpelScene::doBgAnim() { if (people[HOLMES]._type == CHARACTER) screen.restoreBackground(bounds); else if (people[HOLMES]._type == REMOVE) - screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds); + screen._backBuffer->SHblitFrom(screen._backBuffer2, pt, bounds); for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; @@ -261,7 +261,7 @@ void ScalpelScene::doBgAnim() { Object &o = _bgShapes[idx]; if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) { // Restore screen area - screen._backBuffer->blitFrom(screen._backBuffer2, o._position, + screen._backBuffer->SHblitFrom(screen._backBuffer2, o._position, Common::Rect(o._position.x, o._position.y, o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y)); @@ -309,14 +309,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all canimations which are behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) { - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -324,14 +324,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all canimations which are NORMAL and behind the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) { - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -344,7 +344,7 @@ void ScalpelScene::doBgAnim() { bool flipped = people[HOLMES]._sequenceNumber == WALK_LEFT || people[HOLMES]._sequenceNumber == STOP_LEFT || people[HOLMES]._sequenceNumber == WALK_UPLEFT || people[HOLMES]._sequenceNumber == STOP_UPLEFT || people[HOLMES]._sequenceNumber == WALK_DOWNRIGHT || people[HOLMES]._sequenceNumber == STOP_DOWNRIGHT; - screen._backBuffer->transBlitFrom(*people[HOLMES]._imageFrame, + screen._backBuffer->SHtransBlitFrom(*people[HOLMES]._imageFrame, Common::Point(tempX, people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->_frame.h), flipped); } @@ -352,14 +352,14 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw all static and active canimations that are NORMAL and are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) { - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -367,19 +367,19 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Draw any active portrait if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE) - screen._backBuffer->transBlitFrom(*people._portrait._imageFrame, + screen._backBuffer->SHtransBlitFrom(*people._portrait._imageFrame, people._portrait._position, people._portrait._flags & OBJ_FLIPPED); // Draw all static and active canimations that are in front of the person for (uint idx = 0; idx < _canimShapes.size(); ++idx) { Object &o = *_canimShapes[idx]; if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) { - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } } @@ -387,7 +387,7 @@ void ScalpelScene::doBgAnim() { for (uint idx = 0; idx < _bgShapes.size(); ++idx) { Object &o = _bgShapes[idx]; if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0) - screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + screen._backBuffer->SHtransBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); } // Bring the newly built picture to the screen diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp index 197a2a2634..37e5294c02 100644 --- a/engines/sherlock/scalpel/scalpel_screen.cpp +++ b/engines/sherlock/scalpel/scalpel_screen.cpp @@ -28,6 +28,8 @@ namespace Sherlock { namespace Scalpel { ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) { + _backBuffer1.create(320, 200); + _backBuffer2.create(320, 200); } void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX, @@ -123,255 +125,6 @@ void ScalpelScreen::makeField(const Common::Rect &r) { _backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP); } -/*----------------------------------------------------------------*/ - -void Scalpel3DOScreen::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { - if (!_vm->_isScreenDoubled) { - ScalpelScreen::blitFrom(src, pt, srcBounds); - return; - } - - Common::Rect srcRect = srcBounds; - Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height()); - - if (!srcRect.isValidRect() || !clip(srcRect, destRect)) - return; - - // Add dirty area remapped to the 640x200 surface - addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2)); - - // Transfer the area, doubling each pixel - for (int yp = 0; yp < srcRect.height(); ++yp) { - const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp); - uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2); - - for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) { - *destP = *srcP; - *(destP + 1) = *srcP; - *(destP + 640) = *srcP; - *(destP + 640 + 1) = *srcP; - } - } -} - -void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, - bool flipped, int overrideColor) { - if (!_vm->_isScreenDoubled) { - ScalpelScreen::transBlitFromUnscaled(src, pt, flipped, overrideColor); - return; - } - - Common::Rect drawRect(0, 0, src.w, src.h); - Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); - - // Clip the display area to on-screen - if (!clip(drawRect, destRect)) - // It's completely off-screen - return; - - if (flipped) - drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom, - src.w - drawRect.left, src.h - drawRect.top); - - Common::Point destPt(destRect.left, destRect.top); - addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2, - (destPt.y + drawRect.height()) * 2)); - - assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2); - - for (int yp = 0; yp < drawRect.height(); ++yp) { - const uint16 *srcP = (const uint16 *)src.getBasePtr( - flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp); - uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2); - - for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) { - // RGB 0, 0, 0 -> transparent on 3DO - if (*srcP) { - *destP = *srcP; - *(destP + 1) = *srcP; - *(destP + 640) = *srcP; - *(destP + 640 + 1) = *srcP; - } - - srcP = flipped ? srcP - 1 : srcP + 1; - } - } -} - -void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) { - if (_vm->_isScreenDoubled) - ScalpelScreen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color); - else - ScalpelScreen::fillRect(r, color); -} - -void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) { - Events &events = *_vm->_events; - uint16 *currentScreenBasePtr = (uint16 *)getPixels(); - uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels(); - uint16 currentScreenPixel = 0; - uint16 targetScreenPixel = 0; - - uint16 currentScreenPixelRed = 0; - uint16 currentScreenPixelGreen = 0; - uint16 currentScreenPixelBlue = 0; - - uint16 targetScreenPixelRed = 0; - uint16 targetScreenPixelGreen = 0; - uint16 targetScreenPixelBlue = 0; - - uint16 screenWidth = SHERLOCK_SCREEN_WIDTH; - uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT; - uint16 screenX = 0; - uint16 screenY = 0; - uint16 pixelsChanged = 0; - - clearDirtyRects(); - - do { - pixelsChanged = 0; - uint16 *currentScreenPtr = currentScreenBasePtr; - uint16 *targetScreenPtr = targetScreenBasePtr; - - for (screenY = 0; screenY < screenHeight; screenY++) { - for (screenX = 0; screenX < screenWidth; screenX++) { - currentScreenPixel = *currentScreenPtr; - targetScreenPixel = *targetScreenPtr; - - if (currentScreenPixel != targetScreenPixel) { - // pixel doesn't match, adjust accordingly - currentScreenPixelRed = currentScreenPixel & 0xF800; - currentScreenPixelGreen = currentScreenPixel & 0x07E0; - currentScreenPixelBlue = currentScreenPixel & 0x001F; - targetScreenPixelRed = targetScreenPixel & 0xF800; - targetScreenPixelGreen = targetScreenPixel & 0x07E0; - targetScreenPixelBlue = targetScreenPixel & 0x001F; - - if (currentScreenPixelRed != targetScreenPixelRed) { - if (currentScreenPixelRed < targetScreenPixelRed) { - currentScreenPixelRed += 0x0800; - } else { - currentScreenPixelRed -= 0x0800; - } - } - if (currentScreenPixelGreen != targetScreenPixelGreen) { - // Adjust +2/-2 because we are running RGB555 at RGB565 - if (currentScreenPixelGreen < targetScreenPixelGreen) { - currentScreenPixelGreen += 0x0040; - } else { - currentScreenPixelGreen -= 0x0040; - } - } - if (currentScreenPixelBlue != targetScreenPixelBlue) { - if (currentScreenPixelBlue < targetScreenPixelBlue) { - currentScreenPixelBlue += 0x0001; - } else { - currentScreenPixelBlue -= 0x0001; - } - } - - uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; - *currentScreenPtr = v; - if (_vm->_isScreenDoubled) { - *(currentScreenPtr + 1) = v; - *(currentScreenPtr + 640) = v; - *(currentScreenPtr + 640 + 1) = v; - } - - pixelsChanged++; - } - - currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1; - targetScreenPtr++; - } - - if (_vm->_isScreenDoubled) - currentScreenPtr += 640; - } - - // Too much considered dirty at the moment - if (_vm->_isScreenDoubled) - addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2)); - else - addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); - - events.pollEvents(); - events.delay(10 * speed); - } while ((pixelsChanged) && (!_vm->shouldQuit())); -} - -void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) { - uint16 *currentScreenPtr = (uint16 *)getPixels(); - uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels(); - uint16 currentScreenPixel = 0; - - uint16 screenWidth = SHERLOCK_SCREEN_WIDTH; - uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT; - uint16 screenX = 0; - uint16 screenY = 0; - - uint16 currentScreenPixelRed = 0; - uint16 currentScreenPixelGreen = 0; - uint16 currentScreenPixelBlue = 0; - - uint16 limitPixelRed = limitColor & 0xF800; - uint16 limitPixelGreen = limitColor & 0x07E0; - uint16 limitPixelBlue = limitColor & 0x001F; - - for (screenY = 0; screenY < screenHeight; screenY++) { - for (screenX = 0; screenX < screenWidth; screenX++) { - currentScreenPixel = *targetScreenPtr; - - currentScreenPixelRed = currentScreenPixel & 0xF800; - currentScreenPixelGreen = currentScreenPixel & 0x07E0; - currentScreenPixelBlue = currentScreenPixel & 0x001F; - - if (currentScreenPixelRed < limitPixelRed) - currentScreenPixelRed = limitPixelRed; - if (currentScreenPixelGreen < limitPixelGreen) - currentScreenPixelGreen = limitPixelGreen; - if (currentScreenPixelBlue < limitPixelBlue) - currentScreenPixelBlue = limitPixelBlue; - - uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; - *currentScreenPtr = v; - if (_vm->_isScreenDoubled) { - *(currentScreenPtr + 1) = v; - *(currentScreenPtr + 640) = v; - *(currentScreenPtr + 640 + 1) = v; - } - - currentScreenPtr += _vm->_isScreenDoubled ? 2 : 1; - targetScreenPtr++; - } - - if (_vm->_isScreenDoubled) - currentScreenPtr += 640; - } - - // Too much considered dirty at the moment - if (_vm->_isScreenDoubled) - addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2)); - else - addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); -} - -uint16 Scalpel3DOScreen::w() const { - return _vm->_isScreenDoubled ? _surface.w / 2 : _surface.w; -} - -uint16 Scalpel3DOScreen::h() const { - return _vm->_isScreenDoubled ? _surface.h / 2 : _surface.h; -} - -void Scalpel3DOScreen::rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt) { - Common::Rect srcRect(0, 0, src.w, src.h); - Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); - - addDirtyRect(destRect); - _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect); -} - } // End of namespace Scalpel } // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h index cee33b8c6c..d9be29c8b2 100644 --- a/engines/sherlock/scalpel/scalpel_screen.h +++ b/engines/sherlock/scalpel/scalpel_screen.h @@ -61,44 +61,6 @@ public: void makeField(const Common::Rect &r); }; -class Scalpel3DOScreen : public ScalpelScreen { -protected: - /** - * Draws a sub-section of a surface at a given position within this surface - * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface - */ - virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); - - /** - * Draws a surface at a given position within this surface with transparency - */ - virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, - int overrideColor); -public: - Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {} - virtual ~Scalpel3DOScreen() {} - - /** - * Draws a sub-section of a surface at a given position within this surface - */ - void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt); - - /** - * Fade backbuffer 1 into screen (3DO RGB!) - */ - void fadeIntoScreen3DO(int speed); - - void blitFrom3DOcolorLimit(uint16 color); - - /** - * Fill a given area of the surface with a given color - */ - virtual void fillRect(const Common::Rect &r, uint color); - - virtual uint16 w() const; - virtual uint16 h() const; -}; - } // End of namespace Scalpel } // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index 7ac8d0d5cf..6534f61a87 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -148,23 +148,24 @@ void ScalpelUserInterface::reset() { void ScalpelUserInterface::drawInterface(int bufferNum) { Screen &screen = *_vm->_screen; - const ImageFrame &src = (*_controlPanel)[0]; + const Graphics::Surface &src = (*_controlPanel)[0]._frame; int16 x = (!IS_3DO) ? 