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authorFilippos Karapetis2008-11-12 20:41:19 +0000
committerFilippos Karapetis2008-11-12 20:41:19 +0000
commit6bfee1bae425fb73fdce68629913432319df85a5 (patch)
tree1f69b051138506b6098aa5bf6c5928271ae349ce /engines/sky/sky.h
parentc0f82d351894df16e23690b4361e66bed0fb6f84 (diff)
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Saving and loading from the GMM is now supported in the sky engine
svn-id: r35024
Diffstat (limited to 'engines/sky/sky.h')
-rw-r--r--engines/sky/sky.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sky/sky.h b/engines/sky/sky.h
index 47c67c743b..aee8d7aff3 100644
--- a/engines/sky/sky.h
+++ b/engines/sky/sky.h
@@ -82,6 +82,11 @@ public:
static bool isDemo(void);
static bool isCDVersion(void);
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
+ bool canLoadGameStateCurrently();
+ bool canSaveGameStateCurrently();
+
static void *fetchItem(uint32 num);
static void *_itemList[300];