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author | Paul Gilbert | 2015-08-23 18:20:15 -0400 |
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committer | Paul Gilbert | 2015-08-23 18:20:15 -0400 |
commit | 902493954efb4099ad33e1cccc5334cb976443a1 (patch) | |
tree | 66e7d66997b6a9fd384c62387ec431ddeb3d24ce /engines/sherlock/tattoo | |
parent | 81ecdf4b51d24153df4e7cad1154f2b80e57759b (diff) | |
download | scummvm-rg350-902493954efb4099ad33e1cccc5334cb976443a1.tar.gz scummvm-rg350-902493954efb4099ad33e1cccc5334cb976443a1.tar.bz2 scummvm-rg350-902493954efb4099ad33e1cccc5334cb976443a1.zip |
SHERLOCK: RT: Fix Watson going off-screen in Cambridge scene
Diffstat (limited to 'engines/sherlock/tattoo')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_people.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp index f6920358a5..5cb6c4cfbb 100644 --- a/engines/sherlock/tattoo/tattoo_people.cpp +++ b/engines/sherlock/tattoo/tattoo_people.cpp @@ -1010,6 +1010,9 @@ void TattooPerson::walkHolmesToNPC() { TattooPerson &holmes = people[HOLMES]; int facing; + // Save the character's details + pushNPCPath(); + // If the NPC is moving, stop him at his current position if (_walkCount) { // Reset the facing so the NPC will stop facing the direction he was going, |