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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_UI_H
+#define SHERLOCK_UI_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "sherlock/surface.h"
+#include "sherlock/objects.h"
+#include "sherlock/resources.h"
+#include "sherlock/fixed_text.h"
+
+namespace Sherlock {
+
+#define CONTROLS_Y 138
+#define CONTROLS_Y1 151
+
+enum MenuMode {
+ STD_MODE = 0,
+ LOOK_MODE = 1,
+ MOVE_MODE = 2,
+ TALK_MODE = 3,
+ PICKUP_MODE = 4,
+ OPEN_MODE = 5,
+ CLOSE_MODE = 6,
+ INV_MODE = 7,
+ USE_MODE = 8,
+ GIVE_MODE = 9,
+ JOURNAL_MODE = 10,
+ FILES_MODE = 11,
+ SETUP_MODE = 12,
+
+ // Rose Tattoo specific
+ LAB_MODE = 20,
+ MESSAGE_MODE = 21,
+ VERB_MODE = 22
+};
+
+class UserInterface {
+protected:
+ SherlockEngine *_vm;
+
+ UserInterface(SherlockEngine *vm);
+public:
+ MenuMode _menuMode;
+ int _menuCounter;
+ bool _infoFlag;
+ bool _windowOpen;
+ bool _endKeyActive;
+ int _invLookFlag;
+ bool _slideWindows;
+ bool _helpStyle;
+ Common::Rect _windowBounds;
+ bool _lookScriptFlag;
+ int _bgFound, _oldBgFound;
+ int _exitZone;
+
+ // TODO: Not so sure these should be in the base class. May want to refactor them to SherlockEngine, or refactor
+ // various Scalpel dialogs to keep their own private state of key/selections
+ signed char _key, _oldKey;
+ int _selector, _oldSelector;
+ int _temp, _oldTemp;
+ int _temp1;
+ int _lookHelp;
+public:
+ static UserInterface *init(SherlockEngine *vm);
+ virtual ~UserInterface() {}
+
+ /**
+ * Called for OPEN, CLOSE, and MOVE actions are being done
+ */
+ void checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId = kFixedTextAction_Invalid);
+public:
+ /**
+ * Resets the user interface
+ */
+ virtual void reset();
+
+ /**
+ * Draw the user interface onto the screen's back buffers
+ */
+ virtual void drawInterface(int bufferNum = 3) {}
+
+ /**
+ * Main input handler for the user interface
+ */
+ virtual void handleInput() {}
+
+ /**
+ * Displays a passed window by gradually scrolling it vertically on-screen
+ */
+ virtual void summonWindow(const Surface &bgSurface, bool slideUp = true) {}
+
+ /**
+ * Slide the window stored in the back buffer onto the screen
+ */
+ virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y) {}
+
+ /**
+ * Close a currently open window
+ * @param flag 0 = slide old window down, 1 = slide prior UI back up
+ */
+ virtual void banishWindow(bool slideUp = true) {}
+
+ /**
+ * Clears the info line of the screen
+ */
+ virtual void clearInfo() {}
+
+ /**
+ * Clear any active text window
+ */
+ virtual void clearWindow() {}
+};
+
+} // End of namespace Sherlock
+
+#endif