0 : UI_OFFSET_3DO; if (bufferNum & 1) { if (IS_3DO) screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK); - screen._backBuffer1.transBlitFrom(src, Common::Point(x, CONTROLS_Y)); + screen._backBuffer1.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y)); } if (bufferNum & 2) { if (IS_3DO) screen._backBuffer2.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BLACK); - screen._backBuffer2.transBlitFrom(src, Common::Point(x, CONTROLS_Y)); + screen._backBuffer2.SHtransBlitFrom(src, Common::Point(x, CONTROLS_Y)); } if (bufferNum == 3) - screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK); + screen._backBuffer2.SHfillRect(Common::Rect(0, INFO_LINE, + SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10), INFO_BLACK); } void ScalpelUserInterface::handleInput() { @@ -426,7 +427,7 @@ void ScalpelUserInterface::depressButton(int num) { offsetButton3DO(pt, num); ImageFrame &frame = (*_controls)[num]; - screen._backBuffer1.transBlitFrom(frame, pt); + screen._backBuffer1.SHtransBlitFrom(frame, pt); screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); } @@ -442,7 +443,7 @@ void ScalpelUserInterface::restoreButton(int num) { events.setCursor(ARROW); // Restore the UI on the back buffer - screen._backBuffer1.blitFrom(screen._backBuffer2, pt, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, pt, Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19)); screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h); @@ -489,7 +490,7 @@ void ScalpelUserInterface::toggleButton(uint16 num) { ImageFrame &frame = (*_controls)[num]; Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); offsetButton3DO(pt, num); - screen._backBuffer1.transBlitFrom(frame, pt); + screen._backBuffer1.SHtransBlitFrom(frame, pt); screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); } } else { @@ -1272,7 +1273,7 @@ void ScalpelUserInterface::doLookControl() { // Need to close the window and depress the Look button Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); offsetButton3DO(pt, 0); - screen._backBuffer2.blitFrom((*_controls)[0], pt); + screen._backBuffer2.SHblitFrom((*_controls)[0], pt); banishWindow(true); _windowBounds.top = CONTROLS_Y1; @@ -1296,14 +1297,14 @@ void ScalpelUserInterface::doLookControl() { // Looking at an inventory object // Backup the user interface Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1); - tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), + tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0), Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); inv.drawInventory(INVENTORY_DONT_DISPLAY); banishWindow(true); // Restore the ui - screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1)); + screen._backBuffer2.SHblitFrom(tempSurface, Common::Point(0, CONTROLS_Y1)); _windowBounds.top = CONTROLS_Y1; _key = _oldKey = _hotkeyLook; @@ -1887,7 +1888,7 @@ void ScalpelUserInterface::journalControl() { // Reset the palette screen.setPalette(screen._cMap); - screen._backBuffer1.blitFrom(screen._backBuffer2); + screen._backBuffer1.SHblitFrom(screen._backBuffer2); scene.updateBackground(); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } @@ -1921,9 +1922,9 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); offsetButton3DO(pt, 0); - tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), - Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h())); - screen._backBuffer2.transBlitFrom((*_controls)[0], pt); + tempSurface.SHblitFrom(screen._backBuffer2, Common::Point(0, 0), + Common::Rect(pt.x, pt.y, pt.x + tempSurface.width(), pt.y + tempSurface.height())); + screen._backBuffer2.SHtransBlitFrom((*_controls)[0], pt); banishWindow(1); events.setCursor(MAGNIFY); @@ -1933,7 +1934,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first _menuMode = LOOK_MODE; events.clearEvents(); - screen._backBuffer2.blitFrom(tempSurface, pt); + screen._backBuffer2.SHblitFrom(tempSurface, pt); } else { events.setCursor(ARROW); banishWindow(true); @@ -2071,9 +2072,9 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) if (slideUp) { // Gradually slide up the display of the window - for (int idx = 1; idx <= bgSurface.h(); idx += 2) { - screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), - Common::Rect(0, 0, bgSurface.w(), idx)); + for (int idx = 1; idx <= bgSurface.height(); idx += 2) { + screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), + Common::Rect(0, 0, bgSurface.width(), idx)); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); @@ -2081,21 +2082,21 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } } else { // Gradually slide down the display of the window - for (int idx = 1; idx <= bgSurface.h(); idx += 2) { - screen._backBuffer->blitFrom(bgSurface, - Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), - Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h())); - screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), - SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx)); + for (int idx = 1; idx <= bgSurface.height(); idx += 2) { + screen._backBuffer->SHblitFrom(bgSurface, + Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), + Common::Rect(0, bgSurface.height() - idx, bgSurface.width(), bgSurface.height())); + screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.height() + idx)); events.delay(10); } } // Final display of the entire window - screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), - Common::Rect(0, 0, bgSurface.w(), bgSurface.h())); - screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h()); + screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), + Common::Rect(0, 0, bgSurface.width(), bgSurface.height())); + screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), bgSurface.width(), bgSurface.height()); _windowOpen = true; } @@ -2106,10 +2107,10 @@ void ScalpelUserInterface::summonWindow(bool slideUp, int height) { // Extract the window that's been drawn on the back buffer Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - height); Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); - tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r); + tempSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), r); // Remove drawn window with original user interface - screen._backBuffer1.blitFrom(screen._backBuffer2, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, height), r); // Display the window gradually on-screen @@ -2133,7 +2134,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) { Common::copy_backward(pSrc, pSrcEnd, pDest); // Restore lines from the ui in the secondary back buffer - screen._backBuffer1.blitFrom(screen._backBuffer2, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y), Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx)); @@ -2143,14 +2144,14 @@ void ScalpelUserInterface::banishWindow(bool slideUp) { } // Restore final two old lines - screen._backBuffer1.blitFrom(screen._backBuffer2, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2), Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2); } else { // Restore old area to completely erase window - screen._backBuffer1.blitFrom(screen._backBuffer2, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y), Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, @@ -2170,7 +2171,7 @@ void ScalpelUserInterface::banishWindow(bool slideUp) { } // Show entire final area - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1), Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); } diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp index 273d26df74..a885057f35 100644 --- a/engines/sherlock/scalpel/tsage/logo.cpp +++ b/engines/sherlock/scalpel/tsage/logo.cpp @@ -217,7 +217,7 @@ void Object::erase() { Screen &screen = *_vm->_screen; if (_visage.isLoaded() && !_oldBounds.isEmpty()) - screen.blitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds); + screen.SHblitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds); } void Object::update() { @@ -246,9 +246,9 @@ void Object::update() { _visage.getFrame(s, _frame); // Display the frame - _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.w(), _position.y + s.h()); + _oldBounds = Common::Rect(_position.x, _position.y, _position.x + s.width(), _position.y + s.height()); _oldBounds.translate(-s._centroid.x, -s._centroid.y); - screen.transBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top)); + screen.SHtransBlitFrom(s, Common::Point(_oldBounds.left, _oldBounds.top)); } } @@ -652,7 +652,7 @@ void Logo::loadBackground() { screen.setPalette(palette); // Copy the surface to the screen - screen.blitFrom(screen._backBuffer1); + screen.SHblitFrom(screen._backBuffer1); } void Logo::fade(const byte palette[PALETTE_SIZE], int step) { diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 6f9ef179a3..78d0cd862c 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -27,6 +27,7 @@ #include "sherlock/scalpel/scalpel_people.h" #include "sherlock/scalpel/scalpel_scene.h" #include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" #include "sherlock/tattoo/tattoo.h" #include "sherlock/tattoo/tattoo_scene.h" #include "sherlock/tattoo/tattoo_user_interface.h" @@ -356,7 +357,7 @@ bool Scene::loadScene(const Common::String &filename) { if (IS_ROSE_TATTOO) { // Resize the screen if necessary int fullWidth = SHERLOCK_SCREEN_WIDTH + bgHeader._scrollSize; - if (screen._backBuffer1.w() != fullWidth) { + if (screen._backBuffer1.width() != fullWidth) { screen._backBuffer1.create(fullWidth, SHERLOCK_SCREEN_HEIGHT); screen._backBuffer2.create(fullWidth, SHERLOCK_SCREEN_HEIGHT); } @@ -649,7 +650,7 @@ bool Scene::loadScene(const Common::String &filename) { } // Backup the image and set the palette - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); screen.setPalette(screen._cMap); delete rrmStream; @@ -996,12 +997,12 @@ bool Scene::loadScene(const Common::String &filename) { #if 0 // code to show the background - screen.blitFrom(screen._backBuffer1); + screen.SHblitFrom(screen._backBuffer1); _vm->_events->wait(10000); #endif // Backup the image - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); } // Handle drawing any on-screen interface @@ -1236,7 +1237,7 @@ void Scene::transitionToScene() { // If the scene is capable of scrolling, set the current scroll so that whoever has control // of the scroll code is in the middle of the screen - if (screen._backBuffer1.w() > SHERLOCK_SCREEN_WIDTH) + if (screen._backBuffer1.width() > SHERLOCK_SCREEN_WIDTH) people[people._walkControl].centerScreenOnPerson(); for (uint objIdx = 0; objIdx < _bgShapes.size(); ++objIdx) { diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index 74da2a80ea..85d47c84dc 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -23,6 +23,8 @@ #include "sherlock/screen.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" +#include "sherlock/tattoo/tattoo_screen.h" #include "common/system.h" #include "common/util.h" #include "graphics/palette.h" @@ -31,17 +33,14 @@ namespace Sherlock { Screen *Screen::init(SherlockEngine *vm) { if (vm->getGameID() == GType_RoseTattoo) - return new Screen(vm); + return new Tattoo::TattooScreen(vm); else if (vm->getPlatform() == Common::kPlatform3DO) return new Scalpel::Scalpel3DOScreen(vm); else return new Scalpel::ScalpelScreen(vm); } -Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm), - _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200), - _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200), - _backBuffer(&_backBuffer1) { +Screen::Screen(SherlockEngine *vm) : Graphics::Screen(), _vm(vm), _backBuffer(&_backBuffer1) { _transitionSeed = 1; _fadeStyle = false; Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); @@ -58,37 +57,7 @@ Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->get } Screen::~Screen() { - Fonts::free(); -} - -void Screen::update() { - // Merge the dirty rects - mergeDirtyRects(); - - // Loop through copying dirty areas to the physical screen - Common::List<Common::Rect>::iterator i; - for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { - const Common::Rect &r = *i; - const byte *srcP = (const byte *)getBasePtr(r.left, r.top); - g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top, - r.width(), r.height()); - } - - // Signal the physical screen to update - g_system->updateScreen(); - _dirtyRects.clear(); -} - -void Screen::makeAllDirty() { - addDirtyRect(Common::Rect(0, 0, this->w(), this->h())); -} - -void Screen::getPalette(byte palette[PALETTE_SIZE]) { - g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT); -} - -void Screen::setPalette(const byte palette[PALETTE_SIZE]) { - g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT); + Fonts::freeFont(); } int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { @@ -124,7 +93,7 @@ void Screen::fadeToBlack(int speed) { } setPalette(tempPalette); - fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0); + fillRect(Common::Rect(0, 0, this->w, this->h), 0); } void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { @@ -136,59 +105,23 @@ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { setPalette(palette); } -void Screen::addDirtyRect(const Common::Rect &r) { - _dirtyRects.push_back(r); - assert(r.width() > 0 && r.height() > 0); -} - -void Screen::mergeDirtyRects() { - Common::List<Common::Rect>::iterator rOuter, rInner; - - // Process the dirty rect list to find any rects to merge - for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) { - rInner = rOuter; - while (++rInner != _dirtyRects.end()) { - - if ((*rOuter).intersects(*rInner)) { - // these two rectangles overlap or - // are next to each other - merge them - - unionRectangle(*rOuter, *rOuter, *rInner); - - // remove the inner rect from the list - _dirtyRects.erase(rInner); - - // move back to beginning of list - rInner = rOuter; - } - } - } -} - -bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) { - destRect = src1; - destRect.extend(src2); - - return !destRect.isEmpty(); -} - void Screen::randomTransition() { Events &events = *_vm->_events; const int TRANSITION_MULTIPLIER = 0x15a4e35; - _dirtyRects.clear(); + clearDirtyRects(); assert(IS_SERRATED_SCALPEL); for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) { _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; int offset = _transitionSeed & 0xFFFF; - if (offset < (this->w() * this->h())) + if (offset < (this->width() * this->height())) *((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset); if (idx != 0 && (idx % 300) == 0) { // Ensure there's a full screen dirty rect for the next frame update - if (_dirtyRects.empty()) - addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h)); + if (!isDirty()) + addDirtyRect(Common::Rect(0, 0, this->w, this->h)); events.pollEvents(); events.delay(1); @@ -196,7 +129,7 @@ void Screen::randomTransition() { } // Make sure everything has been transferred - blitFrom(*_backBuffer); + SHblitFrom(*_backBuffer); } void Screen::verticalTransition() { @@ -205,13 +138,13 @@ void Screen::verticalTransition() { byte table[640]; Common::fill(&table[0], &table[640], 0); - for (int yp = 0; yp < this->h(); ++yp) { - for (int xp = 0; xp < this->w(); ++xp) { - int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] : + for (int yp = 0; yp < this->height(); ++yp) { + for (int xp = 0; xp < this->width(); ++xp) { + int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] : _vm->getRandomNumber(3) + 1; if (temp) { - blitFrom(_backBuffer1, Common::Point(xp, table[xp]), + SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]), Common::Rect(xp, table[xp], xp + 1, table[xp] + temp)); table[xp] += temp; } @@ -223,7 +156,7 @@ void Screen::verticalTransition() { void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) - _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r); + _backBuffer->SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r); } void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) { @@ -254,11 +187,10 @@ void Screen::slamRect(const Common::Rect &r) { } if (srcRect.isValidRect()) - blitFrom(*_backBuffer, Common::Point(destRect.left, destRect.top), srcRect); + SHblitFrom(*_backBuffer, Common::Point(destRect.left, destRect.top), srcRect); } } - void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width, int16 *height) { Common::Point imgPos = pt + frame->_offset; @@ -335,7 +267,7 @@ void Screen::blockMove(const Common::Rect &r) { } void Screen::blockMove() { - blockMove(Common::Rect(0, 0, w(), h())); + blockMove(Common::Rect(0, 0, width(), height())); } void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) { @@ -351,13 +283,13 @@ void Screen::print(const Common::Point &pt, uint color, const char *formatStr, . pos.y--; // Font is always drawing one line higher if (!pos.x) // Center text horizontally - pos.x = (this->w() - width) / 2; + pos.x = (this->width() - width) / 2; Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight); - if (textBounds.right > this->w()) - textBounds.moveTo(this->w() - width, textBounds.top); - if (textBounds.bottom > this->h()) - textBounds.moveTo(textBounds.left, this->h() - _fontHeight); + if (textBounds.right > this->width()) + textBounds.moveTo(this->width() - width, textBounds.top); + if (textBounds.bottom > this->height()) + textBounds.moveTo(textBounds.left, this->height() - _fontHeight); // Write out the string at the given position writeString(str, Common::Point(textBounds.left, textBounds.top), color); @@ -387,7 +319,8 @@ void Screen::vgaBar(const Common::Rect &r, int color) { } void Screen::setDisplayBounds(const Common::Rect &r) { - _sceneSurface.setPixels(_backBuffer1.getBasePtr(r.left, r.top), r.width(), r.height(), _backBuffer1.getPixelFormat()); + _sceneSurface.setPixels((byte *)_backBuffer1.getBasePtr(r.left, r.top), + r.width(), r.height(), _backBuffer1.format); _backBuffer = &_sceneSurface; } @@ -397,8 +330,8 @@ void Screen::resetDisplayBounds() { } Common::Rect Screen::getDisplayBounds() { - return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) : - Common::Rect(0, 0, this->w(), this->h()); + return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.width(), _sceneSurface.height()) : + Common::Rect(0, 0, this->width(), this->height()); } void Screen::synchronize(Serializer &s) { diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h index 04a0c1e505..ceeb1297a3 100644 --- a/engines/sherlock/screen.h +++ b/engines/sherlock/screen.h @@ -25,52 +25,30 @@ #include "common/list.h" #include "common/rect.h" +#include "graphics/screen.h" +#include "sherlock/image_file.h" #include "sherlock/surface.h" #include "sherlock/resources.h" #include "sherlock/saveload.h" namespace Sherlock { -#define PALETTE_SIZE 768 -#define PALETTE_COUNT 256 #define VGA_COLOR_TRANS(x) ((x) * 255 / 63) #define BG_GREYSCALE_RANGE_END 229 #define BLACK 0 class SherlockEngine; -class Screen : public Surface { +class Screen : virtual public Graphics::Screen, virtual public Surface { private: - Common::List<Common::Rect> _dirtyRects; uint32 _transitionSeed; Surface _sceneSurface; // Rose Tattoo fields int _fadeBytesRead, _fadeBytesToRead; int _oldFadePercent; -private: - /** - * Merges together overlapping dirty areas of the screen - */ - void mergeDirtyRects(); - - /** - * Returns the union of two dirty area rectangles - */ - bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2); protected: SherlockEngine *_vm; - - /** - * Clear the current dirty rects list - */ - void clearDirtyRects() { _dirtyRects.clear(); } - - /** - * Adds a rectangle to the list of modified areas of the screen during the - * current frame - */ - virtual void addDirtyRect(const Common::Rect &r); public: Surface _backBuffer1, _backBuffer2; Surface *_backBuffer; @@ -86,26 +64,6 @@ public: virtual ~Screen(); /** - * Handles updating any dirty areas of the screen Surface object to the physical screen - */ - void update(); - - /** - * Makes the whole screen dirty - */ - void makeAllDirty(); - - /** - * Return the currently active palette - */ - void getPalette(byte palette[PALETTE_SIZE]); - - /** - * Set the palette - */ - void setPalette(const byte palette[PALETTE_SIZE]); - - /** * Fades from the currently active palette to the passed palette */ int equalizePalette(const byte palette[PALETTE_SIZE]); diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h index b85321c385..d3b2d0cac8 100644 --- a/engines/sherlock/sherlock.h +++ b/engines/sherlock/sherlock.h @@ -63,9 +63,9 @@ enum GameType { GType_RoseTattoo = 1 }; -#define SHERLOCK_SCREEN_WIDTH _vm->_screen->w() -#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->h() -#define SHERLOCK_SCENE_WIDTH _vm->_screen->_backBuffer1.w() +#define SHERLOCK_SCREEN_WIDTH _vm->_screen->width() +#define SHERLOCK_SCREEN_HEIGHT _vm->_screen->height() +#define SHERLOCK_SCENE_WIDTH _vm->_screen->_backBuffer1.width() #define SHERLOCK_SCENE_HEIGHT (IS_SERRATED_SCALPEL ? 138 : 480) #define SCENES_COUNT (IS_SERRATED_SCALPEL ? 63 : 101) #define MAX_BGSHAPES (IS_SERRATED_SCALPEL ? 64 : 150) diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp index b7fc76325c..46304e1b2f 100644 --- a/engines/sherlock/surface.cpp +++ b/engines/sherlock/surface.cpp @@ -21,245 +21,24 @@ */ #include "sherlock/surface.h" -#include "sherlock/sherlock.h" -#include "sherlock/resources.h" -#include "common/system.h" -#include "graphics/palette.h" +#include "sherlock/fonts.h" namespace Sherlock { -Surface::Surface(uint16 width, uint16 height) : Fonts(), _freePixels(true) { - create(width, height); -} - -Surface::Surface() : Fonts(), _freePixels(false) { -} - -Surface::~Surface() { - if (_freePixels) - _surface.free(); -} - -void Surface::create(uint16 width, uint16 height) { - if (_freePixels) - _surface.free(); - - if (_vm->getPlatform() == Common::kPlatform3DO) { - _surface.create(width, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); - } else { - _surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - } - _freePixels = true; -} - -Graphics::PixelFormat Surface::getPixelFormat() { - return _surface.format; -} - -void Surface::blitFrom(const Surface &src) { - blitFrom(src, Common::Point(0, 0)); -} - -void Surface::blitFrom(const ImageFrame &src) { - blitFrom(src._frame, Common::Point(0, 0)); -} - -void Surface::blitFrom(const Graphics::Surface &src) { - blitFrom(src, Common::Point(0, 0)); -} - -void Surface::blitFrom(const Surface &src, const Common::Point &pt) { - blitFrom(src, pt, Common::Rect(0, 0, src._surface.w, src._surface.h)); -} - -void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt) { - blitFrom(src._frame, pt, Common::Rect(0, 0, src._frame.w, src._frame.h)); -} - -void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) { - blitFrom(src, pt, Common::Rect(0, 0, src.w, src.h)); -} - -void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { - Common::Rect srcRect = srcBounds; - Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height()); - - if (srcRect.isValidRect() && clip(srcRect, destRect)) { - // Surface is at least partially or completely on-screen - addDirtyRect(destRect); - _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect); - } -} - -void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds) { - blitFrom(src._frame, pt, srcBounds); -} - -void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { - blitFrom(src._surface, pt, srcBounds); -} - -void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt, - bool flipped, int overrideColor, int scaleVal) { - Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal)); - transBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal); -} - -void Surface::transBlitFrom(const Surface &src, const Common::Point &pt, - bool flipped, int overrideColor, int scaleVal) { - const Graphics::Surface &s = src._surface; - transBlitFrom(s, pt, flipped, overrideColor, scaleVal); -} - -void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, - bool flipped, int overrideColor, int scaleVal) { - if (scaleVal == SCALE_THRESHOLD) { - transBlitFromUnscaled(src, pt, flipped, overrideColor); - return; - } - - int destWidth = src.w * SCALE_THRESHOLD / scaleVal; - int destHeight = src.h * SCALE_THRESHOLD / scaleVal; - - // Loop through drawing output lines - for (int destY = pt.y, scaleYCtr = 0; destY < (pt.y + destHeight); ++destY, scaleYCtr += scaleVal) { - if (destY < 0 || destY >= this->h()) - continue; - const byte *srcLine = (const byte *)src.getBasePtr(0, scaleYCtr / SCALE_THRESHOLD); - byte *destLine = (byte *)getBasePtr(pt.x, destY); - - // Loop through drawing individual rows - for (int xCtr = 0, scaleXCtr = 0; xCtr < destWidth; ++xCtr, scaleXCtr += scaleVal) { - int destX = pt.x + xCtr; - if (destX < 0 || destX >= this->w()) - continue; - - byte srcVal = srcLine[flipped ? src.w - scaleXCtr / SCALE_THRESHOLD - 1 : scaleXCtr / SCALE_THRESHOLD]; - if (srcVal != TRANSPARENCY) - destLine[xCtr] = srcVal; - } - } - - // Mark the affected area - addDirtyRect(Common::Rect(pt.x, pt.y, pt.x + destWidth, pt.y + destHeight)); -} - -void Surface::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, - bool flipped, int overrideColor) { - Common::Rect drawRect(0, 0, src.w, src.h); - Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); - - // Clip the display area to on-screen - if (!clip(drawRect, destRect)) - // It's completely off-screen - return; - - if (flipped) - drawRect = Common::Rect(src.w - drawRect.right, drawRect.top, - src.w - drawRect.left, drawRect.bottom); - - Common::Point destPt(destRect.left, destRect.top); - addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(), - destPt.y + drawRect.height())); - - switch (src.format.bytesPerPixel) { - case 1: - // 8-bit palettized: Draw loop - assert(_surface.format.bytesPerPixel == 1); // Security check - for (int yp = 0; yp < drawRect.height(); ++yp) { - const byte *srcP = (const byte *)src.getBasePtr( - flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp); - byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp); - - for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) { - if (*srcP != TRANSPARENCY) - *destP = overrideColor ? overrideColor : *srcP; - - srcP = flipped ? srcP - 1 : srcP + 1; - } - } - break; - case 2: - // 3DO 15-bit RGB565: Draw loop - assert(_surface.format.bytesPerPixel == 2); // Security check - for (int yp = 0; yp < drawRect.height(); ++yp) { - const uint16 *srcP = (const uint16 *)src.getBasePtr( - flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp); - uint16 *destP = (uint16 *)getBasePtr(destPt.x, destPt.y + yp); - - for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) { - if (*srcP) // RGB 0, 0, 0 -> transparent on 3DO - *destP = *srcP; // overrideColor ? overrideColor : *srcP; - - srcP = flipped ? srcP - 1 : srcP + 1; - } - } - break; - default: - error("Surface: unsupported bytesperpixel"); - break; - } +Surface::Surface() : Graphics::ManagedSurface(), Fonts() { } -void Surface::fillRect(int x1, int y1, int x2, int y2, uint color) { - fillRect(Common::Rect(x1, y1, x2, y2), color); -} - -void Surface::fillRect(const Common::Rect &r, uint color) { - _surface.fillRect(r, color); - addDirtyRect(r); -} - -void Surface::fill(uint color) { - fillRect(Common::Rect(_surface.w, _surface.h), color); -} - -bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) { - if (destBounds.left >= w() || destBounds.top >= h() || - destBounds.right <= 0 || destBounds.bottom <= 0) - return false; - - // Clip the bounds if necessary to fit on-screen - if (destBounds.right > w()) { - srcBounds.right -= destBounds.right - w(); - destBounds.right = w(); - } - - if (destBounds.bottom > h()) { - srcBounds.bottom -= destBounds.bottom - h(); - destBounds.bottom = h(); - } - - if (destBounds.top < 0) { - srcBounds.top += -destBounds.top; - destBounds.top = 0; - } - - if (destBounds.left < 0) { - srcBounds.left += -destBounds.left; - destBounds.left = 0; - } - - return true; -} - -void Surface::clear() { - fillRect(Common::Rect(0, 0, w(), h()), 0); -} - -void Surface::free() { - if (_freePixels) { - _surface.free(); - _freePixels = false; - } +Surface::Surface(int width, int height) : Graphics::ManagedSurface(width, height), + Fonts() { + create(width, height); } -void Surface::setPixels(byte *pixels, int width, int height, Graphics::PixelFormat pixelFormat) { - _surface.format = pixelFormat; - _surface.w = width; - _surface.h = height; - _surface.pitch = width * pixelFormat.bytesPerPixel; - _surface.setPixels(pixels); +void Surface::setPixels(byte *pixelsPtr, int sizeX, int sizeY, const Graphics::PixelFormat &pixFormat) { + Graphics::ManagedSurface::setPixels(pixelsPtr); + this->format = pixFormat; + this->w = sizeX; + this->h = sizeY; + this->pitch = sizeX * pixFormat.bytesPerPixel; } void Surface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) { @@ -278,4 +57,21 @@ void Surface::writeFancyString(const Common::String &str, const Common::Point &p writeString(str, Common::Point(pt.x + 1, pt.y + 1), overrideColor2); } +void Surface::SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt, + bool flipped, int overrideColor, int scaleVal) { + Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal)); + SHtransBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal); +} + +void Surface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt, + bool flipped, int overrideColor, int scaleVal) { + Common::Rect srcRect(0, 0, src.w, src.h); + Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal, + pt.y + src.h * SCALE_THRESHOLD / scaleVal); + + Graphics::ManagedSurface::transBlitFrom(src, srcRect, destRect, TRANSPARENCY, + flipped, overrideColor); +} + + } // End of namespace Sherlock diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h index 378c9be9cd..648b121852 100644 --- a/engines/sherlock/surface.h +++ b/engines/sherlock/surface.h @@ -20,165 +20,101 @@ * */ -#ifndef SHERLOCK_GRAPHICS_H -#define SHERLOCK_GRAPHICS_H +#ifndef SHERLOCK_SURFACE_H +#define SHERLOCK_SURFACE_H #include "common/rect.h" #include "common/platform.h" -#include "graphics/surface.h" +#include "graphics/managed_surface.h" #include "sherlock/fonts.h" +#include "sherlock/image_file.h" namespace Sherlock { #define SCALE_THRESHOLD 0x100 #define TRANSPARENCY 255 -struct ImageFrame; - -class Surface: public Fonts { -private: - bool _freePixels; - - /** - * Copy a surface into this one - */ - void blitFrom(const Graphics::Surface &src); -protected: - Graphics::Surface _surface; - - /** - * Clips the given source bounds so the passed destBounds will be entirely on-screen - */ - bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); - - /** - * Base method stub for signalling dirty rect areas - */ - virtual void addDirtyRect(const Common::Rect &r) {} - - /** - * Draws a sub-section of a surface at a given position within this surface - */ - virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); - +/** + * Implements a descendent surface that combines both a managed surface and the font + * drawing code. It also introduces a series of drawing method stubs that the 3DO + * Serrated Scalpel screen overrides to implement sprite doubling + */ +class Surface: virtual public Graphics::ManagedSurface, public Fonts { +public: /** - * Draws a surface at a given position within this surface with transparency + * Constructor */ - virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, - int overrideColor); -public: - Surface(uint16 width, uint16 height); Surface(); - virtual ~Surface(); - + /** - * Sets up an internal surface with the specified dimensions that will be automatically freed - * when the surface object is destroyed + * Constructor */ - void create(uint16 width, uint16 height); - - Graphics::PixelFormat getPixelFormat(); + Surface(int width, int height); /** - * Copy a surface into this one + * Set the surface details */ - void blitFrom(const Surface &src); + void setPixels(byte *pixelsPtr, int sizeX, int sizeY, const Graphics::PixelFormat &pixFormat); /** - * Copy an image frame into this surface + * Draws a surface on this surface */ - void blitFrom(const ImageFrame &src); + virtual void SHblitFrom(const Graphics::Surface &src) { + Graphics::ManagedSurface::blitFrom(src); + } /** * Draws a surface at a given position within this surface */ - void blitFrom(const Surface &src, const Common::Point &pt); - - /** - * Copy an image frame onto this surface at a given position - */ - void blitFrom(const ImageFrame &src, const Common::Point &pt); + virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) { + Graphics::ManagedSurface::blitFrom(src, destPos); + } /** * Draws a sub-section of a surface at a given position within this surface */ - void blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); - - /** - * Copy a sub-area of a source image frame into this surface at a given position - */ - void blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds); - - /** - * Draws a surface at a given position within this surface - */ - void blitFrom(const Graphics::Surface &src, const Common::Point &pt); + virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) { + Graphics::ManagedSurface::blitFrom(src, srcBounds, destPos); + } /** * Draws an image frame at a given position within this surface with transparency */ - void transBlitFrom(const ImageFrame &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0, int scaleVal = 256); - - /** - * Draws a surface at a given position within this surface with transparency - */ - void transBlitFrom(const Surface &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0, int scaleVal = 256); + void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD); /** - * Draws a surface at a given position within this surface with transparency + * Draws an image frame at a given position within this surface with transparency */ - void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, - bool flipped = false, int overrideColor = 0, int scaleVal = 256); + void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt, + bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD); /** * Fill a given area of the surface with a given color */ - void fillRect(int x1, int y1, int x2, int y2, uint color); - - /** - * Fill a given area of the surface with a given color - */ - virtual void fillRect(const Common::Rect &r, uint color); - - void fill(uint color); - - /** - * Clear the surface - */ - void clear(); + virtual void SHfillRect(const Common::Rect &r, uint color) { + Graphics::ManagedSurface::fillRect(r, color); + } /** - * Free the underlying surface + * Return the width of the surface */ - void free(); - + virtual uint16 width() const { return this->w; } + /** - * Returns true if the surface is empty + * Return the height of the surface */ - bool empty() const { return _surface.getPixels() == nullptr; } + virtual uint16 height() const { return this->h; } /** - * Set the pixels for the surface to an existing data block + * Draws the given string into the back buffer using the images stored in _font */ - void setPixels(byte *pixels, int width, int height, Graphics::PixelFormat format); - + void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor); + /** - * Draws the given string into the back buffer using the images stored in _font + * Draws a fancy version of the given string at the given position */ - virtual void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor); void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2); - - inline virtual uint16 w() const { return _surface.w; } - inline virtual uint16 h() const { return _surface.h; } - inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); } - inline byte *getPixels() { return (byte *)_surface.getPixels(); } - inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); } - inline const byte *getBasePtr(int x, int y) const { return (const byte *)_surface.getBasePtr(x, y); } - inline Graphics::Surface &getRawSurface() { return _surface; } - inline void hLine(int x, int y, int x2, uint color) { _surface.hLine(x, y, x2, color); } - inline void vLine(int x, int y, int y2, uint color) { _surface.vLine(x, y, y2, color); } }; } // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_darts.cpp b/engines/sherlock/tattoo/tattoo_darts.cpp index 0a815af39e..cbc3ea1fe8 100644 --- a/engines/sherlock/tattoo/tattoo_darts.cpp +++ b/engines/sherlock/tattoo/tattoo_darts.cpp @@ -163,7 +163,7 @@ void Darts::playDarts(GameType gameType) { // Show scores showStatus(playerNum); - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1), + screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1), Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1)); screen.print(Common::Point(_dartInfo.left, _dartInfo.top), 0, FIXED(DartsCurrentDart), idx + 1); @@ -267,10 +267,11 @@ void Darts::playDarts(GameType gameType) { } else { events.wait(40); } + // Clears the status part of the board - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1), Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1)); - screen.blitFrom(screen._backBuffer1); + screen.SHblitFrom(screen._backBuffer1); } playerNum ^= 1; @@ -278,9 +279,9 @@ void Darts::playDarts(GameType gameType) { ++_roundNum; if (!done) { - screen._backBuffer2.blitFrom((*_dartBoard)[0], Common::Point(0, 0)); - screen._backBuffer1.blitFrom(screen._backBuffer2); - screen.blitFrom(screen._backBuffer2); + screen._backBuffer2.SHblitFrom((*_dartBoard)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom(screen._backBuffer2); + screen.SHblitFrom(screen._backBuffer2); } } @@ -367,9 +368,9 @@ void Darts::loadDarts() { delete stream; // Load the initial background - screen._backBuffer1.blitFrom((*_dartBoard)[0], Common::Point(0, 0)); - screen._backBuffer2.blitFrom(screen._backBuffer1); - screen.blitFrom(screen._backBuffer1); + screen._backBuffer1.SHblitFrom((*_dartBoard)[0], Common::Point(0, 0)); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); + screen.SHblitFrom(screen._backBuffer1); } void Darts::closeDarts() { @@ -399,14 +400,14 @@ void Darts::showNames(int playerNum) { screen.fillRect(Common::Rect(STATUS2_INFO_X, STATUS_INFO_Y + _spacing + 1, STATUS2_INFO_X + 50, STATUS_INFO_Y + _spacing + 3), color); - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); } void Darts::showStatus(int playerNum) { Screen &screen = *_vm->_screen; const char *const CRICKET_SCORE_NAME[7] = { "20", "19", "18", "17", "16", "15", FIXED(DartsBull) }; - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH, STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10)); screen.print(Common::Point(STATUS_INFO_X + 30, STATUS_INFO_Y + _spacing + 4), 0, "%d", _score1); @@ -447,7 +448,7 @@ void Darts::showStatus(int playerNum) { } } - screen.blitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), + screen.SHblitFrom(screen._backBuffer1, Common::Point(STATUS_INFO_X, STATUS_INFO_Y + 10), Common::Rect(STATUS_INFO_X, STATUS_INFO_Y + 10, STATUS_INFO_X + STATUS_INFO_WIDTH, STATUS_INFO_Y + STATUS_INFO_HEIGHT - 10)); } @@ -457,7 +458,7 @@ void Darts::erasePowerBars() { // Erase the old power bars and replace them with empty ones screen._backBuffer1.fillRect(Common::Rect(DART_BAR_VX, DART_HEIGHT_Y, DART_BAR_VX + 9, DART_HEIGHT_Y + DART_BAR_SIZE), 0); - screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[0], Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1)); screen.slamArea(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, 10, DART_BAR_SIZE + 2); } @@ -497,7 +498,7 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, int or } screen._backBuffer1.hLine(pt.x, pt.y + DART_BAR_SIZE- 1 - idx, pt.x + 8, color); - screen._backBuffer1.transBlitFrom((*_dartGraphics)[0], Common::Point(pt.x - 1, pt.y - 1)); + screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[0], Common::Point(pt.x - 1, pt.y - 1)); screen.slamArea(pt.x, pt.y + DART_BAR_SIZE - 1 - idx, 8, 2); if (!(idx % 8)) @@ -544,7 +545,7 @@ int Darts::drawHand(int goToPower, int computer) { break; } - screen._backBuffer1.transBlitFrom((*hands)[0], pt); + screen._backBuffer1.SHtransBlitFrom((*hands)[0], pt); screen.slamArea(pt.x - 1, pt.y, _handSize.x + 1, _handSize.y); screen.restoreBackground(Common::Rect(pt.x, pt.y, pt.x + _handSize.x, pt.y + _handSize.y)); @@ -631,7 +632,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { _handSize.y = hands[idx]._offset.y + hands[idx]._height; int handCy = SHERLOCK_SCREEN_HEIGHT - _handSize.y; - screen._backBuffer1.transBlitFrom(hands[idx], Common::Point(_handX, handCy)); + screen._backBuffer1.SHtransBlitFrom(hands[idx], Common::Point(_handX, handCy)); screen.slamArea(_handX, handCy, _handSize.x + 1, _handSize.y); screen.slamArea(handOCx, handOCy, handOldxSize, handOldySize); screen.restoreBackground(Common::Rect(_handX, handCy, _handX + _handSize.x, handCy + _handSize.y)); @@ -653,7 +654,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { ocy = drawPos.y = cy - (*_dartGraphics)[dartNum]._height; // Draw dart - screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], drawPos); + screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], drawPos); if (drawPos.x < 0) { xSize += drawPos.x; @@ -675,7 +676,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { // Flush the erased dart area screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize); - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y), Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize)); oldDrawPos.x = drawPos.x; @@ -696,7 +697,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { if (oldDrawPos.x != -1) screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize); - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(drawPos.x, drawPos.y), Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize)); cx = dartPos.x; @@ -722,7 +723,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { ocx = drawPos.x = cx - (*_dartGraphics)[dartNum]._width / 2; ocy = drawPos.y = cy - (*_dartGraphics)[dartNum]._height; - screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(drawPos.x, drawPos.y)); + screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(drawPos.x, drawPos.y)); if (drawPos.x < 0) { xSize += drawPos.x; @@ -744,7 +745,7 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { screen.slamArea(oldDrawPos.x, oldDrawPos.y, oldxSize, oldySize); if (idx != 23) - screen._backBuffer1.blitFrom(screen._backBuffer2, drawPos, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, drawPos, Common::Rect(drawPos.x, drawPos.y, drawPos.x + xSize, drawPos.y + ySize)); // erase dart events.wait(1); @@ -761,8 +762,8 @@ void Darts::drawDartThrow(const Common::Point &dartPos, int computer) { ySize = (*_dartGraphics)[dartNum]._height; // Draw final dart on the board - screen._backBuffer1.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy)); - screen._backBuffer2.transBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy)); + screen._backBuffer1.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy)); + screen._backBuffer2.SHtransBlitFrom((*_dartGraphics)[dartNum], Common::Point(ocx, ocy)); screen.slamArea(ocx, ocy, xSize, ySize); } @@ -955,9 +956,9 @@ int Darts::throwDart(int dartNum, int computer) { } drawDartsLeft(dartNum + 1, computer); - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_dartInfo.left, _dartInfo.top - 1), Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1)); - screen.blitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1), + screen.SHblitFrom(screen._backBuffer1, Common::Point(_dartInfo.left, _dartInfo.top - 1), Common::Rect(_dartInfo.left, _dartInfo.top - 1, _dartInfo.right, _dartInfo.bottom - 1)); if (computer) { @@ -979,7 +980,7 @@ int Darts::throwDart(int dartNum, int computer) { height = 101 - height; // Copy power bars to the secondary back buffer - screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1), + screen._backBuffer2.SHblitFrom(screen._backBuffer1, Common::Point(DART_BAR_VX - 1, DART_HEIGHT_Y - 1), Common::Rect(DART_BAR_VX - 1, DART_HEIGHT_Y - 1, DART_BAR_VX - 1 + 10, DART_HEIGHT_Y - 1 + DART_BAR_SIZE + 2)); @@ -1023,14 +1024,14 @@ void Darts::drawDartsLeft(int dartNum, int computer) { const int DART_X2[3] = { 393, 441, 502 }; const int DART_Y2[3] = { 373, 373, 373 }; - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(DART_X1[0], DART_Y1[0]), + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(DART_X1[0], DART_Y1[0]), Common::Rect(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); for (int idx = 2; idx >= dartNum - 1; --idx) { if (computer) - screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx + 3], Common::Point(DART_X2[idx], DART_Y2[idx])); + screen._backBuffer1.SHtransBlitFrom((*_dartsLeft)[idx + 3], Common::Point(DART_X2[idx], DART_Y2[idx])); else - screen._backBuffer1.transBlitFrom((*_dartsLeft)[idx], Common::Point(DART_X1[idx], DART_Y1[idx])); + screen._backBuffer1.SHtransBlitFrom((*_dartsLeft)[idx], Common::Point(DART_X1[idx], DART_Y1[idx])); } screen.slamArea(DART_X1[0], DART_Y1[0], SHERLOCK_SCREEN_WIDTH - DART_X1[0], SHERLOCK_SCREEN_HEIGHT - DART_Y1[0]); diff --git a/engines/sherlock/tattoo/tattoo_journal.cpp b/engines/sherlock/tattoo/tattoo_journal.cpp index dac0760ad2..918887f320 100644 --- a/engines/sherlock/tattoo/tattoo_journal.cpp +++ b/engines/sherlock/tattoo/tattoo_journal.cpp @@ -65,7 +65,7 @@ void TattooJournal::show() { delete stream; // Set screen to black, and set background - screen._backBuffer1.blitFrom((*_journalImages)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom((*_journalImages)[0], Common::Point(0, 0)); screen.empty(); screen.setPalette(palette); @@ -461,7 +461,7 @@ void TattooJournal::loadLocations() { void TattooJournal::drawFrame() { Screen &screen = *_vm->_screen; - screen._backBuffer1.blitFrom((*_journalImages)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom((*_journalImages)[0], Common::Point(0, 0)); drawControls(0); } @@ -486,10 +486,10 @@ void TattooJournal::drawControls(int mode) { screen._backBuffer1.fillRect(inner, MENU_BACKGROUND); // Draw the four corners of the info box - screen._backBuffer1.transBlitFrom(images[0], Common::Point(r.left, r.top)); - screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.top)); - screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.left, r.bottom - images[1]._height)); - screen._backBuffer1.transBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.bottom - images[1]._height)); + screen._backBuffer1.SHtransBlitFrom(images[0], Common::Point(r.left, r.top)); + screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.top)); + screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.left, r.bottom - images[1]._height)); + screen._backBuffer1.SHtransBlitFrom(images[1], Common::Point(r.right - images[1]._width, r.bottom - images[1]._height)); // Draw the top of the info box screen._backBuffer1.hLine(r.left + images[0]._width, r.top, r.right - images[0]._height, INFO_TOP); @@ -513,8 +513,8 @@ void TattooJournal::drawControls(int mode) { // Draw the sides of the separator bar above the scroll bar int yp = r.top + screen.fontHeight() + 7; - screen._backBuffer1.transBlitFrom(images[4], Common::Point(r.left, yp - 1)); - screen._backBuffer1.transBlitFrom(images[5], Common::Point(r.right - images[5]._width, yp - 1)); + screen._backBuffer1.SHtransBlitFrom(images[4], Common::Point(r.left, yp - 1)); + screen._backBuffer1.SHtransBlitFrom(images[5], Common::Point(r.right - images[5]._width, yp - 1)); // Draw the bar above the scroll bar screen._backBuffer1.hLine(r.left + images[4]._width, yp, r.right - images[5]._width, INFO_TOP); @@ -525,8 +525,8 @@ void TattooJournal::drawControls(int mode) { // Draw the Bars separating the Journal Commands int xp = r.right / 3; for (int idx = 0; idx < 2; ++idx) { - screen._backBuffer1.transBlitFrom(images[6], Common::Point(xp - 2, r.top + 1)); - screen._backBuffer1.transBlitFrom(images[7], Common::Point(xp - 2, yp - 1)); + screen._backBuffer1.SHtransBlitFrom(images[6], Common::Point(xp - 2, r.top + 1)); + screen._backBuffer1.SHtransBlitFrom(images[7], Common::Point(xp - 2, yp - 1)); screen._backBuffer1.hLine(xp - 1, r.top + 4, yp - 2, INFO_TOP); screen._backBuffer1.hLine(xp, r.top + 4, yp - 2, INFO_MIDDLE); @@ -779,7 +779,7 @@ int TattooJournal::getFindName(bool printError) { // Backup the area under the text entry Surface bgSurface(r.width() - 6, screen.fontHeight()); - bgSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(r.left + 3, cursorY, + bgSurface.SHblitFrom(screen._backBuffer1, Common::Point(0, 0), Common::Rect(r.left + 3, cursorY, r.right - 3, cursorY + screen.fontHeight())); if (printError) { @@ -810,7 +810,7 @@ int TattooJournal::getFindName(bool printError) { events.clearEvents(); // Restore the text background - screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left, cursorY)); + screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left, cursorY)); // If there was a name already entered, copy it to name and display it if (!_find.empty()) { @@ -846,7 +846,7 @@ int TattooJournal::getFindName(bool printError) { } else { // Erase cursor by restoring background and writing current text - screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left + 3, cursorY)); + screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left + 3, cursorY)); screen.gPrint(Common::Point(r.left + screen.widestChar() + 3, cursorY), COMMAND_HIGHLIGHTED, "%s", name.c_str()); screen.slamArea(r.left + 3, cursorY, r.width() - 3, screen.fontHeight()); } @@ -912,7 +912,7 @@ int TattooJournal::getFindName(bool printError) { } // Redraw the text - screen._backBuffer1.blitFrom(bgSurface, Common::Point(r.left + 3, cursorY)); + screen._backBuffer1.SHblitFrom(bgSurface, Common::Point(r.left + 3, cursorY)); screen.gPrint(Common::Point(r.left + screen.widestChar() + 3, cursorY), COMMAND_HIGHLIGHTED, "%s", name.c_str()); screen.slamArea(r.left + 3, cursorY, r.right - 3, screen.fontHeight()); diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp index 4c7e8c8fef..0839e46260 100644 --- a/engines/sherlock/tattoo/tattoo_map.cpp +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -105,7 +105,7 @@ int TattooMap::show() { // Load the map image and draw it to the back buffer ImageFile *map = new ImageFile("map.vgs"); screen._backBuffer1.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2); - screen._backBuffer1.blitFrom((*map)[0], Common::Point(0, 0)); + screen._backBuffer1.SHblitFrom((*map)[0], Common::Point(0, 0)); delete map; screen.clear(); @@ -114,7 +114,7 @@ int TattooMap::show() { // Copy the map drawn in the back buffer to the secondary back buffer screen._backBuffer2.