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authorJohannes Schickel2006-07-22 14:50:50 +0000
committerJohannes Schickel2006-07-22 14:50:50 +0000
commitcfd9977425d877870e0c8e800807c5eceea629e6 (patch)
tree3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4 /engines/simon/game.cpp
parente5934c8f2158db82fb33ef8000c7eb94728214be (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
Diffstat (limited to 'engines/simon/game.cpp')
-rw-r--r--engines/simon/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/simon/game.cpp b/engines/simon/game.cpp
index e6e4f74cb2..75f5d33799 100644
--- a/engines/simon/game.cpp
+++ b/engines/simon/game.cpp
@@ -1380,7 +1380,7 @@ static int detectGame(const FSList *fslist, Common::Language language, Common::P
if (fslist != NULL) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
- tstr = file->displayName();
+ tstr = file->name();
tstr.toLowercase();
tstr2 = tstr + ".";