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authorPaul Gilbert2015-06-15 19:53:50 -0400
committerPaul Gilbert2015-06-15 19:53:50 -0400
commitf02488fc2058994b36116c7ce7daf756e4c94984 (patch)
tree2803bd00d72c0bbb786679734087bddb40645ea9 /engines/sherlock/tattoo/widget_tooltip.cpp
parent662732acd7e0277b893c1f6f6fd5e0af5db0b9d4 (diff)
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SHERLOCK: RT: Beginnings of UI widget classes
Diffstat (limited to 'engines/sherlock/tattoo/widget_tooltip.cpp')
-rw-r--r--engines/sherlock/tattoo/widget_tooltip.cpp220
1 files changed, 220 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_tooltip.cpp b/engines/sherlock/tattoo/widget_tooltip.cpp
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+++ b/engines/sherlock/tattoo/widget_tooltip.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/widget_tooltip.h"
+#include "sherlock/tattoo/tattoo_user_interface.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+WidgetTooltip::WidgetTooltip(SherlockEngine *vm) : _vm(vm) {
+}
+
+void WidgetTooltip::execute() {
+ Events &events = *_vm->_events;
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ Screen &screen = *_vm->_screen;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+ bool reset = false;
+
+ // See if thay are pointing at a different object and we need to regenerate the tooltip text
+ if (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()) ||
+ ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())) {
+ // Keep track of the last place we drew the text
+ _oldBounds = _bounds;
+
+ // See if there is a new object to be displayed
+ if ((ui._bgFound != -1 && (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()))) ||
+ (ui._arrowZone != -1 && (ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())))) {
+ Common::String str;
+ if (ui._bgFound != -1) {
+ // Clear the Arrow Zone fields so it won't think we're displaying an Arrow Zone cursor
+ if (scene._currentScene != 90) // RRR Take out the cludge for room 90
+ ui._arrowZone = ui._oldArrowZone = -1;
+
+ // Get the description string
+ str = (ui._bgFound < 1000) ? scene._bgShapes[ui._bgFound]._description :
+ people[ui._bgFound - 1000]._description;
+ } else {
+ // Get the exit zone description
+ str = scene._exits[ui._arrowZone]._dest;
+ }
+
+ // Make sure that the description is present
+ if (!str.empty() && !str.hasPrefix(" ")) {
+ int width = screen.stringWidth(str) + 2;
+ int height = screen.stringHeight(str) + 2;
+ Common::String line1 = str, line2 = "";
+
+ // See if we need to split it into two lines
+ if (width > 150) {
+ // Go forward word by word to find out where to split the line
+ const char *s = str.c_str();
+ const char *space = nullptr;
+ int dif = 10000;
+
+ for (;;) {
+ // Find end of next word
+ s = strchr(s + 1, ' ');
+
+ if (s == nullptr) {
+ // Reached end of string
+ if (space != nullptr) {
+ line1 = Common::String(str.c_str(), space);
+ line2 = Common::String(space + 1);
+ height = screen.stringHeight(line1) + screen.stringHeight(line2) + 4;
+ }
+ break;
+ }
+
+ // Found space separating words, so see what width the string up to now is
+ Common::String tempLine1 = Common::String(str.c_str(), s);
+ Common::String tempLine2 = Common::String(s + 1);
+ int width1 = screen.stringWidth(tempLine1);
+ int width2 = screen.stringWidth(tempLine2);
+
+ // See if we've found a split point that results in a less overall width
+ if (ABS(width1 - width2) < dif) {
+ // Found a better split point
+ dif = ABS(width1 - width2);
+ space = s;
+ line1 = tempLine1;
+ line2 = tempLine2;
+ }
+ }
+ } else {
+ // No line split needed
+ height = screen.stringHeight(str) + 2;
+ }
+
+ // Reallocate the text surface with the new size