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2); - screen._backBuffer2.blitFrom(screen._backBuffer1); + screen._backBuffer2.SHblitFrom(screen._backBuffer1); // Display the built map to the screen screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); @@ -148,12 +148,12 @@ int TattooMap::show() { if (_targetScroll.x < 0) _targetScroll.x = 0; - if ((_targetScroll.x + SHERLOCK_SCREEN_WIDTH) > screen._backBuffer1.w()) - _targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH; + if ((_targetScroll.x + SHERLOCK_SCREEN_WIDTH) > screen._backBuffer1.width()) + _targetScroll.x = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH; if (_targetScroll.y < 0) _targetScroll.y = 0; - if ((_targetScroll.y + SHERLOCK_SCREEN_HEIGHT) > screen._backBuffer1.h()) - _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT; + if ((_targetScroll.y + SHERLOCK_SCREEN_HEIGHT) > screen._backBuffer1.height()) + _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT; // Check the keyboard if (events.kbHit()) { @@ -166,8 +166,8 @@ int TattooMap::show() { break; case Common::KEYCODE_END: - _targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH; - _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT; + _targetScroll.x = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH; + _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT; break; case Common::KEYCODE_PAGEUP: @@ -178,8 +178,8 @@ int TattooMap::show() { case Common::KEYCODE_PAGEDOWN: _targetScroll.y += SHERLOCK_SCREEN_HEIGHT; - if (_targetScroll.y > (screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT)) - _targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT; + if (_targetScroll.y > (screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT)) + _targetScroll.y = screen._backBuffer1.height() - SHERLOCK_SCREEN_HEIGHT; break; case Common::KEYCODE_SPACE: @@ -304,7 +304,7 @@ void TattooMap::drawMapIcons() { if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) { MapEntry &mapEntry = _data[idx]; ImageFrame &img = (*_iconImages)[mapEntry._iconNum]; - screen._backBuffer1.transBlitFrom(img._frame, Common::Point(mapEntry.x - img._width / 2, + screen._backBuffer1.SHtransBlitFrom(img._frame, Common::Point(mapEntry.x - img._width / 2, mapEntry.y - img._height / 2)); } } @@ -355,10 +355,10 @@ void TattooMap::restoreArea(const Common::Rect &bounds) { Screen &screen = *_vm->_screen; Common::Rect r = bounds; - r.clip(Common::Rect(0, 0, screen._backBuffer1.w(), screen._backBuffer1.h())); + r.clip(Common::Rect(0, 0, screen._backBuffer1.width(), screen._backBuffer1.height())); if (!r.isEmpty()) - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r); + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r); } void TattooMap::showCloseUp(int closeUpNum) { @@ -407,7 +407,7 @@ void TattooMap::showCloseUp(int closeUpNum) { screen._currentScroll.y + closeUp.y / 100 - picSize.y / 2); restoreArea(oldBounds); - screen._backBuffer1.transBlitFrom(pic[0], pt, false, 0, scaleVal); + screen._backBuffer1.SHtransBlitFrom(pic[0], pt, false, 0, scaleVal); screen.slamRect(oldBounds); screen.slamArea(pt.x, pt.y, picSize.x, picSize.y); @@ -426,7 +426,7 @@ void TattooMap::showCloseUp(int closeUpNum) { screen._currentScroll.y + SHERLOCK_SCREEN_HEIGHT / 2 - pic[0]._height / 2 + pic[0]._height); restoreArea(oldBounds); - screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top)); + screen._backBuffer1.SHtransBlitFrom(pic[0], Common::Point(r.left, r.top)); screen.slamRect(oldBounds); screen.slamRect(r); diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp index b83a977a77..65cc283b66 100644 --- a/engines/sherlock/tattoo/tattoo_people.cpp +++ b/engines/sherlock/tattoo/tattoo_people.cpp @@ -1042,7 +1042,7 @@ void TattooPerson::walkHolmesToNPC() { holmes._walkDest.x = MAX(_position.x / FIXED_INT_MULTIPLIER - imgFrame.sDrawXSize(scaleVal), 0); } else { holmes._walkDest.x = MIN(_position.x / FIXED_INT_MULTIPLIER + imgFrame.sDrawXSize(scaleVal) * 2, - screen._backBuffer1.w() - 1); + screen._backBuffer1.width() - 1); } // See where Holmes is with respect to the NPC (y coords) @@ -1168,7 +1168,7 @@ void TattooPerson::centerScreenOnPerson() { TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; ui._targetScroll.x = CLIP(_position.x / FIXED_INT_MULTIPLIER - SHERLOCK_SCREEN_WIDTH / 2, - 0, screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH); + 0, screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH); screen._currentScroll = ui._targetScroll; // Reset the default look position to the center of the screen @@ -1478,7 +1478,7 @@ const Common::Point TattooPeople::restrictToZone(int zoneId, const Common::Point Screen &screen = *_vm->_screen; Common::Rect &r = scene._zones[zoneId]; - if (destPos.x < 0 || destPos.x > screen._backBuffer1.w()) + if (destPos.x < 0 || destPos.x > screen._backBuffer1.width()) return destPos; else if (destPos.y < r.top && r.left < destPos.x && destPos.x < r.right) return Common::Point(destPos.x, r.top); diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp index 27f37665dc..00015cb189 100644 --- a/engines/sherlock/tattoo/tattoo_scene.cpp +++ b/engines/sherlock/tattoo/tattoo_scene.cpp @@ -141,15 +141,15 @@ void TattooScene::drawAllShapes() { if (obj._type == ACTIVE_BG_SHAPE && obj._misc == BEHIND) { if (obj._quickDraw && obj._scaleVal == SCALE_THRESHOLD) - screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position); + screen._backBuffer1.SHblitFrom(*obj._imageFrame, obj._position); else - screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); + screen._backBuffer1.SHtransBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); } } // Draw the animation if it is behind the person if (_activeCAnim.active() && _activeCAnim._zPlacement == BEHIND) - screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, + screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); screen.resetDisplayBounds(); @@ -194,13 +194,13 @@ void TattooScene::drawAllShapes() { if (se._shape) { // it's a bg shape if (se._shape->_quickDraw && se._shape->_scaleVal == SCALE_THRESHOLD) - screen._backBuffer1.blitFrom(*se._shape->_imageFrame, se._shape->_position); + screen._backBuffer1.SHblitFrom(*se._shape->_imageFrame, se._shape->_position); else - screen._backBuffer1.transBlitFrom(*se._shape->_imageFrame, se._shape->_position, + screen._backBuffer1.SHtransBlitFrom(*se._shape->_imageFrame, se._shape->_position, se._shape->_flags & OBJ_FLIPPED, 0, se._shape->_scaleVal); } else if (se._isAnimation) { // It's an active animation - screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, + screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); } else { // Drawing person @@ -212,7 +212,7 @@ void TattooScene::drawAllShapes() { if (p._tempScaleVal == SCALE_THRESHOLD) { p._tempX += adjust.x; - screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER + screen._backBuffer1.SHtransBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER - p.frameHeight() - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal); } else { if (adjust.x) { @@ -242,7 +242,7 @@ void TattooScene::drawAllShapes() { ++adjust.y; } - screen._backBuffer1.transBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER + screen._backBuffer1.SHtransBlitFrom(*p._imageFrame, Common::Point(p._tempX, p._position.y / FIXED_INT_MULTIPLIER - p._imageFrame->sDrawYSize(p._tempScaleVal) - adjust.y), p._walkSequences[p._sequenceNumber]._horizFlip, 0, p._tempScaleVal); } } @@ -255,15 +255,15 @@ void TattooScene::drawAllShapes() { if (obj._type == ACTIVE_BG_SHAPE && obj._misc == FORWARD) { if (obj._quickDraw && obj._scaleVal == SCALE_THRESHOLD) - screen._backBuffer1.blitFrom(*obj._imageFrame, obj._position); + screen._backBuffer1.SHblitFrom(*obj._imageFrame, obj._position); else - screen._backBuffer1.transBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); + screen._backBuffer1.SHtransBlitFrom(*obj._imageFrame, obj._position, obj._flags & OBJ_FLIPPED, 0, obj._scaleVal); } } // Draw the canimation if it is set as FORWARD if (_activeCAnim.active() && _activeCAnim._zPlacement == FORWARD) - screen._backBuffer1.transBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); + screen._backBuffer1.SHtransBlitFrom(_activeCAnim._imageFrame, _activeCAnim._position, (_activeCAnim._flags & 4) >> 1, 0, _activeCAnim._scaleVal); // Draw all NO_SHAPE shapes which have their flag bits clear for (uint idx = 0; idx < _bgShapes.size(); ++idx) { diff --git a/engines/sherlock/tattoo/tattoo_screen.cpp b/engines/sherlock/tattoo/tattoo_screen.cpp new file mode 100644 index 0000000000..c98ae2679d --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_screen.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_screen.h" +#include "sherlock/tattoo/tattoo.h" + +namespace Sherlock { + +namespace Tattoo { + +TattooScreen::TattooScreen(SherlockEngine *vm) : Screen(vm) { + _backBuffer1.create(640, 480); + _backBuffer2.create(640, 480); +} + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_screen.h b/engines/sherlock/tattoo/tattoo_screen.h new file mode 100644 index 0000000000..b55e9bb0dd --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_screen.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_SCREEN_H +#define SHERLOCK_TATTOO_SCREEN_H + +#include "sherlock/screen.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class TattooScreen : public Screen { +public: + TattooScreen(SherlockEngine *vm); + virtual ~TattooScreen() {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp index ee028f89c2..677a662535 100644 --- a/engines/sherlock/tattoo/tattoo_user_interface.cpp +++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp @@ -72,7 +72,7 @@ TattooUserInterface::~TattooUserInterface() { void TattooUserInterface::initScrollVars() { Screen &screen = *_vm->_screen; - _scrollSize = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH; + _scrollSize = screen._backBuffer1.width() - SHERLOCK_SCREEN_WIDTH; _targetScroll = Common::Point(0, 0); screen._currentScroll = Common::Point(0, 0); } @@ -233,7 +233,7 @@ void TattooUserInterface::doJournal() { Common::copy(&lookupTable1[0], &lookupTable1[PALETTE_COUNT], &_lookupTable1[0]); // Restore the scene - screen._backBuffer1.blitFrom(screen._backBuffer2); + screen._backBuffer1.SHblitFrom(screen._backBuffer2); scene.updateBackground(); screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); } @@ -727,7 +727,7 @@ void TattooUserInterface::doBgAnimEraseBackground() { if (_mask != nullptr) { // Since a mask is active, restore the screen from the secondary back buffer prior to applying the mask - screen._backBuffer1.blitFrom(screen._backBuffer2, screen._currentScroll, Common::Rect(screen._currentScroll.x, 0, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, screen._currentScroll, Common::Rect(screen._currentScroll.x, 0, screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); switch (scene._currentScene) { @@ -757,7 +757,7 @@ void TattooUserInterface::doBgAnimEraseBackground() { case 53: if (++_maskCounter == 2) { _maskCounter = 0; - if (++_maskOffset.x == screen._backBuffer1.w()) + if (++_maskOffset.x == screen._backBuffer1.width()) _maskOffset.x = 0; } break; @@ -779,7 +779,7 @@ void TattooUserInterface::doBgAnimEraseBackground() { if ((obj._type == ACTIVE_BG_SHAPE && (obj._maxFrames > 1 || obj._delta.x != 0 || obj._delta.y != 0)) || obj._type == HIDE_SHAPE || obj._type == REMOVE) - screen._backBuffer1.blitFrom(screen._backBuffer2, obj._oldPosition, + screen._backBuffer1.SHblitFrom(screen._backBuffer2, obj._oldPosition, Common::Rect(obj._oldPosition.x, obj._oldPosition.y, obj._oldPosition.x + obj._oldSize.x, obj._oldPosition.y + obj._oldSize.y)); } @@ -793,7 +793,7 @@ void TattooUserInterface::doBgAnimEraseBackground() { Object &obj = scene._bgShapes[idx]; if (obj._type == NO_SHAPE && (obj._flags & 1) == 0) { - screen._backBuffer1.blitFrom(screen._backBuffer2, obj._position, obj.getNoShapeBounds()); + screen._backBuffer1.SHblitFrom(screen._backBuffer2, obj._position, obj.getNoShapeBounds()); obj._oldPosition = obj._position; obj._oldSize = obj._noShapeSize; @@ -870,7 +870,7 @@ void TattooUserInterface::maskArea(Common::SeekableReadStream &mask, const Commo int pixel, len, xp, yp; for (yp = 0; yp < ySize; ++yp) { - byte *ptr = bb1.getBasePtr(pt.x, pt.y + yp); + byte *ptr = (byte *)bb1.getBasePtr(pt.x, pt.y + yp); for (xp = 0; xp < xSize;) { // The mask data consists of pairs of pixel/lengths, where all non-zero pixels means that the @@ -893,7 +893,7 @@ void TattooUserInterface::makeBGArea(const Common::Rect &r) { Screen &screen = *_vm->_screen; for (int yp = r.top; yp < r.bottom; ++yp) { - byte *ptr = screen._backBuffer1.getBasePtr(r.left, yp); + byte *ptr = (byte *)screen._backBuffer1.getBasePtr(r.left, yp); for (int xp = r.left; xp < r.right; ++xp, ++ptr) *ptr = _lookupTable[*ptr]; diff --git a/engines/sherlock/tattoo/widget_base.cpp b/engines/sherlock/tattoo/widget_base.cpp index 8f0649130a..a35f4e5d74 100644 --- a/engines/sherlock/tattoo/widget_base.cpp +++ b/engines/sherlock/tattoo/widget_base.cpp @@ -88,7 +88,7 @@ void WidgetBase::erase() { if (_oldBounds.width() > 0) { // Restore the affected area from the secondary back buffer into the first one, and then copy to screen - screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds); + screen._backBuffer1.SHblitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds); screen.slamRect(_oldBounds); // Reset the old bounds so it won't be erased again @@ -111,7 +111,7 @@ void WidgetBase::draw() { drawBackground(); // Draw the widget onto the back buffer and then slam it to the screen - screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top)); + screen._backBuffer1.SHtransBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top)); screen.slamRect(_bounds); // Store a copy of the drawn area for later erasing @@ -183,8 +183,8 @@ void WidgetBase::restrictToScreen() { _bounds.moveTo(_bounds.left, 0); if (_bounds.right > (screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH)) _bounds.moveTo(screen._currentScroll.x + SHERLOCK_SCREEN_WIDTH - _bounds.width(), _bounds.top); - if (_bounds.bottom > screen._backBuffer1.h()) - _bounds.moveTo(_bounds.left, screen._backBuffer1.h() - _bounds.height()); + if (_bounds.bottom > screen._backBuffer1.height()) + _bounds.moveTo(_bounds.left, screen._backBuffer1.height() - _bounds.height()); } void WidgetBase::makeInfoArea(Surface &s) { @@ -192,30 +192,30 @@ void WidgetBase::makeInfoArea(Surface &s) { ImageFile &images = *ui._interfaceImages; // Draw the four corners of the Info Box - s.transBlitFrom(images[0], Common::Point(0, 0)); - s.transBlitFrom(images[1], Common::Point(s.w() - images[1]._width, 0)); - s.transBlitFrom(images[2], Common::Point(0, s.h() - images[2]._height)); - s.transBlitFrom(images[3], Common::Point(s.w() - images[3]._width, s.h())); + s.SHtransBlitFrom(images[0], Common::Point(0, 0)); + s.SHtransBlitFrom(images[1], Common::Point(s.width() - images[1]._width, 0)); + s.SHtransBlitFrom(images[2], Common::Point(0, s.height() - images[2]._height)); + s.SHtransBlitFrom(images[3], Common::Point(s.width() - images[3]._width, s.height())); // Draw the top of the Info Box - s.hLine(images[0]._width, 0, s.w() - images[1]._width, INFO_TOP); - s.hLine(images[0]._width, 1, s.w() - images[1]._width, INFO_MIDDLE); - s.hLine(images[0]._width, 2, s.w() - images[1]._width, INFO_BOTTOM); + s.hLine(images[0]._width, 0, s.width() - images[1]._width, INFO_TOP); + s.hLine(images[0]._width, 1, s.width() - images[1]._width, INFO_MIDDLE); + s.hLine(images[0]._width, 2, s.width() - images[1]._width, INFO_BOTTOM); // Draw the bottom of the Info Box - s.hLine(images[0]._width, s.h()- 3, s.w() - images[1]._width, INFO_TOP); - s.hLine(images[0]._width, s.h()- 2, s.w() - images[1]._width, INFO_MIDDLE); - s.hLine(images[0]._width, s.h()- 1, s.w() - images[1]._width, INFO_BOTTOM); + s.hLine(images[0]._width, s.height()- 3, s.width() - images[1]._width, INFO_TOP); + s.hLine(images[0]._width, s.height()- 2, s.width() - images[1]._width, INFO_MIDDLE); + s.hLine(images[0]._width, s.height()- 1, s.width() - images[1]._width, INFO_BOTTOM); // Draw the left Side of the Info Box - s.vLine(0, images[0]._height, s.h()- images[2]._height, INFO_TOP); - s.vLine(1, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE); - s.vLine(2, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM); + s.vLine(0, images[0]._height, s.height()- images[2]._height, INFO_TOP); + s.vLine(1, images[0]._height, s.height()- images[2]._height, INFO_MIDDLE); + s.vLine(2, images[0]._height, s.height()- images[2]._height, INFO_BOTTOM); // Draw the right Side of the Info Box - s.vLine(s.w() - 3, images[0]._height, s.h()- images[2]._height, INFO_TOP); - s.vLine(s.w() - 2, images[0]._height, s.h()- images[2]._height, INFO_MIDDLE); - s.vLine(s.w() - 1, images[0]._height, s.h()- images[2]._height, INFO_BOTTOM); + s.vLine(s.width() - 3, images[0]._height, s.height()- images[2]._height, INFO_TOP); + s.vLine(s.width() - 2, images[0]._height, s.height()- images[2]._height, INFO_MIDDLE); + s.vLine(s.width() - 1, images[0]._height, s.height()- images[2]._height, INFO_BOTTOM); } void WidgetBase::makeInfoArea() { diff --git a/engines/sherlock/tattoo/widget_credits.cpp b/engines/sherlock/tattoo/widget_credits.cpp index 2b37dd304b..1c878daaf6 100644 --- a/engines/sherlock/tattoo/widget_credits.cpp +++ b/engines/sherlock/tattoo/widget_credits.cpp @@ -37,7 +37,7 @@ void WidgetCredits::initCredits() { Screen &screen = *_vm->_screen; Common::SeekableReadStream *stream = res.load("credits.txt"); int spacing = screen.fontHeight() * 2; - int yp = screen.h(); + int yp = screen.height(); _creditsActive = true; _creditLines.clear(); @@ -60,7 +60,7 @@ void WidgetCredits::initCredits() { } else { int width = screen.stringWidth(line) + 2; - _creditLines.push_back(CreditLine(line, Common::Point((screen.w() - width) / 2 + 1, yp), width)); + _creditLines.push_back(CreditLine(line, Common::Point((screen.width() - width) / 2 + 1, yp), width)); yp += spacing; } } @@ -120,10 +120,10 @@ void WidgetCredits::close() { void WidgetCredits::drawCredits() { Screen &screen = *_vm->_screen; - Common::Rect screenRect(0, 0, screen.w(), screen.h()); + Common::Rect screenRect(0, 0, screen.width(), screen.height()); Surface &bb1 = screen._backBuffer1; - for (uint idx = 0; idx < _creditLines.size() && _creditLines[idx]._position.y < screen.h(); ++idx) { + for (uint idx = 0; idx < _creditLines.size() && _creditLines[idx]._position.y < screen.height(); ++idx) { if (screenRect.contains(_creditLines[idx]._position)) { if (!_creditLines[idx]._line2.empty()) { int x1 = _creditLines[idx]._position.x; @@ -176,7 +176,7 @@ void WidgetCredits::drawCredits() { void WidgetCredits::blitCredits() { Screen &screen = *_vm->_screen; - Common::Rect screenRect(0, -_creditSpeed, screen.w(), screen.h() + _creditSpeed); + Common::Rect screenRect(0, -_creditSpeed, screen.width(), screen.height() + _creditSpeed); for (uint idx = 0; idx < _creditLines.size(); ++idx) { if (screenRect.contains(_creditLines[idx]._position)) { @@ -190,7 +190,7 @@ void WidgetCredits::blitCredits() { void WidgetCredits::eraseCredits() { Screen &screen = *_vm->_screen; - Common::Rect screenRect(0, -_creditSpeed, screen.w(), screen.h() + _creditSpeed); + Common::Rect screenRect(0, -_creditSpeed, screen.width(), screen.height() + _creditSpeed); for (uint idx = 0; idx < _creditLines.size(); ++idx) { if (screenRect.contains(_creditLines[idx]._position)) { diff --git a/engines/sherlock/tattoo/widget_files.cpp b/engines/sherlock/tattoo/widget_files.cpp index ff8cb83dca..7666e81480 100644 --- a/engines/sherlock/tattoo/widget_files.cpp +++ b/engines/sherlock/tattoo/widget_files.cpp @@ -107,36 +107,36 @@ void WidgetFiles::render(FilesRenderMode mode) { byte color; if (mode == RENDER_ALL) { - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); makeInfoArea(); switch (_fileMode) { case SAVEMODE_LOAD: _surface.writeString(FIXED(LoadGame), - Common::Point((_surface.w() - _surface.stringWidth(FIXED(LoadGame))) / 2, 5), INFO_TOP); + Common::Point((_surface.width() - _surface.stringWidth(FIXED(LoadGame))) / 2, 5), INFO_TOP); break; case SAVEMODE_SAVE: _surface.writeString(FIXED(SaveGame), - Common::Point((_surface.w() - _surface.stringWidth(FIXED(SaveGame))) / 2, 5), INFO_TOP); + Common::Point((_surface.width() - _surface.stringWidth(FIXED(SaveGame))) / 2, 5), INFO_TOP); break; default: break; } - _surface.hLine(3, _surface.fontHeight() + 7, _surface.w() - 4, INFO_TOP); - _surface.hLine(3, _surface.fontHeight() + 8, _surface.w() - 4, INFO_MIDDLE); - _surface.hLine(3, _surface.fontHeight() + 9, _surface.w() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 6)); - _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, _surface.fontHeight() + 6)); + _surface.hLine(3, _surface.fontHeight() + 7, _surface.width() - 4, INFO_TOP); + _surface.hLine(3, _surface.fontHeight() + 8, _surface.width() - 4, INFO_MIDDLE); + _surface.hLine(3, _surface.fontHeight() + 9, _surface.width() - 4, INFO_BOTTOM); + _surface.SHtransBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 6)); + _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, _surface.fontHeight() + 6)); - int xp = _surface.w() - BUTTON_SIZE - 6; + int xp = _surface.width() - BUTTON_SIZE - 6; _surface.vLine(xp, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_TOP); _surface.vLine(xp + 1, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_MIDDLE); _surface.vLine(xp + 2, _surface.fontHeight() + 10, _bounds.height() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[6], Common::Point(xp - 1, _surface.fontHeight() + 8)); - _surface.transBlitFrom(images[7], Common::Point(xp - 1, _bounds.height() - 4)); + _surface.SHtransBlitFrom(images[6], Common::Point(xp - 1, _surface.fontHeight() + 8)); + _surface.SHtransBlitFrom(images[7], Common::Point(xp - 1, _bounds.height() - 4)); } int xp = _surface.stringWidth("00.") + _surface.widestChar() + 5; @@ -149,7 +149,7 @@ void WidgetFiles::render(FilesRenderMode mode) { color = INFO_TOP; if (mode == RENDER_NAMES_AND_SCROLLBAR) - _surface.fillRect(Common::Rect(4, yp, _surface.w() - BUTTON_SIZE - 9, yp + _surface.fontHeight()), TRANSPARENCY); + _surface.fillRect(Common::Rect(4, yp, _surface.width() - BUTTON_SIZE - 9, yp + _surface.fontHeight()), TRANSPARENCY); Common::String numStr = Common::String::format("%d.", idx + 1); _surface.writeString(numStr, Common::Point(_surface.widestChar(), yp), color); @@ -324,7 +324,7 @@ bool WidgetFiles::getFilename() { filename.setChar(' ', index); } - _surface.fillRect(Common::Rect(pt.x, pt.y, _surface.w() - BUTTON_SIZE - 9, pt.y + _surface.fontHeight() - 1), TRANSPARENCY); + _surface.fillRect(Common::Rect(pt.x, pt.y, _surface.width() - BUTTON_SIZE - 9, pt.y + _surface.fontHeight() - 1), TRANSPARENCY); _surface.writeString(filename.c_str() + index, pt, COMMAND_HIGHLIGHTED); } else if ((keyState.keycode == Common::KEYCODE_LEFT && index > 0) @@ -387,7 +387,7 @@ bool WidgetFiles::getFilename() { } if ((keyState.ascii >= ' ') && (keyState.ascii <= 'z') && (index < 50)) { - if (pt.x + _surface.charWidth(keyState.ascii) < _surface.w() - BUTTON_SIZE - 20) { + if (pt.x + _surface.charWidth(keyState.ascii) < _surface.w - BUTTON_SIZE - 20) { if (insert) filename.insertChar(keyState.ascii, index); else diff --git a/engines/sherlock/tattoo/widget_foolscap.cpp b/engines/sherlock/tattoo/widget_foolscap.cpp index c8df71e873..8225946838 100644 --- a/engines/sherlock/tattoo/widget_foolscap.cpp +++ b/engines/sherlock/tattoo/widget_foolscap.cpp @@ -103,7 +103,7 @@ void WidgetFoolscap::show() { // Set up the window background _surface.create(_bounds.width(), _bounds.height()); - _surface.blitFrom(paperFrame, Common::Point(0, 0)); + _surface.SHblitFrom(paperFrame, Common::Point(0, 0)); // If they have already solved the puzzle, put the answer on the graphic if (_vm->readFlags(299)) { @@ -265,7 +265,7 @@ void WidgetFoolscap::handleKeyboardEvents() { void WidgetFoolscap::restoreChar() { Screen &screen = *_vm->_screen; ImageFrame &bgFrame = (*_images)[0]; - _surface.blitFrom(bgFrame, _cursorPos, Common::Rect(_cursorPos.x, _cursorPos.y, + _surface.SHblitFrom(bgFrame, _cursorPos, Common::Rect(_cursorPos.x, _cursorPos.y, _cursorPos.x + screen.widestChar(), _cursorPos.y + screen.fontHeight())); } diff --git a/engines/sherlock/tattoo/widget_inventory.cpp b/engines/sherlock/tattoo/widget_inventory.cpp index b49e30b30d..34331f0eae 100644 --- a/engines/sherlock/tattoo/widget_inventory.cpp +++ b/engines/sherlock/tattoo/widget_inventory.cpp @@ -94,7 +94,7 @@ void WidgetInventoryTooltip::setText(const Common::String &str) { // Allocate a fresh surface for the new string _bounds = Common::Rect(width, height); _surface.create(width, height); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); if (line2.empty()) { _surface.writeFancyString(str, Common::Point(0, 0), BLACK, INFO_TOP); @@ -338,7 +338,7 @@ void WidgetInventoryVerbs::load() { // Create the surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); makeInfoArea(); // Draw the Verb commands and the lines separating them @@ -352,8 +352,8 @@ void WidgetInventoryVerbs::load() { _surface.vLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 1, _bounds.right - 4, INFO_MIDDLE); _surface.vLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 2, _bounds.right - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1))); - _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, + _surface.SHtransBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1))); + _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, (_surface.fontHeight() + 7) * (idx + 1) - 1)); } } @@ -515,7 +515,7 @@ void WidgetInventory::load(int mode) { // Redraw the inventory menu on the widget surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); // Draw the window background and then the inventory on top of it makeInfoArea(_surface); @@ -531,7 +531,7 @@ void WidgetInventory::drawBars() { _surface.hLine(3, INVENTORY_YSIZE + 3, _bounds.width() - 4, INFO_TOP); _surface.hLine(3, INVENTORY_YSIZE + 4, _bounds.width() - 4, INFO_MIDDLE); _surface.hLine(3, INVENTORY_YSIZE + 5, _bounds.width() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[4], Common::Point(0, INVENTORY_YSIZE + 2)); + _surface.SHtransBlitFrom(images[4], Common::Point(0, INVENTORY_YSIZE + 2)); for (int idx = 1; idx <= NUM_INVENTORY_SHOWN / 2; ++idx) { x = idx * (INVENTORY_XSIZE + 3); @@ -540,10 +540,10 @@ void WidgetInventory::drawBars() { _surface.vLine(x + 1, 3, _bounds.height() - 4, INFO_MIDDLE); _surface.vLine(x + 2, 3, _bounds.height() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[6], Common::Point(x - 1, 1)); - _surface.transBlitFrom(images[7], Common::Point(x - 1, _bounds.height() - 4)); - _surface.transBlitFrom(images[6], Common::Point(x - 1, INVENTORY_YSIZE + 5)); - _surface.transBlitFrom(images[7], Common::Point(x - 1, INVENTORY_YSIZE + 2)); + _surface.SHtransBlitFrom(images[6], Common::Point(x - 1, 1)); + _surface.SHtransBlitFrom(images[7], Common::Point(x - 1, _bounds.height() - 4)); + _surface.SHtransBlitFrom(images[6], Common::Point(x - 1, INVENTORY_YSIZE + 5)); + _surface.SHtransBlitFrom(images[7], Common::Point(x - 1, INVENTORY_YSIZE + 2)); } _surface.hLine(x + 2, INVENTORY_YSIZE + 2, INVENTORY_YSIZE + 8, INFO_BOTTOM); @@ -566,7 +566,7 @@ void WidgetInventory::drawInventory() { // Draw the item if (itemId < inv._holdings) { ImageFrame &img = (*inv._invShapes[idx])[0]; - _surface.transBlitFrom(img, Common::Point(pt.x + (INVENTORY_XSIZE - img._width) / 2, + _surface.SHtransBlitFrom(img, Common::Point(pt.x + (INVENTORY_XSIZE - img._width) / 2, pt.y + (INVENTORY_YSIZE - img._height) / 2)); } } diff --git a/engines/sherlock/tattoo/widget_options.cpp b/engines/sherlock/tattoo/widget_options.cpp index 92bd10bbf6..81f50f3bc5 100644 --- a/engines/sherlock/tattoo/widget_options.cpp +++ b/engines/sherlock/tattoo/widget_options.cpp @@ -257,17 +257,17 @@ void WidgetOptions::render(OptionRenderMode mode) { // Setup the dialog _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); makeInfoArea(); // Draw the lines separating options in the dialog int yp = _surface.fontHeight() + 7; for (int idx = 0; idx < 7; ++idx) { - _surface.transBlitFrom(images[4], Common::Point(0, yp - 1)); - _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1)); - _surface.hLine(3, yp, _surface.w() - 4, INFO_TOP); - _surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE); - _surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM); + _surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1)); + _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, yp - 1)); + _surface.hLine(3, yp, _surface.width() - 4, INFO_TOP); + _surface.hLine(3, yp + 1, _surface.width() - 4, INFO_MIDDLE); + _surface.hLine(3, yp + 2, _surface.width() - 4, INFO_BOTTOM); yp += _surface.fontHeight() + 7; if (idx == 1) @@ -281,7 +281,7 @@ void WidgetOptions::render(OptionRenderMode mode) { for (int idx = 0, yp = 5; idx < 11; ++idx, yp += _surface.fontHeight() + 7) { if (mode == OP_ALL || idx == _selector || idx == _oldSelector) { if (mode == OP_NAMES) - _surface.fillRect(Common::Rect(4, yp, _surface.w() - 5, yp + _surface.fontHeight() - 1), TRANSPARENCY); + _surface.fillRect(Common::Rect(4, yp, _surface.width() - 5, yp + _surface.fontHeight() - 1), TRANSPARENCY); byte color = (idx == _selector) ? COMMAND_HIGHLIGHTED : INFO_TOP; Common::String str; @@ -302,11 +302,11 @@ void WidgetOptions::render(OptionRenderMode mode) { int num = (_surface.fontHeight() + 4) & 0xfe; int sliderY = yp + num / 2 - 8; - _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5, + _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.width() - 5, sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY); _surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, - _surface.w() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE); - drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar(), sliderY + 6)); + _surface.width() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE); + drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.width() - _surface.widestChar(), sliderY + 6)); _surface.fillRect(Common::Rect(_midiSliderX - 1, sliderY - (num - 6) / 2 + 2, _midiSliderX + 1, sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE); @@ -315,7 +315,7 @@ void WidgetOptions::render(OptionRenderMode mode) { if (_midiSliderX - 4 > _surface.widestChar()) _surface.fillRect(Common::Rect(_midiSliderX - 4, sliderY, _midiSliderX - 4, sliderY + 4), INFO_BOTTOM); - if (_midiSliderX + 4 < _surface.w() - _surface.widestChar()) + if (_midiSliderX + 4 < _surface.width() - _surface.widestChar()) _surface.fillRect(Common::Rect(_midiSliderX + 4, sliderY, _midiSliderX + 4, sliderY + 4), INFO_BOTTOM); break; } @@ -332,18 +332,18 @@ void WidgetOptions::render(OptionRenderMode mode) { int num = (_surface.fontHeight() + 4) & 0xfe; int sliderY = yp + num / 2 - 8; - _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5, + _surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.width() - 5, sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY); - _surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, _surface.w() - _surface.widestChar() - 1, + _surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, _surface.width() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE); - drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar(), sliderY + 6)); + drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.width() - _surface.widestChar(), sliderY + 6)); _surface.fillRect(Common::Rect(_digiSliderX - 1, sliderY - (num - 6) / 2 + 2, _digiSliderX + 1, sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE); drawDialogRect(Common::Rect(_digiSliderX - 3, sliderY - (num - 6) / 2, _digiSliderX + 4, sliderY - (num - 6) / 2 + num)); if (_digiSliderX - 4 > _surface.widestChar()) _surface.fillRect(Common::Rect(_digiSliderX - 4, sliderY, _digiSliderX - 4, sliderY + 4), INFO_BOTTOM); - if (_digiSliderX + 4 < _surface.w() - _surface.widestChar()) + if (_digiSliderX + 4 < _surface.width() - _surface.widestChar()) _surface.fillRect(Common::Rect(_digiSliderX + 4, sliderY, _digiSliderX + 4, sliderY + 4), INFO_BOTTOM); break; } @@ -375,7 +375,7 @@ void WidgetOptions::render(OptionRenderMode mode) { // Unless we're doing one of the Slider Controls, print the text for the line if (idx != 3 && idx != 6) { - int xp = (_surface.w() - _surface.stringWidth(str)) / 2; + int xp = (_surface.width() - _surface.stringWidth(str)) / 2; _surface.writeString(str, Common::Point(xp, yp), color); } } diff --git a/engines/sherlock/tattoo/widget_password.cpp b/engines/sherlock/tattoo/widget_password.cpp index 57a5e02653..2a2921026d 100644 --- a/engines/sherlock/tattoo/widget_password.cpp +++ b/engines/sherlock/tattoo/widget_password.cpp @@ -47,7 +47,7 @@ void WidgetPassword::show() { // Create the surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); makeInfoArea(); // Draw the header area @@ -55,8 +55,8 @@ void WidgetPassword::show() { _surface.hLine(3, _surface.fontHeight() + 7, _bounds.width() - 4, INFO_TOP); _surface.hLine(3, _surface.fontHeight() + 8, _bounds.width() - 4, INFO_MIDDLE); _surface.hLine(3, _surface.fontHeight() + 9, _bounds.width() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 7 - 1)); - _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, _surface.fontHeight() + 7 - 1)); + _surface.SHtransBlitFrom(images[4], Common::Point(0, _surface.fontHeight() + 7 - 1)); + _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, _surface.fontHeight() + 7 - 1)); // Set the password entry data _cursorPos = Common::Point(_surface.widestChar(), _surface.fontHeight() + 12); diff --git a/engines/sherlock/tattoo/widget_quit.cpp b/engines/sherlock/tattoo/widget_quit.cpp index f853e7f47f..ea8f2e080c 100644 --- a/engines/sherlock/tattoo/widget_quit.cpp +++ b/engines/sherlock/tattoo/widget_quit.cpp @@ -48,22 +48,22 @@ void WidgetQuit::show() { // Create the surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); makeInfoArea(); // Draw the message text - _surface.writeString(FIXED(AreYouSureYou), Common::Point((_surface.w() - _surface.stringWidth(FIXED(AreYouSureYou))) / 2, 5), INFO_TOP); - _surface.writeString(FIXED(WishToQuit), Common::Point((_surface.w() - _surface.stringWidth(FIXED(WishToQuit))) / 2, + _surface.writeString(FIXED(AreYouSureYou), Common::Point((_surface.width() - _surface.stringWidth(FIXED(AreYouSureYou))) / 2, 5), INFO_TOP); + _surface.writeString(FIXED(WishToQuit), Common::Point((_surface.width() - _surface.stringWidth(FIXED(WishToQuit))) / 2, _surface.fontHeight() + 9), INFO_TOP); // Draw the horizontal bars seperating the commands and the message int yp = (_surface.fontHeight() + 4) * 2 + 3; for (int idx = 0; idx < 2; ++idx) { - _surface.transBlitFrom(images[4], Common::Point(0, yp - 1)); - _surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1)); - _surface.hLine(3, yp, _surface.w() - 4, INFO_TOP); - _surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE); - _surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM); + _surface.SHtransBlitFrom(images[4], Common::Point(0, yp - 1)); + _surface.SHtransBlitFrom(images[5], Common::Point(_surface.width() - images[5]._width, yp - 1)); + _surface.hLine(3, yp, _surface.width() - 4, INFO_TOP); + _surface.hLine(3, yp + 1, _surface.width() - 4, INFO_MIDDLE); + _surface.hLine(3, yp + 2, _surface.width() - 4, INFO_BOTTOM); const char *btn = (idx == 0) ? YES : NO; _surface.writeString(btn, Common::Point((_bounds.width() - _surface.stringWidth(btn)) / 2, yp + 5), INFO_TOP); @@ -129,11 +129,11 @@ void WidgetQuit::handleEvents() { if (_select != _oldSelect) { byte color = (_select == 1) ? COMMAND_HIGHLIGHTED : INFO_TOP; int yp = (_surface.fontHeight() + 4) * 2 + 8; - _surface.writeString(FIXED(Yes), Common::Point((_surface.w() - _surface.stringWidth(FIXED(Yes))) / 2, yp), color); + _surface.writeString(FIXED(Yes), Common::Point((_surface.width() - _surface.stringWidth(FIXED(Yes))) / 2, yp), color); color = (_select == 0) ? COMMAND_HIGHLIGHTED : INFO_TOP; yp += (_surface.fontHeight() + 7); - _surface.writeString(FIXED(No), Common::Point((_surface.w() - _surface.stringWidth(FIXED(No))) / 2, yp), color); + _surface.writeString(FIXED(No), Common::Point((_surface.width() - _surface.stringWidth(FIXED(No))) / 2, yp), color); } _oldSelect = _select; diff --git a/engines/sherlock/tattoo/widget_talk.cpp b/engines/sherlock/tattoo/widget_talk.cpp index 6e7bde292f..b673f32d31 100644 --- a/engines/sherlock/tattoo/widget_talk.cpp +++ b/engines/sherlock/tattoo/widget_talk.cpp @@ -100,7 +100,7 @@ void WidgetTalk::load() { // Set up the surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); // Form the background for the new window makeInfoArea(); @@ -389,7 +389,7 @@ void WidgetTalk::render(Highlight highlightMode) { if (highlightMode == HL_NO_HIGHLIGHTING || _statementLines[idx]._num == _selector || _statementLines[idx]._num == _oldSelector) { // Erase the line contents - _surface.fillRect(Common::Rect(3, yp, _surface.w() - BUTTON_SIZE - 3, yp + _surface.fontHeight()), TRANSPARENCY); + _surface.fillRect(Common::Rect(3, yp, _surface.width() - BUTTON_SIZE - 3, yp + _surface.fontHeight()), TRANSPARENCY); // Different coloring based on whether the option has been previously chosen or not byte color = (!talk._talkHistory[talk._converseNum][_statementLines[idx]._num]) ? diff --git a/engines/sherlock/tattoo/widget_text.cpp b/engines/sherlock/tattoo/widget_text.cpp index d8d229d277..a29cd2700f 100644 --- a/engines/sherlock/tattoo/widget_text.cpp +++ b/engines/sherlock/tattoo/widget_text.cpp @@ -166,7 +166,7 @@ void WidgetText::render(const Common::String &str) { // Allocate a surface for the window _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); // Form the background for the new window makeInfoArea(); @@ -195,7 +195,7 @@ void WidgetMessage::load(const Common::String &str, int time) { // Allocate a surface for the window _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); // Form the background for the new window and write the line of text makeInfoArea(); diff --git a/engines/sherlock/tattoo/widget_tooltip.cpp b/engines/sherlock/tattoo/widget_tooltip.cpp index b29f45f531..1560cb9a80 100644 --- a/engines/sherlock/tattoo/widget_tooltip.cpp +++ b/engines/sherlock/tattoo/widget_tooltip.cpp @@ -47,7 +47,7 @@ void WidgetTooltipBase::draw() { // Draw the widget directly onto the screen. Unlike other widgets, we don't draw to the back buffer, // since nothing should be drawing on top of tooltips, so there's no need to store in the back buffer - screen.transBlitFrom(_surface, Common::Point(_bounds.left - screen._currentScroll.x, + screen.SHtransBlitFrom(_surface, Common::Point(_bounds.left - screen._currentScroll.x, _bounds.top - screen._currentScroll.y)); // Store a copy of the drawn area for later erasing @@ -126,7 +126,7 @@ void WidgetTooltip::setText(const Common::String &str) { // Reallocate the text surface with the new size _surface.create(width, height); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); if (line2.empty()) { // Only a single line diff --git a/engines/sherlock/tattoo/widget_verbs.cpp b/engines/sherlock/tattoo/widget_verbs.cpp index 499afb2e79..5041888ffb 100644 --- a/engines/sherlock/tattoo/widget_verbs.cpp +++ b/engines/sherlock/tattoo/widget_verbs.cpp @@ -127,7 +127,7 @@ void WidgetVerbs::render() { // Create the drawing surface _surface.create(_bounds.width(), _bounds.height()); - _surface.fill(TRANSPARENCY); + _surface.clear(TRANSPARENCY); // Draw basic background makeInfoArea(); @@ -142,8 +142,8 @@ void WidgetVerbs::render() { _surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 1, _bounds.width() - 4, INFO_MIDDLE); _surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 2, _bounds.width() - 4, INFO_BOTTOM); - _surface.transBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1) - 1)); - _surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, + _surface.SHtransBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1) - 1)); + _surface.SHtransBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width, (_surface.fontHeight() + 7) * (idx + 1) - 1)); } } |