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authorMax Horn2006-04-15 20:36:41 +0000
committerMax Horn2006-04-15 20:36:41 +0000
commit68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch)
tree635011611fbc8592289b85c0b704d5a0cec057ea /engines/sky/sky.h
parentad45318328e23b76e346414c62ef4c22d8ebe059 (diff)
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
Diffstat (limited to 'engines/sky/sky.h')
-rw-r--r--engines/sky/sky.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sky/sky.h b/engines/sky/sky.h
index 00f16a0ea6..40b4630597 100644
--- a/engines/sky/sky.h
+++ b/engines/sky/sky.h
@@ -26,8 +26,6 @@
#include "common/stdafx.h"
#include "base/engine.h"
-class GameDetector;
-
namespace Sky {
struct SystemVars {
@@ -98,7 +96,7 @@ protected:
uint32 _lastSaveTime;
- int init(GameDetector &detector);
+ int init();
void initItemList();
void initVirgin();