+ _surface.create(width, height, _vm->getPlatform());
+ _surface.fill(TRANSPARENCY);
+
+ if (line2.empty()) {
+ // Only a single line
+ _surface.writeString(str, Common::Point(0, 0), BLACK);
+ _surface.writeString(str, Common::Point(1, 0), BLACK);
+ _surface.writeString(str, Common::Point(2, 0), BLACK);
+ _surface.writeString(str, Common::Point(0, 1), BLACK);
+ _surface.writeString(str, Common::Point(2, 1), BLACK);
+ _surface.writeString(str, Common::Point(0, 2), BLACK);
+ _surface.writeString(str, Common::Point(1, 2), BLACK);
+ _surface.writeString(str, Common::Point(2, 2), BLACK);
+ _surface.writeString(str, Common::Point(1, 1), INFO_TOP);
+ } else {
+ // Two lines to display
+ int xp, yp;
+ xp = (width - screen.stringWidth(line1) - 2) / 2;
+ _surface.writeString(line1, Common::Point(xp, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 0), BLACK);
+ _surface.writeString(line1, Common::Point(xp, 1), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 1), BLACK);
+ _surface.writeString(line1, Common::Point(xp, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 2, 2), BLACK);
+ _surface.writeString(line1, Common::Point(xp + 1, 1), INFO_TOP);
+
+ xp = (width - screen.stringWidth(line2) - 2) / 2;
+ yp = screen.stringHeight(line1) + 2;
+ _surface.writeString(line2, Common::Point(xp, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp), BLACK);
+ _surface.writeString(line2, Common::Point(xp, yp + 1), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp + 1), BLACK);
+ _surface.writeString(line2, Common::Point(xp, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 2, yp + 2), BLACK);
+ _surface.writeString(line2, Common::Point(xp + 1, yp + 1), INFO_TOP);
+ }
+
+ // Set the initial display position for the tooltip text
+ int tagX = CLIP(mousePos.x - width / 2, 0, SHERLOCK_SCREEN_WIDTH - width);
+ int tagY = MAX(mousePos.y - height, 0);
+
+ _bounds = Common::Rect(tagX, tagY, tagX + width, tagY + height);
+ } else {
+ reset = true;
+ }
+ } else if ((ui._bgFound == -1 && ui._oldBgFound != -1) || (ui._arrowZone == -1 && ui._oldArrowZone != -1)) {
+ reset = true;
+ }
+
+ if (reset && !_surface.empty()) {
+ _surface.free();
+ }
+
+ ui._oldBgFound = ui._bgFound;
+ } else {
+ // Keep track of the last place we drew the Text
+ _oldBounds = _bounds;
+
+ // Set the New position of the Text Tag
+ int tagX = CLIP(mousePos.x - _bounds.width() / 2, 0, SHERLOCK_SCREEN_WIDTH - _bounds.width());
+ int tagY = MAX(mousePos.y - _bounds.height(), 0);
+
+ _bounds.moveTo(tagX, tagY);
+ }
+
+ ui._oldArrowZone = ui._arrowZone;
+}
+
+void WidgetTooltip::draw() {
+ Screen &screen = *_vm->_screen;
+
+ if (!_surface.empty())
+ screen._backBuffer1.transBlitFrom(_surface, Common::Point(_bounds.left, _bounds.top));
+}
+
+void WidgetTooltip::erase() {
+ Screen &screen = *_vm->_screen;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ if (_bounds.width() > 0) {
+ screen.slamArea(_oldBounds.left - ui._currentScroll.x, _oldBounds.top, _oldBounds.width(), _oldBounds.height());
+
+ // If there's no text actually being displayed, then reset bounds so we don't keep restoring the area
+ if (_surface.empty()) {
+ _bounds.left = _bounds.top = _bounds.right = _bounds.bottom = 0;
+ _oldBounds.left = _oldBounds.top = _oldBounds.right = _oldBounds.bottom = 0;
+ }
+ }
+
+ if (!_surface.empty())
+ screen.slamArea(_bounds.left - ui._currentScroll.x, _bounds.top, _bounds.width(), _bounds.height());
+}
+
+void WidgetTooltip::erasePrevious() {
+ Screen &screen = *_vm->_screen;
+ if (_oldBounds.width() > 0)
+ screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(_oldBounds.left, _oldBounds.top),
+ _oldBounds);
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock