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authorTorbjörn Andersson2019-02-26 07:07:07 +0100
committerTorbjörn Andersson2019-02-26 07:07:07 +0100
commitc9a9461d3ca7cac77f02e1b4546f82a8a27c288a (patch)
tree035aaa1e2a0fb9e6f603e21ebcd371c05f601821 /engines/sherlock
parent50fe6f508db4b1f840a604a3999cd644941058a9 (diff)
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SHERLOCK: 3DO: Draw copyright string in intro in correct position
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game.
Diffstat (limited to 'engines/sherlock')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 676c6f49db..351d55a436 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -762,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
- screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(40, 380));
finished = _events->delay(3500, true);
}
}