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author | Torbjörn Andersson | 2015-07-12 15:05:57 +0200 |
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committer | Torbjörn Andersson | 2015-07-12 15:05:57 +0200 |
commit | 4df89df1487ce4ee05c2df4104fe9be0bc0c9772 (patch) | |
tree | d4cca8615dc9633ab0c3b70bfa0b649381e3583a /engines/sherlock | |
parent | a138fed53cb100e7d168695d8143d40e3d206d18 (diff) | |
download | scummvm-rg350-4df89df1487ce4ee05c2df4104fe9be0bc0c9772.tar.gz scummvm-rg350-4df89df1487ce4ee05c2df4104fe9be0bc0c9772.tar.bz2 scummvm-rg350-4df89df1487ce4ee05c2df4104fe9be0bc0c9772.zip |
SHERLOCK: Fix mouse position check in Tattoo city map
The map itself isn't working properly, though.
Diffstat (limited to 'engines/sherlock')
-rw-r--r-- | engines/sherlock/tattoo/tattoo_map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp index 613951889c..1f068565b3 100644 --- a/engines/sherlock/tattoo/tattoo_map.cpp +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -127,7 +127,7 @@ int TattooMap::show() { // Allow for event processing and get the current mouse position events.pollEventsAndWait(); events.setButtonState(); - Common::Point mousePos = events.mousePos(); + Common::Point mousePos = events.screenMousePos(); checkMapNames(true); |