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authorMax Horn2008-02-27 15:44:39 +0000
committerMax Horn2008-02-27 15:44:39 +0000
commitd4e9661809a663b894cbcb2ef932165e239df2fb (patch)
tree31c8d6f6d02d25750c3a7bfbfe3206545835a585 /engines/sky/control.cpp
parenta7269c6009eb6c871037c4c1ae1c71e6f8b139c6 (diff)
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Modified the BASS save/load code to use a StringList for storing the save state titles (simplified the code, removed some cruft)
svn-id: r30986
Diffstat (limited to 'engines/sky/control.cpp')
-rw-r--r--engines/sky/control.cpp83
1 files changed, 27 insertions, 56 deletions
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index db20c05f44..dc36c27df7 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -862,7 +862,7 @@ uint16 Control::saveRestorePanel(bool allowSave) {
}
bool withAutoSave = (lookListLen == 7);
- uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
+ Common::StringList saveGameTexts;
dataFileHeader *textSprites[MAX_ON_SCREEN + 1];
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
textSprites[cnt] = NULL;
@@ -910,7 +910,7 @@ uint16 Control::saveRestorePanel(bool allowSave) {
_mouseClicked = false;
_keyPressed.reset();
} if (allowSave && _keyPressed.keycode) {
- handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts);
+ handleKeyPress(_keyPressed, saveGameTexts[_selectedGame]);
refreshNames = true;
_keyPressed.reset();
}
@@ -974,8 +974,6 @@ uint16 Control::saveRestorePanel(bool allowSave) {
for (cnt = 0; cnt < MAX_ON_SCREEN + 1; cnt++)
free(textSprites[cnt]);
- free(saveGameTexts);
-
if (allowSave) {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
@@ -983,49 +981,48 @@ uint16 Control::saveRestorePanel(bool allowSave) {
return clickRes;
}
-void Control::handleKeyPress(Common::KeyState kbd, uint8 *textBuf) {
+void Control::handleKeyPress(Common::KeyState kbd, Common::String &textBuf) {
- const int len = strlen((const char *)textBuf);
if (kbd.keycode == Common::KEYCODE_BACKSPACE) { // backspace
- // The first 5 chars are the label: "123: ", so the user is not allowed to delete those.
- if (len < 6)
- return;
- textBuf[len-1] = 0;
+ if (textBuf.size() > 0)
+ textBuf.deleteLastChar();
} else {
// Cannot enter text wider than the save/load panel
if (_enteredTextWidth >= PAN_LINE_WIDTH - 10)
return;
+
// Cannot enter text longer than MAX_TEXT_LEN-1 chars, since
// the storage is only so big. Note: The code used to incorrectly
// allow up to MAX_TEXT_LEN, which caused an out of bounds access,
// overwriting the next entry in the list of savegames partially.
// This could be triggered by e.g. entering lots of periods ".".
- if (len >= MAX_TEXT_LEN - 1)
+ if (textBuf.size() >= MAX_TEXT_LEN - 1)
return;
+
// Allow the key only if is a letter, a digit, or one of a selected
// list of extra characters
if (isalnum(kbd.ascii) || strchr(" ,().='-&+!?\"", kbd.ascii) != 0) {
- textBuf[len] = kbd.ascii;
- textBuf[len+1] = 0;
+ textBuf += kbd.ascii;
}
}
}
-void Control::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
+void Control::setUpGameSprites(const Common::StringList &saveGameNames, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
char cursorChar[2] = "-";
- nameBuf += firstNum * MAX_TEXT_LEN;
displayText_t textSpr;
if (!nameSprites[MAX_ON_SCREEN]) {
textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0);
nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData;
}
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
+ char nameBuf[MAX_TEXT_LEN + 10];
+ sprintf(nameBuf, "%3d: %s", firstNum + cnt + 1, saveGameNames[firstNum + cnt].c_str());
+
if (firstNum + cnt == selectedGame)
- textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 0);
+ textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 0);
else
- textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
- nameBuf += MAX_TEXT_LEN;
+ textSpr = _skyText->displayText(nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
nameSprites[cnt] = (dataFileHeader *)textSpr.textData;
if (firstNum + cnt == selectedGame) {
nameSprites[cnt]->flag = 1;
@@ -1057,33 +1054,22 @@ void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) {
delete drawResource;
}
-void Control::loadDescriptions(uint8 *destBuf) {
+void Control::loadDescriptions(Common::StringList &list) {
- memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
+ list.resize(MAX_SAVE_GAMES);
Common::InSaveFile *inf;
inf = _saveFileMan->openForLoading("SKY-VM.SAV");
if (inf != NULL) {
- uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
+ char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
+ char *tmpPtr = tmpBuf;
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
- uint8 *destPos = destBuf;
- uint8 *inPos = tmpBuf;
- for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
- sprintf((char*)destPos,"%3d: ", cnt + 1);
- uint8 nameCnt = 0;
- while ((destPos[nameCnt + 5] = inPos[nameCnt]))
- nameCnt++;
- destPos += MAX_TEXT_LEN;
- inPos += nameCnt + 1;
+ for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
+ list[i] = tmpPtr;
+ tmpPtr += list[i].size() + 1;
}
- free(tmpBuf);
delete inf;
- } else {
- uint8 *destPos = destBuf;
- for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
- sprintf((char*)destPos,"%3d: ", cnt + 1);
- destPos += MAX_TEXT_LEN;
- }
+ delete[] tmpBuf;
}
}
@@ -1115,30 +1101,16 @@ int Control::displayMessage(const char *altButton, const char *message, ...) {
return result;
}
-void Control::saveDescriptions(uint8 *srcBuf) {
+void Control::saveDescriptions(const Common::StringList &list) {
- uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
- uint8 *tmpPos = tmpBuf;
- uint8 *srcPos = srcBuf;
- for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
- uint8 namePos = 5;
- while (srcPos[namePos]) {
- if (srcPos[namePos] != '_') {
- *tmpPos = srcPos[namePos];
- tmpPos++;
- }
- namePos++;
- }
- *tmpPos = 0;
- tmpPos++;
- srcPos += MAX_TEXT_LEN;
- }
Common::OutSaveFile *outf;
outf = _saveFileMan->openForSaving("SKY-VM.SAV");
bool ioFailed = true;
if (outf) {
- outf->write(tmpBuf, tmpPos - tmpBuf);
+ for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
+ outf->write(list[cnt].c_str(), list[cnt].size() + 1);
+ }
outf->finalize();
if (!outf->ioFailed())
ioFailed = false;
@@ -1146,7 +1118,6 @@ void Control::saveDescriptions(uint8 *srcBuf) {
}
if (ioFailed)
displayMessage(NULL, "Unable to store Savegame names to file SKY-VM.SAV. (%s)", _saveFileMan->popErrorDesc().c_str());
- free(tmpBuf);
}
void Control::doAutoSave(void) {