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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/sherlock/user_interface.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/sherlock/user_interface.h')
-rw-r--r-- | engines/sherlock/user_interface.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/engines/sherlock/user_interface.h b/engines/sherlock/user_interface.h new file mode 100644 index 0000000000..9af5ad5ae6 --- /dev/null +++ b/engines/sherlock/user_interface.h @@ -0,0 +1,138 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_UI_H +#define SHERLOCK_UI_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "sherlock/surface.h" +#include "sherlock/objects.h" +#include "sherlock/resources.h" +#include "sherlock/fixed_text.h" + +namespace Sherlock { + +#define CONTROLS_Y 138 +#define CONTROLS_Y1 151 + +enum MenuMode { + STD_MODE = 0, + LOOK_MODE = 1, + MOVE_MODE = 2, + TALK_MODE = 3, + PICKUP_MODE = 4, + OPEN_MODE = 5, + CLOSE_MODE = 6, + INV_MODE = 7, + USE_MODE = 8, + GIVE_MODE = 9, + JOURNAL_MODE = 10, + FILES_MODE = 11, + SETUP_MODE = 12, + + // Rose Tattoo specific + LAB_MODE = 20, + MESSAGE_MODE = 21, + VERB_MODE = 22 +}; + +class UserInterface { +protected: + SherlockEngine *_vm; + + UserInterface(SherlockEngine *vm); +public: + MenuMode _menuMode; + int _menuCounter; + bool _infoFlag; + bool _windowOpen; + bool _endKeyActive; + int _invLookFlag; + bool _slideWindows; + bool _helpStyle; + Common::Rect _windowBounds; + bool _lookScriptFlag; + int _bgFound, _oldBgFound; + int _exitZone; + + // TODO: Not so sure these should be in the base class. May want to refactor them to SherlockEngine, or refactor + // various Scalpel dialogs to keep their own private state of key/selections + signed char _key, _oldKey; + int _selector, _oldSelector; + int _temp, _oldTemp; + int _temp1; + int _lookHelp; +public: + static UserInterface *init(SherlockEngine *vm); + virtual ~UserInterface() {} + + /** + * Called for OPEN, CLOSE, and MOVE actions are being done + */ + void checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId = kFixedTextAction_Invalid); +public: + /** + * Resets the user interface + */ + virtual void reset(); + + /** + * Draw the user interface onto the screen's back buffers + */ + virtual void drawInterface(int bufferNum = 3) {} + + /** + * Main input handler for the user interface + */ + virtual void handleInput() {} + + /** + * Displays a passed window by gradually scrolling it vertically on-screen + */ + virtual void summonWindow(const Surface &bgSurface, bool slideUp = true) {} + + /** + * Slide the window stored in the back buffer onto the screen + */ + virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y) {} + + /** + * Close a currently open window + * @param flag 0 = slide old window down, 1 = slide prior UI back up + */ + virtual void banishWindow(bool slideUp = true) {} + + /** + * Clears the info line of the screen + */ + virtual void clearInfo() {} + + /** + * Clear any active text window + */ + virtual void clearWindow() {} +}; + +} // End of namespace Sherlock + +#endif |